SuperWeapon fleet

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Rabble
Posts: 22
Joined: Fri Jul 26, 2013 3:37 am

SuperWeapon fleet

Post by Rabble »

So i see some game disbalance.
I find Devastator pulse then plays for humans.
After i research construction size 650 i can build
capital ship with 2! devastators fitted on it. With 1500-2000 shields.
I make 10 capitals fleet and have 24000 alpha strike fleet.
Then i fly to colony with 2 defense bases and large space ports - 5 secs and
all around is dead. ALL.
Maybe increasing significantly size of superweapons it a good idea in vanilla game?
iam a newbie in 4x
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PsyKoSnake
Posts: 119
Joined: Wed Jan 25, 2012 8:20 pm

RE: SuperWeapon fleet

Post by PsyKoSnake »

In a normal game you do the same with any weapon and all is dead...
Play extreme and try it again. Good Luck!

When you will have a size 650 ship, they will have size 1000.
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CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: SuperWeapon fleet

Post by CyclopsSlayer »

Few if any games do I actually find the designs to a Super Weapon. Rare enough I consider the issue insignificant.
But then I also destroy rather than rebuild the abandoned World Destroyer / Death Moon projects I discover. They take so long to fix I would rather no one have it, than worry about it. [:D]
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