What else do you want to know more about?
Moderators: Joel Billings, RedLancer
RE: What else do you want to know more about?
If WitW has weekly turns, what is a schedule (days of week target will be bombed) good for ?
“Aim towards enemy“.
- instructions on U.S. rocket launcher
- instructions on U.S. rocket launcher
RE: What else do you want to know more about?
Yes - it is weekly turns but the air phase runs as seven individual days first and then the ground phase. There are some nuances like ground support air missions flying during the ground phase. It does seem strange at first but it really works well.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
Did you rewrite the German OOB and TOE files or copied WITE with its mistakes? (German original WWII KStN-tables and theoretical TOE-tables in WITE do not allways match!)
Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army.
Attributed to Josef Stalin, 1948.
Attributed to Josef Stalin, 1948.
RE: What else do you want to know more about?
There should have been several changes in WitW, some of them backported to or even further modified in WitE 1.08.
Would be nice if you would give us some examples of OB errors.
Would be nice if you would give us some examples of OB errors.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
RE: What else do you want to know more about?
I have no access to WITE right now so I cannot give TOE(OB) number to this very short example.
There are quite a number of similar errors with Heerentruppen and also infantry TOE are not addressing the Welle-system with different TOEs very well either.
Sorry, mixing English and German together, easier for me when talking KStN, though neither is my native language and my basic German skills based on to just a couple of years in high school over 3 decades ago. [:'(]
German engineer battalion:
WITE: 36x engineer 6/41-9/45
German KStN 712 1.2/41 Pionierkompanie (mot): 3xpion.gruppex3 Zug= 9xpion/K
3x Kompanie/ Abteilung = 27 Pionier gruppe + 18x Flammenwerfer (needs to be separated from gruppe waffen [:D])
then:
KStN 712 1.11/43 Pionierkompanie (mot): number of gruppen still same but: each now has 2xlmg 34/42, added 1942 and
each company has 2x Hmg, 2x81 mortar and 3x GrB39 (added also in 1942)
Abt.: 27xgruppe, 20x Flammenwerfer, 6xHmg, 6x81 mortar, 9xGrB39.
There are quite a number of similar errors with Heerentruppen and also infantry TOE are not addressing the Welle-system with different TOEs very well either.
Sorry, mixing English and German together, easier for me when talking KStN, though neither is my native language and my basic German skills based on to just a couple of years in high school over 3 decades ago. [:'(]
German engineer battalion:
WITE: 36x engineer 6/41-9/45
German KStN 712 1.2/41 Pionierkompanie (mot): 3xpion.gruppex3 Zug= 9xpion/K
3x Kompanie/ Abteilung = 27 Pionier gruppe + 18x Flammenwerfer (needs to be separated from gruppe waffen [:D])
then:
KStN 712 1.11/43 Pionierkompanie (mot): number of gruppen still same but: each now has 2xlmg 34/42, added 1942 and
each company has 2x Hmg, 2x81 mortar and 3x GrB39 (added also in 1942)
Abt.: 27xgruppe, 20x Flammenwerfer, 6xHmg, 6x81 mortar, 9xGrB39.
Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army.
Attributed to Josef Stalin, 1948.
Attributed to Josef Stalin, 1948.
RE: What else do you want to know more about?
The game looks very promising by being deeper but on a more manageable (for me) scale. I dabbled in WitP:AE, but found it very difficult to get into. WitE is just too big for me. One of the reasons I couldn't get into WitP was because of my lack of knowledge about units, especially aircraft. Trying to set air missions was a nightmare. I am more familiar with the units I expect to see in this game, but will there be useful descriptions in game of the capabilities of the various units? I do appreciate that there is the option to delegate to the AI missions, but given how important the air war and logistics are it would be good to have some in-game help.
The 'one-page' guides look promising, but are they aimed at the beginner or those coming to the game from WitE?
The 'one-page' guides look promising, but are they aimed at the beginner or those coming to the game from WitE?
RE: What else do you want to know more about?
We have tried to make the Player's Guide a journey - it has four broad sections - what you need as a Beginner to be able to play the Intro scenarios. Then a section for the more competent player looking at things like weather and the EF Box. The one page guides are there to help and the last few one page guide are ready reckoners - some yardsticks and tips on good play.
The Handbook is not a WitE conversion guide - the WitW/WitE difference threads here on the forum have been done to do that.
The Handbook is not a WitE conversion guide - the WitW/WitE difference threads here on the forum have been done to do that.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
Thanks. Looking forward to trying the game.
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: What else do you want to know more about?
I am very excited as well. Will it run properly in Win 8.1?
Sometimes things said in Nitwit sound very different in English.
RE: What else do you want to know more about?
Using it on Win 8.1 as I type.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: What else do you want to know more about?
Outstanding. Now I really cannot wait. Even have an opponent lined up. [:)]
Sometimes things said in Nitwit sound very different in English.
-
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RE: What else do you want to know more about?
ORIGINAL: Denniss
There should have been several changes in WitW, some of them backported to or even further modified in WitE 1.08.
Would be nice if you would give us some examples of OB errors.
In regards to WitE e.g. the 'Totenkopf' doesn't have it's organic Tiger I company, unlike the Leibstandarte & Das Reich they kept their Tiger I's throughout the war, when the SS Polizei division was withdrawn for refit/re-organisation to a Pz Grenadier division they left behind a Kampfgruppe of 5,000 men, this was one third of the division strength at the time.
There will no doubt be others but I would have to go through the OOB & K.S.T.N in detail.
RE: What else do you want to know more about?
ORIGINAL: Red Lancer
OK - this screenshot shows the detail you can specify. Once you have set the parameters the game does the donkey work of sending the missions to meet your intent. You can set the game to watch each of the thousands of missions flying or check out the summary at the end.
It's difficult to explain as I'm so used to the system so please ask if you want me to explain more.
oh WOW. Now I cannot wait for this game to be out.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
RE: What else do you want to know more about?
ORIGINAL: Red Lancer
OK - this screenshot shows the detail you can specify. Once you have set the parameters the game does the donkey work of sending the missions to meet your intent. You can set the game to watch each of the thousands of missions flying or check out the summary at the end.
It's difficult to explain as I'm so used to the system so please ask if you want me to explain more.
I have a couple of questions (at present) about this:
The weekly bombing schedule, I notice that Bomber Command is schedules to on day 2 and 5. Is there a random factor inbuilt to this schedule or it may be come easy for the opponent to react to this? I realise that this should be changed every week however it seems one more bit of micromanagement, is there a setting to allow the computer to assign randomized days?
RE: What else do you want to know more about?
As intercepts are automatic the day thing doesn't have that much effect from an enemy perspective. It is more important in regulating fatigue and integrating with recon missions. If you fly 7 days a week you'll struggle. The suggestion in the Player's Handbook is a set up such as D1 - Recon, D2 - Bomb, D3 - Recon, D4 - Bomb, D5 - Recon, D6 - Bomb, D7 - Day Off.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
-
- Posts: 45
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RE: What else do you want to know more about?
Quick question on the air war... I can see it's much more detailed than in WitE, but can you explain the ramifications of the air war. In WitE, players just mostly ignored the air war except for air resupply. Besides just being cool, what kind of impact does it have on the actual ground war?
RE: What else do you want to know more about?
You can play the game ignoring the air war - but to do so against a matched opponent (human or AI on challenging) is aiming to lose. Air is more important to the Allies.
If you launch a historical D-Day you are unlikely to get out of the bocage if you don't use airpower.
If you launch a historical D-Day you are unlikely to get out of the bocage if you don't use airpower.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
-
- Posts: 45
- Joined: Mon Oct 23, 2006 3:13 pm
RE: What else do you want to know more about?
ORIGINAL: Red Lancer
You can play the game ignoring the air war - but to do so against a matched opponent (human or AI on challenging) is aiming to lose. Air is more important to the Allies.
If you launch a historical D-Day you are unlikely to get out of the bocage if you don't use airpower.
That's just it... I don't want to be able to ignore it.. I am just wondering how bombing factories, resources, synthetic fuel plants, etc affects the war. I get that for ground support it is invaluable. It's the less tangible ramifications I am wondering about.
RE: What else do you want to know more about?
Firstly you'll lose strategic bombing points, V-Wpn and U-boat points if you don't.
Secondly it does effect production - you just need to choose your target strategy.
Secondly it does effect production - you just need to choose your target strategy.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: What else do you want to know more about?
Some more questions on the air war, heavily influenced by WITP
German side:
Can you define which geographic area will be covered for intercepts(instead everything in range of a unit)?
Possible to define that f.e. only unescorted raids will be attacked (possible in 43), or attacks only on the unescorted portions of the in/out legs?
Where will the intercepts actually take place? Over the target or along the stream?
Do notional intercept times matter? F.e. does it matter when raid is detected relative to location of unit and do stats like air speed and climb matter to check whether intercept is succesful?
Allied side:
Possible to define which raid will be escorted how heavily?
Possible to escort only part way if range not sufficient to get to target?
Possible that escorts fail to fly because of leader checks/coordination/other penalties?
Do all escorts always engage all interceptors first?
German side:
Can you define which geographic area will be covered for intercepts(instead everything in range of a unit)?
Possible to define that f.e. only unescorted raids will be attacked (possible in 43), or attacks only on the unescorted portions of the in/out legs?
Where will the intercepts actually take place? Over the target or along the stream?
Do notional intercept times matter? F.e. does it matter when raid is detected relative to location of unit and do stats like air speed and climb matter to check whether intercept is succesful?
Allied side:
Possible to define which raid will be escorted how heavily?
Possible to escort only part way if range not sufficient to get to target?
Possible that escorts fail to fly because of leader checks/coordination/other penalties?
Do all escorts always engage all interceptors first?