ideas for improving

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

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czert2
Posts: 536
Joined: Sat Feb 09, 2013 10:56 pm

ideas for improving

Post by czert2 »

(mission configuration selection sceen ideas :
1. add ability to cancel program when viewing program
2. add somewhere (over corner of picture?) - all steps completed/partialy completed/all previus needed steps completed...etc
3. add option (auto on?) copying of configuration from previus step if it fulfill requrements (bassicaly remove repated selecting of same rocket)
4. when selecting hardware give us two auto-configs cheapest and most safe :)
¨
hiring of staf:
1. sorting by age/skills (propulsion, trajectory...etc)
2. pop up with explanation of what "broken" heart /lightbulb means (and others icons)

missions controls :
1.ability to scheaudele missions from vehicle assembly sceen too, not only from headquaters (missions managment)
2. lighbulb ? when browsing missions signaling if you can run mission with current resorces (green), you need to free some (yelow, idealy if you click it say problem and offer solution - like removing best suted crew/staff from training), red no way (no money, freeing crew dont help, somply not enough of them)

for now all, rst will come later :)
czert2
Posts: 536
Joined: Sat Feb 09, 2013 10:56 pm

RE: ideas for improving

Post by czert2 »

mission controls :
1. when assigning control staff for missions enable "sharing" of staff, it is ok that every human mission have own controlers, but absolutely have no sense you need every new ground controler for unmanned probes, after all, they are not launched at same time, and they dont need multi day monitoring (well, except multi season mission, but they should need only max 2 crew contolers system+trajectory, no more crew - dont need lifter crew launching crew )

screen/graphick
1. add new screen called help which will explain you what different icons means and for what they are good (for what is good astronaut leadership and fitness?..etc), same with description of different ground crew tanks - yeah, i have 3x different trajectory crew under different names, but what they do?
2. in good old baris when we opened new programs some very nice new buildigs poped up, so you sow how nicely your space cente grows up with more and more programs.....here you see nothing :(. pls add some stuff
3. related to previus - when you upgrade building lets it change look in some way, when all levels look same...it isnt ideal.
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N_Molson
Posts: 21
Joined: Fri Jun 13, 2014 8:06 am

RE: ideas for improving

Post by N_Molson »

Hello czert,

Thanks for the feedback, be sure that the Lead Developper will have a look at it.

Have fun ! [8D]
Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor
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