Courtenay's solitaire AAR

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Courtenay
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RE: Courtenay's solitaire AAR

Post by Courtenay »

The Germans rail a MIL from Poland to Rumania. The Italians rail a GAR from Marseilles to Naples.

The Germans attack the French partisan at Skopje, and decide to attack Gibraltar. At Gibraltar, they throw all remaining bombers in ground support, which is slight overkill, but they worry about an Allied air response from the CW carriers. The CW looks at the two remaining German fighters, and decides that a -3 air-to-air combat is not worth it. The Germans, of course, finally get a decent die roll, a 13, which kills the CW AA gun without loss to the Germans, although the Germans are flipped. The Allies picked the AA gun to die rather than the New York MIL because the only corps that can reinforce Gibraltar next Allied impulse are CW, while the US has an AT gun available, and the CW really, really wants to make a naval move.

At Skopje, the partisan is obliterated, with the Germans using up another good die roll, a 12. If the Germans had gotten either of those rolls on either previous attack on Gibraltar, they would have already have captured the place.

The Japanese finish bring their new FTR forward to Kuala Lumpur, and move a Zero down from Truk to Rabaul.

Yamashita reorganizes the 2 CPs at Truk, along with a disorganized cruiser that had brought in a XX (which had immediately been shipped out.)

Now the Germans want the turn to end, and the Japanese and CW don't.

Turn end 7, turn continues.
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RE: Courtenay's solitaire AAR

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M/J 42, Allied #9. Weather 4, F, F, F, R, F, F, imp advance 1, no modifiers.

CW, Fr naval, US, China, SU land.

The CW flies the Boomerang into the Coral Sea, and the US flies the Mariner there. The CW puts the Indomitable and a cruiser into the three box of Cape St. Vincent. A whole lot of ships and convoy points move to the Cape Verde Basin. The French move their transport out to pick up the US AA gun. (The AA gun can't rail to Gibraltar because only one unit may rail across a strait a turn, and the Allies have already railed a unit into Gibraltar.)

The CW tries for a naval action in the Coral Sea. The Japanese fly a Zero and a NAV into the three box. The Allies roll a 10. The Japanese roll a 2. The Japanese decide that this is great time to shoot down some planes. They shift their air-to-air up two and the Allies down two. One of these days I will learn that I should abort combats. The Japanese roll a 12, clearing the Mariner through. The Allies roll an 8, missing. There is no effective Japanese AA. The Mariner gets a D and 2 As. It decides to put the D on the Tenryu in the four box, as being the ship most likely to be actually damaged. The Allies are very glad they did that, as the Tenryu rolls a 7 and is damaged; either of the other two cruisers would be intact. The Axis puts an A on the Tenryu; The Tenryu rolls a 9 and aborts; the Suzuya then rolls a 4 and aborts. The Japanese then compound their error by sticking around. The Allies roll a 2, the Japanese a 6. The Allies do not include the three box with the Japanese planes. Instead, they go after the Mikuma and a CP. They shift their combat column up by three, to get an X and 2A. They do not waste the X on a CP. Instead, they go after the Mikuma, and sink it. The CP goes home. The Japanese decide that they will not contest the sea zone in an even fight, and abondon the place. Another bad battle for the Axis.

The Axis searches for the Allies in Cape St. Vincent. Clearly, all sides are at sixes and sevens, as those are the search rolls; no one finds anyone. [:)]
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RE: Courtenay's solitaire AAR

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The Axis has a decision to make in the Cape Verde Basin: fight a reinforced Allied fleet, which now has air cover, or be satisfied with what they have done. The Germans feel that they haven't done much; the Allies were able to rebuild their convoy chain. If they can pound the Allies one more time, they will begin to inflict real damage on the Allies. They decide to go for it. The first round does not go the Axis's way: they Allies roll a 4, the Axis a 5, so the Allies find and the Axis doesn't. The Allies score 2 Ds; the Allies target the only Axis speed six sub, while the Axis pick the worst Italian sub. Both are damaged. The second round, though, the Axis rolls a 2, and the Allies a 10. The Axis goes for the zero box, despite heavy defenses. The Axis selects a submarine combat, and adjusts the Allied down three, taking two Ds, to inflict 2X, a D and an 3 A, clearing the sea area of all Allied CPs. One German submarine saves against a D. The Axis declines to commit any their subs to a third round of combat, since they feel that they have no targets. Two Netherlands and three CW CPs were destroyed, and 3 French CP aborted.
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RE: Courtenay's solitaire AAR

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The CW decides to fly their Harrow against Madrid, which is undefended. The Harrow rolls a 6, knocking off a production point.

The Chinese see no Japanese planes that can threaten them this turn, so send their Kittyhawk on a ground strike against the 6-3 white print holding Kweiyang. If it can be flipped, it can be attacked out of supply, and there is a very good chance of taking Kweiyang. However, the Kittyhawk rolls a 6, not a one or a two, so that fantasy goes away.

The Communists move the partisan back to Kweilin, flipping it, while advancing their ART adjacent to Hengyang, escorted by the CAV division; the ART is flipped by this action. The US shuffles units around in Britian, and starts moving units out of Libya.

The US unload a Brazilian Corps in Cyprus (the Brazilians are now garrisoning Cyprus and Sardinia) and the AA gun is unloaded into Gibraltar.

The US finally invades Maria, French Polynesia.

The CW rebases a Sunderland to Porto Santo, Madiera Islands, while the US rebases a NAV to the northern tip of New Zealand.

Turn end roll 7, turn continues.
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RE: Courtenay's solitaire AAR

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M/J Axis #10
Ge Land, Ja, It Combined.

The Japanese move every unflipped CP they have into the South China Sea.

The Axis kills some more Allied naval units in Cape St. Vincent. I did not record the exact attacks, just the results. The Implacable's air group aborts one Italian LND while being aborted itself. Then its carrier got damaged. The Berwick was sunk, and the Shropshire was damaged the only unit outside the zero box in Cape St. Vincent is the Hood, which is flipped, and can't move.

The Germans rail to more units to Rumania, and a good corps rails from Toulon to Rome.

The Japanese manage to form a continuous line in China, while invading Jesselton, British North Borneo. The invasion is automatic, as the notional is out of supply. The computer rolls the dice anyway. It rolled a 20! I think the computer is taunting the Axis.

The Japanese rebase the Reisen-kai back to China.

Turn end roll 2, turn ends.
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RE: Courtenay's solitaire AAR

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Destroyed units for May/June 1942:

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RE: Courtenay's solitaire AAR

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And here is the damaged pool, which is all too full:

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RE: Courtenay's solitaire AAR

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M/J 42 End of turn:

No partisans appear.

The Russians get a three marker and put in offense; they also move a three from defense to offense. The Germans get a one and two, and put them both in offense, as their defense is already maxed out. Nobody will be able to declare war on anybody in 1942, but I don't see how either side stops the other in 1943.

The Japanese return the MECH in the South China Sea to Pahkoi, China (between Hanoi and Canton), the MAR corps goes to Truk, and the MTN division in the South China Sea lands in Pontianak, NEI, where it can march overland into Kuching, Sarawak. The Japanese wound up taking far more naval actions last turn than they wanted to. These things happen in WiF.

Preliminary production planning shows the effects of submarine warfare. The Commonwealth, by shipping three oil from Canada and burning three of its oil in England, is able to get all of its 22 factories into production. However, seven resources (Senegal, South Africa, Belgian Congo, Indian) are being unused. This is not a sustainable situation for the CW. A bug prevents the Cyprus resource being used; MWiF is insists on shipping the Damascus oil to Britain, rather than saving it in Jordan, as I want it to.

Japan has four resources that were shipped to Japan last turn cut off (New Caledonia, 2xMalaya, one in China that was going through Hanoi). Also, the Japanese had hoped to begin shipping oil from the NEI to Japan, rather than storing it in place. Although four resources is a less than seven, the effect is far harsher on Japan, because Japan does not have the large reserve of stored oil that the Allies do. There is an immediate reduction of five build points for the Japanese.
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RE: Courtenay's solitaire AAR

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Oil use:
Ge: 6 (!)
It: 1
Ja: 3 Dhonburi not reorganized

The Germans realize that they are in trouble. When the Soviets go to war with them, their oil production will instantly drop to five. If the Russians ever penetrate to Ploesti, or if the Allies manage to make an effective strategic bombing campaign against the oil, things could be over very quickly, as the Werhmacht and Luftwaffe grind to a halt for lack of oil. At least I am not using the factory destruction rules. (This was a trade off -- not to use Synth oil and not to have strat bombers destroy factories and oil resources.)

CW: 7 Caledon, Cairo, Columbo, Curacao, Durban, Terror unorganized.
Fr: 1
US: 5
Ch, SU: 0
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RE: Courtenay's solitaire AAR

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M/J 42 Axis production:

The Germans scrap the Ju88C. The Japanese don't scrap anything. The Ki-27 is actually better than anything they have in their force pool, and it can be scrapped instantly if they want to. The CW doesn't scrap anything either. When they start to build MECHs, they will probably scrap the 6-6 that was destroyed, but is so old that they can do that any time. They intended to scrap the 4-2 sub, but forgot.

The Germans then scrap the Bf110C.
Ge: 36+1 ARM XX, 2xMOT, ART, FTR-2, 2xFTR-3, 2xFTR-2 (build ahead), 2xPi, start SUB, complete SUB, repair SUB, no BPs

saved.
It: 7+0 MTN, Pi, repair sub, no BPs saved
Ja: 15+0: GAR, MIL, FTR, CVP-1, 1xPi, 6xCPs, no BPs saved.

The Germans build out their '42 fighter force pool, the FW 190 A-1 that was just shot down (6 pt range 6), a Bf 110G (twin, 5 pt range 8), a Ne 291 (twin, 4 pt range 8. Just great.), and two planes from 1943, a FW 190 A-8 (8 pt range 6) and a FW 190 F-3 (7 pt range 4, 4 bombing factors). They exult in the A-8 -- an air-to-air 8 rating will be unmatched in the air. Of course, they also have to have fuel to fly their planes, but that is just a detail. They also build the LSSAH, (a 4-5 ARM XX), 7-4 and 7-5 MOTs, a 5-2 ART, finish a 2 pt 6-4 sub and repair the 3 pt 6-3 sub that was just damaged. The Italians build a 4-4 MTN and repair a 5 pt 4-2 Sub.

The Japanese are in a state of shock. The Allies had been inflicting slow attrition on the Japanese CPs, mostly in the Bay of Bengal. Last turn, for the first time, the Allies inflicted major damage to the Japanese main convoy chain. And the Japanese count eight more Allied subs under construction. The Japanese build the Hiroshima MIL (5-3), a 6-1 white print GAR, a 4 pt range 4 FTR that will never see the map, and don't even rebuild all the CPs they just lost. They hope that the Allies unprecedented success against thier convoys this turn was a fluke, not a harbinger.

Those 6 CPs were the most the Japanese could build, given gearing limits.
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RE: Courtenay's solitaire AAR

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Allied production:
Ch: 8+0: CAV, LND-3, Pi, 1 BP saved
CW: 33+0: INF, GAR, 3xFTR-2, FTR-3, LND-4, 3xPi, 4xCP, start TRS, finish Sub (1), 2 BP saved
US: 60+1: ARM, MOT, GAR, 3xFTR-2, 2xFTR-3, LND-4, LND-3, 2xCVP, 6xPi, 8xCP, Repair HMS Furious, Illustrious, Queen Elizabeth, Mauritius, and HMAS Shropshire.
Fr: 0+0:
SU: 31+0: ARM XX, 2xMOT, AT, FTR-2, LND-4, LND-2, 4xPi, no BP saved.

The Chinese spent a point of oil, because it produced two BPs. They will not get 8 BPs in a turn again for quite a while. The US is sending two more BPs to England this turn than last.

The Chinese build their Boston Bomber, with a four point air to ground factor. This is a better ground striker than anything the US or the CW have, which is a little embarrassing. They also build their 2-4 CAV. This unit is being given extensive instruction in road repair.

The US had planned to taper off their naval construction program. Indeed, they planned to only build convoy points and naval repairs this turn. If you take a look at their builds, that is exactly what they did. However, the amount built could not by any reasonable stretch of the imagination be called "tapering off". Convoy point production will remain high for several turns. The Allies had been getting somewhat complacent about the German submarine threat, because it really had not done very much over the course of the game. The last turn showed what U-boats can do, if they are concentrated in sufficient numbers in places with bad weather, and if they manage to roll decent search numbers, and the Allies don't.

The CW builds all of its '42 FTR-2s: a 6 pt range 5 Spit VB, a 7 pt range 5 Spit VC, and a 7 pt range 6 Typhoon IB, with a 3 pt AT bomb factor. They also build 6 pt range 12 Mosquito. Two Mosquitoes and a Beaufighter remain in their '42 force pool. They also build a 7-3 white print INF, rebuild the 6-1 white print GAR, build a 7 strat pt Lancaster, start a 5-3 CAN TRS and finish a 3 pt 5-3 SUB. The success of the Allied and German submarine efforts this turn makes the CW less unhappy about the extensive submarine construction program the US has demanded.

The US builds a 9-5 white print ARM corps, a 5-4 MOT, and a 7-1 white print GAR. They also build a 7 pt range 10 Mustang, a 6 pt range 7 P-47B, and a 5 pt range 5 P-39L, and two six pt range 12 P-38Gs. These are all the FTRs in their '42 force pool, not counting the Mexican and Brazilian FTRs, which have not yet been added to the US force pool. The Brazilian FTR will be coming -- its too good a ground attack craft to leave off the map. They add a 3 pt air to ground B-25C, and a six strat B-17F. They add a 1-4 SBD-4 and a 4-4 TBF-1, to add to the many CVPs in their reserve pool. The US is still paying for the mistake they made many turns ago, when they did not build enough pilots. They repair HMS Furious, Illustrious, Queen Elizabeth, Mauritius, and HMAS Shropshire. Repulse stays in the repair pool for the moment; the CPs were more important.

If the Russians declare war on the Germans, gearing limits will apply to the Russians, so the Russians suddenly realized that they are going to have to be careful with their builds over the next four turns to make sure that they have good gearing limits after N/D 42. The Soviets build a 3-5 ARM XX, a 7-5 white print and a 7-4 MOT, a 4-2 AT gun which is their first new artillery class unit ever, a 6 pt range 3 La-5N, a 3 pt range 3 Sturmovik, and the last 4 pt LND in their force pool, a 3 air-to-ground range 17 Pe-8.

The Japanese conquered British North Borneo and Macao, while the US conquered Corsica and Libya, while wresting French Polynesia from the grasp of the Germans.
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RE: Courtenay's solitaire AAR

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J/A 42 Axis reinforcements:

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RE: Courtenay's solitaire AAR

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J/A 42 Allied reinforcements:

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RE: Courtenay's solitaire AAR

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J/A 42:

The Germans cut the Italian oil ration in half, to one. The US cuts the build points they are sending to the CW to 3, as they want to build up oil in the UK. The Soviets are convinced to send oil to the UK again, and the French don't give the UK any oil, as they had to trade an oil to the UK they had not meant to last turn.

Initiative: Axis 3, Allies 9.
The Axis thinks about it a long time, but, unlike last turn, there is nothing critical that demands a reroll. It would be nice to go first, but it is not mandatory. The Germans are looking to the J/F 43 turn, where going first will be very important. It seems strange that a J/F turn will be critical, but it will be.
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RE: Courtenay's solitaire AAR

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J/A 42 Allied #1: Weather 3, F, F, F, R, F, F, Imp advance 1, no modifier
CW, Fr naval, US combined, SU, Ch, Land

In Edgar Rice Burrough's John Carter of Mars books there is a giant magnet at the north pole that attracts (and destroys) all fliers that come near the north pole. In this game, that magnet seems to have moved to Gibraltar, although it is not so destructive. It also has seems to attrat paperwork, as it has pulled many HQs to it.

The US puts a 7 pt Hellcat and 4 pt Kittyhawk into the three box of Cape St. Vincent, and a 5 pt Wildcat into the 3 box of the Western Med. The CW send Beaufighters in to three box of the Western Med, and again send the Buffalo into the three box of the Bay of Bengal.

Two US TRS took a P-38 and a P-51 to the zero box of Cape St. Vincent, as did a French TRS carrying the new 5-3 AA unit. Some CW ships joined them as escort, including Argus. An empty Eagle joined them from Valetta; it hopes to make it back to the CW to get a new CVP. The CW and French put out ASW and Pacific pickets. The US used one of its naval moves to move its submarines out to the Bay of Biscay and the South China Sea, where they were joined by what remains of the CW submarine force. The CW brings the new Hellcat and the new Spit IX to the Santa Cruz islands. The Netherlands TRS takes the new Canadian Spit XII to Pont Delgada. To do this, the Portuguese garrison of Ponta Delgada had to be moved to the North Atlantic. The Australian TRS moved the new South African INF to Cape Verde Basin. The Allies (CW, Fr, and US) put strong forces into the three box of the Western Med. Two US TRS took a P-38 and a P-51 to the zero box of Cape St. Vincent, as did a French TRS carrying the new 5-3 AA unit. Some CW ships joined them as escort, including Argus. An empty Eagle joined them from Valetta; it hopes to make it back to the CW to get a new CVP. The CW and French put out ASW and Pacific pickets. The US used one of its naval moves to move its submarines out to the Bay of Biscay and the South China Sea, where they were joined by what remains of the CW submarine force.
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RE: Courtenay's solitaire AAR

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The Allies try to destroy the Japanese CP in the Bay of Bengal. The Japanese fly a Zero to the three box and a NAV and short range FTR to the zero box. The US rolls a 10. The Japanese begin to hope that they can sink some Allied subs or shoot down the Buffalo. The Japanese roll an 8. No one finds anyone.

They also try in the South China Sea. The Japanese fly a NAV to the four box and a NAV to the zero box. The Allies roll a 4, finding the Japanese with a single range 6 SUB. The Japanese roll a 2, finding the US with A NAV, a BB, and two CAs. They look at the tables, and eschew the naval air combat, going for a surface action instead, and increase their column by one, getting 2 D and an A. The NAV in the rain would only have gotten a single D. The US submarine tries to abort the Kirishima, and fails. However, the US is happy as the submarine rolls a 10, and is only aborted, not damaged. The US decides to continue their fight. There perseverance pays off, as they roll a one and the Japanese a five. Because of the rain, the Japanese NAV does not find the Allies; it needed a four. The Allies include only the zero box, and pick a submarine action. With their remaining two points, they shift the Japanese column down one, as shifting their own up one would just change 2 D and 3 A to 1 X and 2 A, which is worse. The US has to send another submarine back to Calcutta, but the Japanese lose two more precious convoys. Having learned their lesson last turn, they abort the remaining CP to Truk, where it can be reorganized and sent out again this turn.
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RE: Courtenay's solitaire AAR

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The Chinese move the new 6-3 INF towards the front, and shift their artillery south, towards Kweiyang. The whole Japanese army is in south China is out of supply since the South China Sea was emptied of CPs, but the Chinese decide not to try and disorganize any Japanese units, since all of the Japanese are in emergency supply range of an HQ, so an attack would likely not go well. A good roll might produce the disastrous 14, which would wreck the Chinese. The Chinese are gaining strength though, and are starting to think about attacking. The same statements can be made about the Japanese, also.

The Communists move their artillery adjacent to Kweilin, and the partisan in Kweilin moves adjacent to the resource two hexes WSW of Kweilin. It is threatening to get on the railroad, forcing the Japanese to deal with it. Of course, there is a newly arrived MECH in Pakhoi, which looks perfectly capable of dealing with it, so this may not have been the best plan. The Communists did not see that unit when they made the move.

The US has four land moves, and three of them are important. Eisenhower and the supply unit move one hex southwest from Tangier, where they are out of range of most of the German LND. The new AA unit lands in Tangier. The last US land move is to move an INF from Gabes to Sousse, where it is stacked with Queens.
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RE: Courtenay's solitaire AAR

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J/A 42 Axis #2:
Ge Air, Ja Naval, It Land

The Italian pick was made more for symmetry's sake than anything else; the Italians really don't have much to do.

The Germans and Italians fly FTRs out to the two box of the Western Med. The Germans look at the Allied air power in Cape St. Vincent, and the fact that they will have a 7 pt FTR arrive by rail this turn, and decide not to go to Cape St. Vincent this impulse.

The Japanese move out ASW protection, and pick up the Hiroshima MIL and move it to the Sea of Japan. They send all their submarines to Clarion, which is out of the Allied air range. They also discover that I made a mistake: when I thought I was sending the abort CP to Truk, I accidently sent it to Kwajalien instead. They move an AMPH out to reorganize it.

The Japanese fail to find the Americans in Clarion, and just plain forget to initiate combat in the Bay of Bengal.

In the Western Med, the Germans finally get lucky. They find the Allies on four successive search rolls. The first combat they include only the zero box, shoot down the RSA Hurricane IIA and its pilot, sink a CW and a Portuguese CP, and sending a Spanish cruiser home. The second round, the both sides found each other. In the air to air combat, the Germans aborted an Allied CVP that was acting as a bomber, whose purpose was to absorb DA and DX results. The Allies shot down an Italian Float plane and its pilot, while letting a Condor and an Italian NAV through. These planes damaged the Victorious, and sent an Allied battleship home. The next round the Germans had a surprise advantage, and aborted all the Allied FTRs. Allied AA rolled a 5, aborting the Condor. The Italian NAV finished off the Victorious. The fourth round, despite the FW 190 being used as a bomber, the Axis only managed to abort more Allied ships. Finally, after all that, the Germans rolled a four, and with no CPs in the Sea area, failed to find the Allies. This could have been much worse for the Allies; as it was, it was not good.
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RE: Courtenay's solitaire AAR

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The Germans ground strike Tangier and Gibraltar, each with two Stukas. The Italian ART also bombards Gibraltar. This time, the US puts up a plane over Tangier, to make the Germans use his FTRs. The one Allied FTR causes three German FTRs to respond. In air-to-air combat, the US FTR actually aborts one of the German FTRs, but does nothing else. The new AA unit at Tangiers puts 15 AA pts against Tangier and 5 against Gibraltar. On lowest 1 of 3 at Tangiers, it rolls a 9, a 9, and a 10! The Germans aborted a 5 pt Stuka and put the four points on a six pt Stuka, which proceeded to roll a three against McArthur, just missing. In Gibraltar, both Allied corps were flipped, but the AT gun remains organized.

The Germans rail a 7 pt FTR down to Cadiz.

The Germans fly another 7 pt FTR down to La Spezia, and fly a Condor from the Atlantic coast to the Med Coast, to replace the one that was aborted. The Japanese move a FTR back from Malaya to China, and also send there long range NAV back to China.

The Germans use three HQs (Guderian, von Bock, and Rommel) to reorganize all the aircraft they used this phase. That glurgling noise you hear is the German oil going down the drain.
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RE: Courtenay's solitaire AAR

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This game is going very slowly, as I am doing things like testing how the game behaves when a neutral Vichy and the US try and fight. However, onward!

J/A 42 Axis #2:
Ge Air, Ja Naval, It Land

The Italian pick was made more for symmetry's sake than anything else; the Italians really don't have much to do.

The Germans and Italians fly FTRs out to the two box of the Western Med. The Germans look at the Allied air power in Cape St. Vincent, and the fact that they will have a 7 pt FTR arrive by rail this turn, and decide not to go to Cape St. Vincent this impulse.

The Japanese move out ASW protection, and pick up the Hiroshima MIL and move it to the Sea of Japan. They send all their submarines to Clarion, which is out of the Allied air range. They also discover that I made a mistake: when I thought I was sending the aborted CP to Truk, I accidently sent it to Kwajalien instead. They move an AMPH out to reorganize it.
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