Bob Flemin' and Orm. A World..AARse!
Moderator: Shannon V. OKeets
RE: Bob Flemin' and Orm. A World..AARse!
In the attack against Mao both sides attempted to give HQ support and both sides failed to do so. While the attack looks like a great success for Japan it might actually be so that Mao will cause trouble for a long time. Mao is retreated, and I doubted if that was the correct thing to do, up into the mountains. He is out of supply but with a friendly, organized, unit there so it is no easy task to pry them out of there. Especially since all the Japanese units are disorganized. The saddest thing is that when the Japanese army is reorganized and ready to attack Mao then so will he be reorganized. And Japan has very limited ability to disorganize units so it might be a long while before any decent odds is achieved against Mao in those mountains.
So maybe I should just have shattered Mao in order to be able to advance faster toward the other Chinese cities.
Picture from May/Jun 40 Impulse #5 (Axis) - Land Combat
So maybe I should just have shattered Mao in order to be able to advance faster toward the other Chinese cities.
Picture from May/Jun 40 Impulse #5 (Axis) - Land Combat
- Attachments
-
- 062.jpg (329.6 KiB) Viewed 102 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Bob Flemin' and Orm. A World..AARse!
Yamamoto succeeded to give HQ support for this attack. Despite this I expected this attack to be a failure. I attacked since I hoped that one of the defenders would be destroyed so that I would have a decent chance of capturing Kweilin next turn. So I was pleasantly surprised. That is a weird feeling for me.
Picture from May/Jun 40 Impulse #5 (Axis) - Land Combat
Picture from May/Jun 40 Impulse #5 (Axis) - Land Combat
- Attachments
-
- 063.jpg (344.17 KiB) Viewed 102 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Bob Flemin' and Orm. A World..AARse!
von Rundstedt reorganise a couple of land units and a Stuka.
Picture from May/Jun 40 Impulse #5 (Axis) - Reorganization
Picture from May/Jun 40 Impulse #5 (Axis) - Reorganization
- Attachments
-
- 064.jpg (310.26 KiB) Viewed 102 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Bob Flemin' and Orm. A World..AARse!
Japan reorganize some units as well.
Picture from May/Jun 40 Impulse #5 (Axis) - Reorganization
Picture from May/Jun 40 Impulse #5 (Axis) - Reorganization
- Attachments
-
- 065.jpg (289.07 KiB) Viewed 102 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Bob Flemin' and Orm. A World..AARse!
Wow [X(] Great attacks Field Marshall Orm!
I think after a tough day at the office I am in no mood to face this carnage tonight.....
I'll pick up again tomorrow.
I think after a tough day at the office I am in no mood to face this carnage tonight.....
I'll pick up again tomorrow.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Bob Flemin' and Orm. A World..AARse!
It only cost me an entire panzer army and a offensive chit to set it up. [:D]I think after a tough day at the office I am in no mood to face this carnage tonight.....
And I understand exactly how you feel. [:)] MWIF is a monster game that is best played on workfree days.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Bob Flemin' and Orm. A World..AARse!
ORIGINAL: Orm
The second attack out is maybe the most important attack of the impulse. It is imperative that the hex is taken. Really disappointing then that the fractional odds roll is failed. But I suppose that is a lesson for me since I had already counted on the attack to be one odds higher. I had also expected a additional +1 from the paratrooper instead of the +0.5.
Anyway. The attack was a success in that it cleared the hex. Would have been nice if I didn't lose yet another unit that is now very hard to replace.
Picture from May/Jun 40 Impulse #5 (Axis) - Land Combat
Shouldn't para be killed first if you made a paradrop? Or is that only in 2d10 combat?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- composer99
- Posts: 2931
- Joined: Mon Jun 06, 2005 8:00 am
- Location: Ottawa, Canada
- Contact:
RE: Bob Flemin' and Orm. A World..AARse!
You are only obliged to destroy paradropping units if the attack fails.
~ Composer99
RE: Bob Flemin' and Orm. A World..AARse!
Well. I must say I applaud the way Mr. Warspite decided to attack the Panzer. It was a bold decision and it give fuel to the saying: the best defense is a good offense...
I believe Mr. Orm woudn't have used the offensive, if the French didn't make those attacks. Sure, they got slaughtered in return, but the destruction of so many expensive units on the German side and the use of the offensive is quite a victory for the Allies.
Uncle Joe Stalin sends his best wishes to the French and thanks them for decimating the Panzer Korps...
I believe Mr. Orm woudn't have used the offensive, if the French didn't make those attacks. Sure, they got slaughtered in return, but the destruction of so many expensive units on the German side and the use of the offensive is quite a victory for the Allies.
Uncle Joe Stalin sends his best wishes to the French and thanks them for decimating the Panzer Korps...
Peter
RE: Bob Flemin' and Orm. A World..AARse!
warspite1ORIGINAL: brian brian
dang it, I found warspite's message last night. the Forum's PM system is probably working OK. when you message someone here, you can send a PM, or an email. the message went to an email account I only really monitor on my phone, and since it was a rare day where I had all day net access with my laptop, I wasn't really keeping a close eye on my phone as I would most days working on the road, where I am headed today.
just wanted to note what happened; he did make the effort, a nice touch on the part of a dedicated gamer.
war is frequently a topsy-turvy affair, and this particular game looks to be no different. Enjoy!
Thanks brian brian I was beginning to doubt whether I'd actually sent it!!
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Bob Flemin' and Orm. A World..AARse!
ORIGINAL: warspite1
Wow [X(] Great attacks Field Marshall Orm!
I think after a tough day at the office I am in no mood to face this carnage tonight.....
I'll pick up again tomorrow.
Well, the coming fall of france is a blow to the allied side, but the outcome is close to the average timetable for the axis, the losses including the offensive chit is also as you might expect. The big trouble for the allies is china, the fall of china is not easy to recover from.
"'Malta - The Thorn in Rommel's Side"
RE: Bob Flemin' and Orm. A World..AARse!
May/Jun 1940
Impulse: 6
As per usual its left to the Royal Navy - the senior service [&o] - to try and restore some Allied pride. The carriers in the North Sea launch Swordfish and Baffin aircraft to try and attack Axis naval units in Kiel.
The Allies throw a 4, the Axis a 10. The CW have four surprise points. I am given two options:
a) Avoid Combat
b) Decrease Enemy AA fire.
I choose the latter.
Impulse: 6
As per usual its left to the Royal Navy - the senior service [&o] - to try and restore some Allied pride. The carriers in the North Sea launch Swordfish and Baffin aircraft to try and attack Axis naval units in Kiel.
The Allies throw a 4, the Axis a 10. The CW have four surprise points. I am given two options:
a) Avoid Combat
b) Decrease Enemy AA fire.
I choose the latter.
- Attachments
-
- aaaa.jpg (397.82 KiB) Viewed 102 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Bob Flemin' and Orm. A World..AARse!
May/Jun 1940
Impulse: 6
AA rolls are 3,7 and 2 - which effectively take the torpedoes away from one Baffin.
Impulse: 6
AA rolls are 3,7 and 2 - which effectively take the torpedoes away from one Baffin.
- Attachments
-
- aaaa.jpg (299.83 KiB) Viewed 102 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Bob Flemin' and Orm. A World..AARse!
May/Jun 1940
Impulse: 6
The results are reasonable. I lessen (if not remove) the chances of a Sealion by destroying the AMPH, but the ugly sisters and Koln are relatively untroubled by the attack.
Impulse: 6
The results are reasonable. I lessen (if not remove) the chances of a Sealion by destroying the AMPH, but the ugly sisters and Koln are relatively untroubled by the attack.
- Attachments
-
- aaaa.jpg (343.69 KiB) Viewed 102 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Bob Flemin' and Orm. A World..AARse!
..and that's pretty much it. I rail a unit into Paris but that will simply give another +1 to the attack.
And just to add to the Allied misery the weather is a 7 - Fine everywhere..... Grim...
And just to add to the Allied misery the weather is a 7 - Fine everywhere..... Grim...
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Bob Flemin' and Orm. A World..AARse!
ORIGINAL: warspite1
May/Jun 1940
Impulse: 6
As per usual its left to the Royal Navy - the senior service [&o] - to try and restore some Allied pride. The carriers in the North Sea launch Swordfish and Baffin aircraft to try and attack Axis naval units in Kiel.
The Allies throw a 4, the Axis a 10. The CW have four surprise points. I am given two options:
a) Avoid Combat
b) Decrease Enemy AA fire.
I choose the latter.
Actually, there is a third option: do not use the any surprise points. If you don't, after AA fire you would have been given the option of increasing your combat column. If you don't use your surprise points for that, then on your second target, you would have been given the chance to spend three surprise points to pick the target. (On the first target, you already get to pick the target, so there is nothing to spend surprise points on.)
Now, in your situation, with so much AA fire, shifting the AA fire down was almost certainly the right option, otherwise the odds of having a CVP shot down are just too high, but you should be aware that you had more options than were initially shown to you.
I thought I knew how to play this game....
RE: Bob Flemin' and Orm. A World..AARse!
warspite1ORIGINAL: Courtenay
ORIGINAL: warspite1
May/Jun 1940
Impulse: 6
As per usual its left to the Royal Navy - the senior service [&o] - to try and restore some Allied pride. The carriers in the North Sea launch Swordfish and Baffin aircraft to try and attack Axis naval units in Kiel.
The Allies throw a 4, the Axis a 10. The CW have four surprise points. I am given two options:
a) Avoid Combat
b) Decrease Enemy AA fire.
I choose the latter.
Actually, there is a third option: do not use the any surprise points. If you don't, after AA fire you would have been given the option of increasing your combat column. If you don't use your surprise points for that, then on your second target, you would have been given the chance to spend three surprise points to pick the target. (On the first target, you already get to pick the target, so there is nothing to spend surprise points on.)
Now, in your situation, with so much AA fire, shifting the AA fire down was almost certainly the right option, otherwise the odds of having a CVP shot down are just too high, but you should be aware that you had more options than were initially shown to you.
Thanks. I think I got the option for all four throws - I'm sure the background was blue each time. Reducing AA fire was definitely the way to go. I cannot afford to be losing carrier aircraft at the moment - I'm in enough schtuck as it is!
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Bob Flemin' and Orm. A World..AARse!
[X(]ORIGINAL: warspite1
May/Jun 1940
Impulse: 6
The results are reasonable. I lessen (if not remove) the chances of a Sealion by destroying the AMPH, but the ugly sisters and Koln are relatively untroubled by the attack.
*censored*
I think the result was extraordinaire. Not that I should have expected any less from the Royal Navy. [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Bob Flemin' and Orm. A World..AARse!
No declarations of war.
Germany select a land impulse while the other Axis nations select combined.
No Port Strikes. No naval air.
Japan sail out with three loaded transporters, with escort, to the China Sea. They later disembark units in China.
Italy begin a search for enemy aircraft in the Western Mediterranean and manage to locate enemy naval bombers.
Picture from May/Jun 40 Impulse #7 (Axis) - Naval Combat
Germany select a land impulse while the other Axis nations select combined.
No Port Strikes. No naval air.
Japan sail out with three loaded transporters, with escort, to the China Sea. They later disembark units in China.
Italy begin a search for enemy aircraft in the Western Mediterranean and manage to locate enemy naval bombers.
Picture from May/Jun 40 Impulse #7 (Axis) - Naval Combat
- Attachments
-
- 066.jpg (248.01 KiB) Viewed 102 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Bob Flemin' and Orm. A World..AARse!
Italy use the surprise points to increase the chance of shooting down the enemy aircraft (or so I thought) and manage to do so.
Picture from May/Jun 40 Impulse #7 (Axis) - Naval Combat
Picture from May/Jun 40 Impulse #7 (Axis) - Naval Combat
- Attachments
-
- 067.jpg (274.83 KiB) Viewed 102 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett