Preliminary Open Beta Patch 1.6.0 Changelog notes

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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Lord Zimoa
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Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by Lord Zimoa »

Hi guys,

We already found some annoying bugs in the 1.6.0 Open Beta patch that can be potential game killers, so we currently already fixing those and preparing a new 1.6.1 Open Beta.

We move as fast as we can, I will keep you posted when the new Open Beta patch is life.


Side note:

Undo Move or Swap (only allowed if no FOW previous was uncovered!) is the Backspace hotkey.



New Technical:


- UNDO for move and swap!
- Various reported bug fixes.



Gameplay changes / balancing:


- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.

- Country PPs increased to offset the effects of the Free Upkeep allowance change.

- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.

- Disband PP & MP returns have been altered,so that you now receive the
correct values.

- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)

- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.

- Research Lab Upkeep cost reduced.

- Britain's starting land forces reduced to historical level.

- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.

- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)

- Battleships have now been renamed DREADNOUGHTS!

- Dreadnought production cost reduced from 120 to 80 PPs.

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

- Cruisers have been renamed LIGHT Cruisers!

- NAVAL AI has been enhanced,making it more of a challenge.

- All air units have been toned down,as to there effectiveness,this is
World War One after all.

- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.

- Garrison & Infantry benefit from Entrenchment upgrade.

- Additional historical event messages,and City Captured event
messages,are now in game.

- Various Commander entry dates fixed.

- Various other stability and fixes.


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Cataphract88
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by Cataphract88 »

It sounds as though it will be a big improvement.
Richard
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warspite1
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by warspite1 »

Thanks for listening - particularly on the air units but also the naval. I look forward to testing this.
Now Maitland, now's your time!

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amtrick
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by amtrick »

List looks good, looking forward to it. Couple of things that I hope to see in the next patch would be human control of convoy movements and some kind of intelligence feature that lets you see how the opposition countries' National Morale is doing. But overall I am pleased to see the degree of dedication shown by "management" to listening and responding to the customers' voice. And thanks again especially to Kirk for all his efforts.
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by chemkid »

.
suprass81
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by suprass81 »

That's what I'm waiting for! If it will work as it sounds than this game will be the BEST ONE again!
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WingedIncubus
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by WingedIncubus »

And there was much rejoicing. [&o]
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kirk23
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by kirk23 »

Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.[;)]
Make it so!
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operating
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by operating »

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

Hello Kirk!

IIRC the above are on the map when a scenario starts, is that still true? If so, does it vary from scenario to scenario, if so in what way? Also newly built BBs, will they be called Battleships or dreadnaughts?? CA has been the ID for cruisers, what will be the ID for armored cruisers and dreadnaughts? Will the NATO symbols be different?

Have to admit: that is a great list of changes, some of which takes the guess work out of how the game is played, GOOD JOB! [:)]

From across the pond, Bob
and one flew over the Cuckoos nest
Housies
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by Housies »

Great news, like the changes a lot.

I volunteer for test playing whatever scenario or side you want me to test.
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zakblood
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by zakblood »

ORIGINAL: kirk23

Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.[;)]


great news looking forward to it[&o]
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Kado
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by Kado »

Great news, can't wait! I also agree that it would be good to know how approximately is your opponent doing morale-wise.
aesopo
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by aesopo »

Great news. It would be even better if experience was finally included as it should be. Losing manpower/armies should also have a detrimental effect on national morale. Appreciate the efforts of the team.
rlr
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Kel
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by Kel »

May I suggest another historical name change :

- rename 'Garrison' units to 'Reserve' or 'Reserve Infantry'. In the OOB, these units are in fact Infantry Corps (although they are composed of soldiers in their 30s or more), not static troops. They are made up of, for example, Landwehr Divisionen (GE) or Divisions de Réserve (FR).

- rename 'Small Garrison' units to 'Garrison'.
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
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Wolfe1759
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by Wolfe1759 »

Looking forward to 1.6 and agree with what Kelblau said above.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by amtrick »

I seem to recall that some problems that caused the AI to loop through its thinking/movement/combat process were supposed to be addressed in this patch, also. Didn't see that mentioned in the Changelog. Is my memory faulty on this point?
RickD
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by nikolasjohn »

For the love of good, give us the patch in whatever is its current state of testing. Do it NOW. Let us do the beta testing. Kirk is not to blame for the delay, of course. I think most of us have delayed starting any new games until 1.60 comes up and been checking each day. We are getting tired of this.
I'm sure it will be great fun again with 1.60.
suprass81
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by suprass81 »

You are right nikolasjohn! I'm waiting to start new MP game from the first info about 1.6...
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kirk23
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by kirk23 »

I can only think the reason for the delay in releasing the patch,is down to the fact that Slitherine are over at the Essen SPIEL gamers convention in Germany.[:)]

Although I have been playing the patch for weeks,I'm anxiously waiting on the patch being made available,so that I can finally find out what you guys think about all the changes,that have been implemented to game play.[;)]
Make it so!
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RE: Preliminary Beta Patch 1.6.0 Changelog notes

Post by BYU 14 »

I am sure it will greatly approve the game Kirk as your work has been amazing. Just a bit frustrating that there doesn't seem to be any urgency with Slitherine to get this out. Especially since TEAW is not really playable until it is patched due to the issues with entrenchment.

I am just waiting on one of the two games so I can start playing again and the game that patches first will probably get most of my attention.
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