Between the Storms
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- HansBolter
- Posts: 7191
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Updates
I found another apparent anomaly.
The Papuan Infantry Battalion has 30 Papuan Infantry Squads that apparently have no value as infantry squads.
The unit has zero AV and all 690 stacking points are listed as "other" rather than front line or second line infantry types under the squad types listing near the top.
Sorry no screenshot today.
I realize the locally raised militia probably doesn't have much value, but surely it is above zero.
This must be another LCU glitch.
The Papuan Infantry Battalion has 30 Papuan Infantry Squads that apparently have no value as infantry squads.
The unit has zero AV and all 690 stacking points are listed as "other" rather than front line or second line infantry types under the squad types listing near the top.
Sorry no screenshot today.
I realize the locally raised militia probably doesn't have much value, but surely it is above zero.
This must be another LCU glitch.
Hans
RE: Updates
It is the same thing as listed earlier. John (JWE/Symon) said that these are scouts who upgrade to have Assault Value. They start as a unit but have no AV.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Updates
Look at my post #469 and the following answer by Symon as John mentioned above....GP
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RE: Updates
Michael should get me the BTS files back pretty soon. When that happens I shall Post them and put notification here.
Will also send the RA fi;les so he can do the same thing with that Mod.
Will also send the RA fi;les so he can do the same thing with that Mod.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- HansBolter
- Posts: 7191
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Updates
Sorry Guys,
I haven't kept up with the entire thread and missed the discussion of the Papuan Infantry Battalion.
I appreciate Symons desire to make things more realistic, but it should be done in the context of game functions.
Basically it appears the unit has been made worthless in game terms.
There is no game function of scouting a hexside. And while I can appreciate that they would likely dissolve if ordered to attack, I imagine they would fight for their lives if attacked.
I don't understand how the level of historical accuracy Symon is going for can be reflected in game terms.
I haven't kept up with the entire thread and missed the discussion of the Papuan Infantry Battalion.
I appreciate Symons desire to make things more realistic, but it should be done in the context of game functions.
Basically it appears the unit has been made worthless in game terms.
There is no game function of scouting a hexside. And while I can appreciate that they would likely dissolve if ordered to attack, I imagine they would fight for their lives if attacked.
I don't understand how the level of historical accuracy Symon is going for can be reflected in game terms.
Hans
- nashvillen
- Posts: 3835
- Joined: Mon Jul 03, 2006 3:07 am
- Location: Christiana, TN
RE: Updates
This is supposed to be a fun game, right? Even if you are getting beaten back as the allies in the first couple of months, there are little victories or limited chances to stem the tide, right? Well, not with this mod. Hate to say it, but it is borked.
One month in, and the Japanese players are going where they want with overwhelming land, air, and naval superiority. Why not just say if Yamato got everything he wanted the Japanese would win hands down and be done with it?
This is turning into a vast waste of time. Try to run as the Allies and the Japanese, with the carriers spread out and not going towards PH run rampant over everything. There is not chance to do anything to stem the tide. It is the first week of January and they are already invading Cylon. With the garrison requirements doubled in India, there is no chance to even try to build up anything. There isn't enough on Cylon to do the garrison requirements and still defend against three divisions landing with a full complement of artillery, air HQ and air support units.
P.S. we are running the RA scenario 50 from the RA mod web site.
One month in, and the Japanese players are going where they want with overwhelming land, air, and naval superiority. Why not just say if Yamato got everything he wanted the Japanese would win hands down and be done with it?
This is turning into a vast waste of time. Try to run as the Allies and the Japanese, with the carriers spread out and not going towards PH run rampant over everything. There is not chance to do anything to stem the tide. It is the first week of January and they are already invading Cylon. With the garrison requirements doubled in India, there is no chance to even try to build up anything. There isn't enough on Cylon to do the garrison requirements and still defend against three divisions landing with a full complement of artillery, air HQ and air support units.
P.S. we are running the RA scenario 50 from the RA mod web site.
RE: Updates
Which Mod? Treaty? Reluctant Admiral? Between the Storms?
In Between the Storms, Michael seems to be doing excellent versus Cribtop.
Lew and I's Treaty Mod campaign was quite challenging where he had administered several defeats on my forces.
Who is your opponent?
In Between the Storms, Michael seems to be doing excellent versus Cribtop.
Lew and I's Treaty Mod campaign was quite challenging where he had administered several defeats on my forces.
Who is your opponent?
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- nashvillen
- Posts: 3835
- Joined: Mon Jul 03, 2006 3:07 am
- Location: Christiana, TN
RE: Updates
RA is the hardest to play as Allies against. It is pretty unforgiving.
Have you taken advantage of your additions in the Mod? Started the conversions?
Have you taken advantage of your additions in the Mod? Started the conversions?
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Updates
Sounds like an Aggressive Opponent....GP
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- ny59giants
- Posts: 9883
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Updates
Not much you can do against this early of an invasion of Ceylon regardless of what mod you are playing. I take it Malaya was captured quickly and some of those forces are headed to Ceylon and maybe India. "Rule of Thumb" as Allies for me is both the 40th and 41st American IDs head for Cape Town to await PP before going to India. Some of the larger 155mm FA go, two of the DB groups go, maybe one or two Marine CD, a few AA as you will need them. I try to spend PP when they come into Colombo, but get the large AA off Ceylon and into India. For air groups, the 51st PG goes, but they wait a few weeks to allow me to place the old P-26 and P-35 in some air groups to get the P-38s out in the 51st. A slow, but steady build up of India happens and I always expect India to be invaded. You cannot do much now, but devote almost all your PP to get stuff to India.
Good Luck!!
Good Luck!!
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RE: Updates
ORIGINAL: John 3rd
RA is the hardest to play as Allies against. It is pretty unforgiving.
Have you taken advantage of your additions in the Mod? Started the conversions?
What conversions do recommend doing? I know I can convert some of the AOs to CVEs but do they Allies have the planes to put on the decks?
Ryan Opel
RE: Updates
The AOs make for good conversions but hurt your refueling. There are two great choices with Hammonsport and other AKV. The Tangier class also converts to CVE. I do believe everything takes just six months of time.
Make sure to follow Michael's advice and USE your Training Command on the West Coast. That addition REALLY impacts your pilot situation.
Make sure to follow Michael's advice and USE your Training Command on the West Coast. That addition REALLY impacts your pilot situation.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Updates
Duplicated base in Scen 50 current file.
Oro Bay at 100, 130 in Papua New Guinea is listed as both ID 987 and 994. The map shows two bases located in the hex.
Oro Bay at 100, 130 in Papua New Guinea is listed as both ID 987 and 994. The map shows two bases located in the hex.
Ryan Opel
RE: Updates
Thanks. Will check 50 and 55 for the same issue.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Updates
The base Oro is listed as two bases on the map in BTS. Just checked....GP
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-
- Posts: 3644
- Joined: Tue Sep 02, 2003 5:28 pm
- Location: Sampford Spiney Devon UK
RE: Updates
I am at the end of Dec 41 in RA PBEM 2 day turns - John I can send you a turn from time to time for evaluation?
Japan does feel very strong or should I say the allies very weak(loads of restricted units and no pp)but quite a few units are now arriving. We will see how it goes and report more later.
One thing the PH raid was very poor for Japan but he did sink a few subs in Manila ( we allowed CV aircraft strikes on ports).
Japan does feel very strong or should I say the allies very weak(loads of restricted units and no pp)but quite a few units are now arriving. We will see how it goes and report more later.
One thing the PH raid was very poor for Japan but he did sink a few subs in Manila ( we allowed CV aircraft strikes on ports).
-
- Posts: 3644
- Joined: Tue Sep 02, 2003 5:28 pm
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RE: Updates
please also let me know if there is any update coming out so we can patch anything that needs doing before it makes a difference.
RE: Updates
Any word on when BTS 1.7 will be out?
I would be happy to help if there is anything I can do.
I would be happy to help if there is anything I can do.
- ny59giants
- Posts: 9883
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Updates
Juan
The update is waiting on me. I "should" have as chance to do it in the next few days.
The update is waiting on me. I "should" have as chance to do it in the next few days.
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