GP and SAP bombs
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
GP and SAP bombs
1) It seems that if I have CV dive-bombers set on secondary mission (i.e port attack), and in the meantime the CVs discover and attack enemy an TF, then some dive-bombers attack ships using the GP bombs or is it just a die roll based on pilot experience?
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Morning Air attack on TF, near Cooktown at 95,138
Weather in hex: Moderate rain
Raid detected at 28 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 19
Allied aircraft
F4F-3 Wildcat x 17
SBD-3 Dauntless x 51
TBD-1 Devastator x 18
No Japanese losses
Allied aircraft losses
F4F-3 Wildcat: 3 destroyed
SBD-3 Dauntless: 7 damaged
SBD-3 Dauntless: 1 destroyed by flak
Japanese Ships
CV Shokaku, Bomb hits 2, on fire
CV Zuikaku
CA Haguro, Bomb hits 2, on fire
DD Ariake
CA Myoko
Aircraft Attacking:
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb
10 x TBD-1 Devastator bombing from 10000 feet
Naval Attack: 2 x 500 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x TBD-1 Devastator bombing from 10000 feet
Naval Attack: 2 x 500 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb GP Bomb
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
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2) Also, are CV bomb sorties broken into 50% GP/50% SAP bombs or is it just universal bomb used on demand basis? If only naval attack missions are flown by CV aircraft will they draw 100% SAP bombs from a CV armory until the sorties run out?
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Morning Air attack on TF, near Cooktown at 95,138
Weather in hex: Moderate rain
Raid detected at 28 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 19
Allied aircraft
F4F-3 Wildcat x 17
SBD-3 Dauntless x 51
TBD-1 Devastator x 18
No Japanese losses
Allied aircraft losses
F4F-3 Wildcat: 3 destroyed
SBD-3 Dauntless: 7 damaged
SBD-3 Dauntless: 1 destroyed by flak
Japanese Ships
CV Shokaku, Bomb hits 2, on fire
CV Zuikaku
CA Haguro, Bomb hits 2, on fire
DD Ariake
CA Myoko
Aircraft Attacking:
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb
10 x TBD-1 Devastator bombing from 10000 feet
Naval Attack: 2 x 500 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x TBD-1 Devastator bombing from 10000 feet
Naval Attack: 2 x 500 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb GP Bomb
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
------------------------------------------------------------------
2) Also, are CV bomb sorties broken into 50% GP/50% SAP bombs or is it just universal bomb used on demand basis? If only naval attack missions are flown by CV aircraft will they draw 100% SAP bombs from a CV armory until the sorties run out?
RE: GP and SAP bombs
interesting!
You have enemies? Good. That means you've stood up for something, sometime in your life
RE: GP and SAP bombs
Should have a CV attack in next day or so in my nasty game. Will post if anything interesting shows up....GP
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RE: GP and SAP bombs
SAP - GP bomb choice is a die roll ... exact basis I don't think has ever been divulged.
Pax
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RE: GP and SAP bombs
Possibly it is to do with experiance.
Some IJN aircraft can carry 800kg bombs if the average experience is over 70.
Some IJN aircraft can carry 800kg bombs if the average experience is over 70.
RE: GP and SAP bombs
ORIGINAL: mind_messing
Possibly it is to do with experiance.
Some IJN aircraft can carry 800kg bombs if the average experience is over 70.
But only on Port attacks, never on Naval.
RE: GP and SAP bombs
Cough, choke. Nice to see some forum person that knows more about the game than anyone else, and who is so willing to demand that others follow their own particular nonsense. Ciao. JWEORIGINAL: Lokasenna
But only on Port attacks, never on Naval.
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RE: GP and SAP bombs
ORIGINAL: Symon
Cough, choke. Nice to see some forum person that knows more about the game than anyone else, and who is so willing to demand that others follow their own particular nonsense. Ciao. JWEORIGINAL: Lokasenna
But only on Port attacks, never on Naval.
You know what gets at me?
The fact that you could have taken the time you used to write a personal attack against someone to actually have shared some of your knowledge about the game and cleared the issue up.
Evidently we all know nothing about the game, but you're not going to tell us anything about it either...
RE: GP and SAP bombs
I should also say that it depends if an alternate has been setup in the device mapping in the scenario in question for the particular devices and then how the aircraft is setup with devices. My statement above assumes that it has been setup, but in many scenarios not all GP have an analogous SAP setup and vice versa.ORIGINAL: PaxMondo
SAP - GP bomb choice is a die roll ... exact basis I don't think has ever been divulged.
Pax
RE: GP and SAP bombs
ORIGINAL: Symon
Cough, choke. Nice to see some forum person that knows more about the game than anyone else, and who is so willing to demand that others follow their own particular nonsense. Ciao. JWEORIGINAL: Lokasenna
But only on Port attacks, never on Naval.
I think you have something stuck in your keyboard. Clearly, you didn't mean to type that combination of letters.
Are you contradicting my statement? Are you saying that 800kg bombs can be used in naval attacks by torpedo planes? Because I've only seen them used by torpedo planes when on port attack, with the stipulation that the unit passes some kind of check and has high enough experience, and every post I've ever seen on here by other forum members that you hold in higher esteem has been in line with what I just posted.
You're the best, Symon.
RE: GP and SAP bombs
Loka,
The answer is yes, IJN TB's can use 800 kg for Nav Attack if they are setup for it. I haven't played a stock GC in so long that I honestly can't say if the stock scenarios can or not. In a lot of mods though, they can because the author enabled it. It isn't hard to do. MichaelM has a post somewhere laying it all out.
The answer is yes, IJN TB's can use 800 kg for Nav Attack if they are setup for it. I haven't played a stock GC in so long that I honestly can't say if the stock scenarios can or not. In a lot of mods though, they can because the author enabled it. It isn't hard to do. MichaelM has a post somewhere laying it all out.
Pax
RE: GP and SAP bombs
ORIGINAL: PaxMondo
Loka,
The answer is yes, IJN TB's can use 800 kg for Nav Attack if they are setup for it. I haven't played a stock GC in so long that I honestly can't say if the stock scenarios can or not. In a lot of mods though, they can because the author enabled it. It isn't hard to do. MichaelM has a post somewhere laying it all out.
But in stock?
RE: GP and SAP bombs
Look in the editor for your scenario ... check the relevant devices for alternates and the planes for device configuration. If they are there, then they can. If not, they can't. According to Michael and others, there is hard code for torps to be replaced with 250 kg bombs which also impacts this. AFAIK, that code still exists. One of the devs would have to comment on the current beta to confirm that. Not aware that any other hard coded alternates exist.ORIGINAL: Lokasenna
ORIGINAL: PaxMondo
Loka,
The answer is yes, IJN TB's can use 800 kg for Nav Attack if they are setup for it. I haven't played a stock GC in so long that I honestly can't say if the stock scenarios can or not. In a lot of mods though, they can because the author enabled it. It isn't hard to do. MichaelM has a post somewhere laying it all out.
But in stock?
From my turn this morning in my mod (where 800 kg is an alternate for torps on early TB models) ..
Code: Select all
Morning Air attack on TF, near Tjepoe at 55,102
Weather in hex: Light cloud
Raid detected at 35 NM, estimated altitude 7,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
B5N1 Kate x 17
Japanese aircraft losses
B5N1 Kate: 4 damaged
Allied Ships
CM Krakatau, Bomb hits 1, heavy fires, heavy damage
xAP Van Rees, Bomb hits 1, on fire
xAP Van Riebeek
AM Abraham Crijnssen, Bomb hits 1, and is sunk
DD Thracian, Bomb hits 1, heavy fires
Allied ground losses:
50 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled
Aircraft Attacking:
17 x B5N1 Kate bombing from 6000 feet
Naval Attack: 1 x 800 kg AP Bomb
Heavy smoke from fires obscuring DD Thracian
Pax
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RE: GP and SAP bombs
ORIGINAL: Symon
Cough, choke. Nice to see some forum person that knows more about the game than anyone else, and who is so willing to demand that others follow their own particular nonsense. Ciao. JWEORIGINAL: Lokasenna
But only on Port attacks, never on Naval.
And then I have to admit that I have never seen a 800kg AP bomb being used on naval attacks so I would agree with Lokasenna. [&:]
I see them frequently being used by Kates, Betties, Nells or the rest of the IJN stuff in port attacks. Stock and Babes in earlier versions than the latest, dunno about any other mods.
Same goes about the op's question, in stock or the Babes versions I've played up to now, I've never seen a GP bomb being used for nav attack, only SAP. And then I usually take quite a careful look at what is happening each turn and I've seen quite some turns over the years. So has there been a change lately?
RE: GP and SAP bombs
ORIGINAL: PaxMondo
Look in the editor for your scenario ... check the relevant devices for alternates and the planes for device configuration. If they are there, then they can. If not, they can't. According to Michael and others, there is hard code for torps to be replaced with 250 kg bombs which also impacts this. AFAIK, that code still exists. One of the devs would have to comment on the current beta to confirm that. Not aware that any other hard coded alternates exist.ORIGINAL: Lokasenna
ORIGINAL: PaxMondo
Loka,
The answer is yes, IJN TB's can use 800 kg for Nav Attack if they are setup for it. I haven't played a stock GC in so long that I honestly can't say if the stock scenarios can or not. In a lot of mods though, they can because the author enabled it. It isn't hard to do. MichaelM has a post somewhere laying it all out.
But in stock?
From my turn this morning in my mod (where 800 kg is an alternate for torps on early TB models) ..
Code: Select all
Morning Air attack on TF, near Tjepoe at 55,102 Weather in hex: Light cloud Raid detected at 35 NM, estimated altitude 7,000 feet. Estimated time to target is 15 minutes Japanese aircraft B5N1 Kate x 17 Japanese aircraft losses B5N1 Kate: 4 damaged Allied Ships CM Krakatau, Bomb hits 1, heavy fires, heavy damage xAP Van Rees, Bomb hits 1, on fire xAP Van Riebeek AM Abraham Crijnssen, Bomb hits 1, and is sunk DD Thracian, Bomb hits 1, heavy fires Allied ground losses: 50 casualties reported Squads: 1 destroyed, 1 disabled Non Combat: 0 destroyed, 4 disabled Engineers: 0 destroyed, 1 disabled Aircraft Attacking: 17 x B5N1 Kate bombing from 6000 feet Naval Attack: 1 x 800 kg AP Bomb Heavy smoke from fires obscuring DD Thracian
Interesting. I've never seen that, and I play stock with Andy's database updates. Is it possible for the 800kg bomb to be an alternate for port attacks, but not naval attacks?
RE: GP and SAP bombs
In WITP (not AE), IIRC the 2,000 lb bombs for Allies (and I think the 800 Kg bombs for IJ) required a minimum average experience of 70 for the air group in question. Or maybe it was minimum experience for all the pilots??
That carried over to AE. However, AE also introduced all of the additional pilot skills. While it is possible, it is now IMO much more difficult to get a group of bomber crews up to an average 70 experience. I think this has a lot to do with how much less frequently their use is seen in AE.
That carried over to AE. However, AE also introduced all of the additional pilot skills. While it is possible, it is now IMO much more difficult to get a group of bomber crews up to an average 70 experience. I think this has a lot to do with how much less frequently their use is seen in AE.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: GP and SAP bombs
ORIGINAL: witpqs
In WITP (not AE), IIRC the 2,000 lb bombs for Allies (and I think the 800 Kg bombs for IJ) required a minimum average experience of 70 for the air group in question. Or maybe it was minimum experience for all the pilots??
That carried over to AE. However, AE also introduced all of the additional pilot skills. While it is possible, it is now IMO much more difficult to get a group of bomber crews up to an average 70 experience. I think this has a lot to do with how much less frequently their use is seen in AE.
Ok, I'm more confused now. Are you saying that it is possible for my bombers (dive bombers?) to carry a 2klb AP bomb? In order to do this, I need to meet some precondition (such as average group experience of 70)?
RE: GP and SAP bombs
Not dive bombers. IIRC the 2,000 lb bomb applied to Allied 4EB, and lots of checks (die rolls!) have to be passed for it to happen.ORIGINAL: tiemanj
ORIGINAL: witpqs
In WITP (not AE), IIRC the 2,000 lb bombs for Allies (and I think the 800 Kg bombs for IJ) required a minimum average experience of 70 for the air group in question. Or maybe it was minimum experience for all the pilots??
That carried over to AE. However, AE also introduced all of the additional pilot skills. While it is possible, it is now IMO much more difficult to get a group of bomber crews up to an average 70 experience. I think this has a lot to do with how much less frequently their use is seen in AE.
Ok, I'm more confused now. Are you saying that it is possible for my bombers (dive bombers?) to carry a 2klb AP bomb? In order to do this, I need to meet some precondition (such as average group experience of 70)?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: GP and SAP bombs
ORIGINAL: witpqs
Not dive bombers. IIRC the 2,000 lb bomb applied to Allied 4EB, and lots of checks (die rolls!) have to be passed for it to happen.ORIGINAL: tiemanj
ORIGINAL: witpqs
In WITP (not AE), IIRC the 2,000 lb bombs for Allies (and I think the 800 Kg bombs for IJ) required a minimum average experience of 70 for the air group in question. Or maybe it was minimum experience for all the pilots??
That carried over to AE. However, AE also introduced all of the additional pilot skills. While it is possible, it is now IMO much more difficult to get a group of bomber crews up to an average 70 experience. I think this has a lot to do with how much less frequently their use is seen in AE.
Ok, I'm more confused now. Are you saying that it is possible for my bombers (dive bombers?) to carry a 2klb AP bomb? In order to do this, I need to meet some precondition (such as average group experience of 70)?
Dang! I saw the 185 penetration, and had some bad thoughts for some IJN BBs.
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RE: GP and SAP bombs
ORIGINAL: PaxMondo
Look in the editor for your scenario ... check the relevant devices for alternates and the planes for device configuration. If they are there, then they can. If not, they can't. According to Michael and others, there is hard code for torps to be replaced with 250 kg bombs which also impacts this. AFAIK, that code still exists. One of the devs would have to comment on the current beta to confirm that. Not aware that any other hard coded alternates exist.
As far as I can tell from the editor poking around in Scen 1, no IJN bomber has 800kg bombs set as a weapon device (bar the D4Y4), so it seems to me that there's code at work that can't be seen in the editor..
Now, if Symon would stop insulting people and actually tell us, we can all leave this thread with more knowledge of the game than what we entered it with...