Still no standard screen resolution support?

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

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K 19
Posts: 130
Joined: Wed Sep 25, 2013 12:10 am

Still no standard screen resolution support?

Post by K 19 »

Hello. I have a question. Is there still no standard screen resolution support, such as 1024x768? I brought this important issue up quite a while back, but according to the most recent change logs, it appears that it still hasn't been implemented. Not all of us have widescreen monitors.

Is this really the case? [&:]
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Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: Still no standard screen resolution support?

Post by Nacho84 »

Hello K 19,

It's certainly on our list of things to do. Our UI artist is busy at the moment wrapping up the last few mission animations and he'll go back to UI work afterwards. Bear with us, resolution support for 4:3 will be available for release.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
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RE: Still no standard screen resolution support?

Post by Templer_12 »

The text at the present screen resolution is hard to read.
That makes it tough to play, hard to find fun... [:(] 
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Nacho84
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Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: Still no standard screen resolution support?

Post by Nacho84 »

Hello Templer,

Sorry, which screens are you finding hard to read? Can you give me an example? Also, which resolution are you running the game on?

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
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RE: Still no standard screen resolution support?

Post by Templer_12 »

ORIGINAL: Nacho84

Hello Templer,

Sorry, which screens are you finding hard to read? Can you give me an example? Also, which resolution are you running the game on?

Cheers,
Hello Nacho84,

thank you for your quick response.

As you can see here, this reading (resolution 1280 x 720) while playing is actual very hard.
Eyes start hurting by time, so I can't play for longer at the moment.
I will be patient and wait for the 4:3 resolution.

Thank you for your commitment and your work.
I like the game very much! [;)]

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Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: Still no standard screen resolution support?

Post by Nacho84 »

Hello Templer,

I see what you mean, yes. Bear with us, support for 4:3 is coming within the next few days. Our UI artist is working on the last few animations at the moment, but he's planning to tackle the 4:3 version of the screens sometime this week.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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