New features

3D version of Close Combat
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toni112007
Posts: 9
Joined: Tue Aug 26, 2014 8:23 am

New features

Post by toni112007 »

Hi all.

1.I would like for future games to have penetration list for every single anti-tank weapon ( like in combat mission )! also tank armour values. Because i see sherman killing Tiger tank from front in some close combat games which could never happen.

2.I would like to see map editor fully functional to make your own scenarios ( like in Combat Mission series ) not just changing the units on the map and victory points but to create whole map from scratch.
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geozero
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Joined: Wed May 22, 2002 4:00 pm
Location: Southern California, U.S.A.
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RE: New features

Post by geozero »

+1 ^^^^

Please make a fully functional map and scenario designer
JUST SAY NO... To Hideous Graphics.
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SteveMcClaire
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Joined: Mon Nov 19, 2007 9:31 pm

RE: New features

Post by SteveMcClaire »

There will be an integrated map editor as part of the game. It is the same editor we're using to create the maps right now.

I'm not sure we'll show exact penetration values, since these always have to have certain caveats about angle, range, etc. That said, the Close Combat engine has always included the chance of a 'critical hit' that allowed for hitting the weak point, jamming the turret ring, or causing other damage that convinces the crew to abandon the tank, even when a typical penetration isn't possible.

Steve
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