Naval air - no new round of combat

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Mayhemizer_slith
Posts: 9144
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Naval air - no new round of combat

Post by Mayhemizer_slith »

Following bug happened to me with version 1.2.0.7. I updated to version 1.2.1.5. and still the problem is there:

After the first round of naval combat damaged ship is aborted and there is no new round of naval combat.

To reproduce this is how we rolled:

Italian fighter is used to initiate combat
Axis initiative:1
Allied initiative:1
Naval air selected
All CW planed fly as bombers
CW puts worst (0 air to air factor) as front bomber
Allied roll 15, Italian fighter is aborted to Sicily
Axis roll 17, front bomber destroyed
Axis use 2 points to reduce AA
Allied AA rolls 2 8 10, air to sea result X 2D
Axis choose (X) carrier (the best one, value 2) and roll 7=damaged
Allied choose (D) BB Nelson and roll 1=damaged
Axis choose (D) carrier (the best one, value 2) and roll 3=destroyed

After this damaged BB Nelson is aborted and naval combat is over. No one is asked if they want to continue.
Attachments
Navalairbug.zip
(1.6 MiB) Downloaded 1 time
If your attack is going really well, it's an ambush.

-Murphy's war law
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AxelNL
Posts: 2389
Joined: Sat Sep 24, 2011 12:43 pm
Location: The Netherlands

RE: Naval air - no new round of combat

Post by AxelNL »

It think this bug is similar to another one which is on the list. Steve is going through the naval bugs as we speak, so it might already be fixed, in which case this savegame will be a nice check if the fix works...
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Mayhemizer_slith
Posts: 9144
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Naval air - no new round of combat

Post by Mayhemizer_slith »

One clarification for my previous text.

We were playing with version 1.2.0.7 when this bug occurred. I updated to version 1.2.1.5. and loaded from the end of previous allied impulse but it did not help.
If your attack is going really well, it's an ambush.

-Murphy's war law
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