US Campaign - hard mode

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Tazak
Posts: 1461
Joined: Sat Sep 03, 2011 11:57 am

US Campaign - hard mode

Post by Tazak »

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Flashpoint Campaigns: Red Storm
US Campaign for Player 1
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Scenario 1: CA1 Hunting Bears starting at 0400, Jul 22 1989
Scenario 1 concluded at 0904, Jul 22 1989
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* Your force has claimed 28 Recce, 223 Tank, 100 APC, 37 Inf, 4 SP AT, 24 HQ, 9 AD and 20 Utility enemy subunits.
* Remaining force tally -
Active: 18 Recce, 71 Tank, 39 APC, 32 Inf, 30 HQ, 18 AD, 18 SP Arty, 9 Utility and 2 Air.
Fallen out: 5 Recce, 15 Tank, 31 APC, 23 Inf, 4 HQ and 2 AD.
Destroyed: 13 Recce, 6 Tank, 32 APC, 17 Inf, 2 HQ and 2 AD.
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Scenario 2: CA2 Battle Tested starting at 1400, Jul 22 1989
Depot Replenishment Phase:
Sir, 15 units have been reactivated, 80 fallen out subunits have returned to duty at a cost of 12 hours and 0 VPs.
Depot replenishment complete.
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Scenario 2 concluded at 0346, Jul 23 1989
* Your force has claimed 16 Recce, 7 Helo, 129 Tank, 83 APC, 36 Inf, 6 SP AT, 13 HQ, 7 AD and 2 SP Arty enemy subunits.
* Remaining force tally -
Active: 15 Recce, 65 Tank, 59 APC, 48 Inf, 34 HQ, 15 AD, 18 SP Arty and 9 Utility.
Fallen out: 1 Recce, 11 Tank, 3 APC, 6 Inf and 4 AD.
Destroyed: 21 Recce, 16 Tank, 40 APC, 18 Inf, 2 HQ and 3 AD.
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Scenario 3: CA3 Wolfs Lair starting at 0800, Jul 23 1989
Depot Replenishment Phase:
Sir, 7 units have been reactivated, 25 fallen out subunits have returned to duty at a cost of 3 hours and 0 VPs.
Depot replenishment complete.
Scenario 3 concluded at 1342, Jul 23 1989
* Your force has claimed 18 Recce, 4 Helo, 123 Tank, 127 APC, 110 Inf, 4 AT, 31 HQ, 23 AD, 9 SP Arty, 6 Arty and 11 Utility enemy subunits.
* Remaining force tally -
Active: 22 Recce, 42 Tank, 42 APC, 44 Inf, 33 HQ, 13 AD, 18 SP Arty and 9 Utility.
Fallen out: 4 Recce, 17 Tank, 12 APC, 5 Inf and 1 AD.
Destroyed: 22 Recce, 33 Tank, 48 APC, 23 Inf, 3 HQ and 8 AD.
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Scenario 4: CA4 Red Castle starting at 1800, Jul 23 1989
Depot Replenishment Phase:
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Sir, 10 units have been reactivated, 39 fallen out subunits have returned to duty at a cost of 5 hours and 0 VPs.
Depot replenishment complete.


Going into the 4th Battle this is what I have:
- American Forces:
2&1/2-Ton Truck [w] (Wheeled Utility Vehicle) - 2 starting, no losses or exits.
Cavalry Scout (Infantry Unit) - 7 starting, no losses or exits.
Headquarters (Command Unit) - 15 starting, no losses or exits.
Heavy MG (Support Infantry Unit) - 11 starting, no losses or exits.
HMMWV-HMG (Recon Unit) - 4 starting, no losses or exits.
M1 Abrams (Main Battle Tank) - 4 starting, no losses or exits.
M1026 HMMWV (Wheeled Utility Vehicle) - 7 starting, no losses or exits.
M106A2 (Self Propelled Mortar) - 8 starting, no losses or exits.
M109A6 Paladin (Self Propelled Artillery) - 8 starting, no losses or exits.
M110A2 (Self Propelled Artillery) - 4 starting, no losses or exits.
M113A1 (Tracked APC) - 5 starting, no losses or exits.
M163A2 Vulcan (Self Propelled Flak) - 7 starting, no losses or exits.
M1A1 Abrams (Main Battle Tank) - 35 starting, no losses or exits.
M1A1(HA) Abrams (Main Battle Tank) - 29 starting, no losses or exits.
M2A1 Bradley [m] (Tracked APC) - 49 starting, no losses or exits.
M3A1 Bradley [m] (Recon Unit) - 8 starting, no losses or exits.
M48A1 Chaparral (Self Propelled SAM) - 3 starting, no losses or exits.
M577A2 C2V (Command APC) - 20 starting, no losses or exits.
Mechanized Rifle (Infantry Unit) - 38 starting, no losses or exits.
OH-58A Kiowa (Scout Helicopter) - 4 starting, no losses or exits.
Stinger (SAM Infantry Unit) - 4 starting, no losses or exits.
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Tazak
Posts: 1461
Joined: Sat Sep 03, 2011 11:57 am

RE: US Campaign - hard mode

Post by Tazak »

Nearly full strength units ready to fight

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Tazak
Posts: 1461
Joined: Sat Sep 03, 2011 11:57 am

RE: US Campaign - hard mode

Post by Tazak »

Reduce strength units, will have to keep these back - notice the wiped out unit

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Tazak
Posts: 1461
Joined: Sat Sep 03, 2011 11:57 am

RE: US Campaign - hard mode

Post by Tazak »

Reorg'd my forces, basically have 3 tank companies and 3 mech companies plus the scenario forces of 1 armd cav troop. Should be interesting to see how I fare and I suspect a loss incoming either this battle or the next.

By not replacing destroyed units it does add that extra challenge, although with the 2.06 changes to fallen/destroyed ratio it does make tank heavy formations slightly easier to play this way
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Tazak
Posts: 1461
Joined: Sat Sep 03, 2011 11:57 am

RE: US Campaign - hard mode

Post by Tazak »

Been on holiday so only limited access to my laptop (its good to unplug totally now and again) but finally finished this

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Scenario 4: CA4 Red Castle starting at 1800, Jul 23 1989
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Depot Replenishment Phase:
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Sir, 10 units have been reactivated, 39 fallen out subunits have returned to duty at a cost of 5 hours and 0 VPs.

Depot replenishment complete.

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Mission Briefing for CA4 Red Castle:
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GHQ,
* General - your mission is to use Hell On Wheels to take more than your share of the victory points in this quick game.
* H hour is at 2300 and you will have 8 hours to complete your mission. Dawn is at 0502 and dusk is at 2123.
* You do not have any off-map supporting assets available.
* Your assigned starting area is bounded by map columns 2 to 14 inclusive and map rows 4 to 21 inclusive.


* Victory Conditions - You must secure more than your initial share of VPs to win. A Decisive victory requires 92 of the total VPs won. A Tactical victory requires 89 and a Marginal victory requires 84.
As always, the success of our campaign is in your hands. Do not disappoint us.
Hell On Wheels Secured VP Locations:
-- 4022 location worth 2,500 VPs.
-- 4419 location worth 2,500 VPs.
-- 1621 location worth 2,500 VPs.
-- 4125 location worth 3,500 VPs.
-- 3824 location worth 3,500 VPs.
-- 0322 location worth 3,500 VPs.
-- 1628 location worth 4,000 VPs.
-- 3428 location worth 4,000 VPs.
-- 0628 location worth 4,000 VPs.
Unclaimed VP Locations:
-- none.
BG Red Storm Secured VP Locations:
-- none.


* Intel reports indicate that local enemy forces may contain 30 to 40 Recce, 1 to 10 Helo, 30 to 40 Tank, 30 to 40 APC, 30 to 40 Inf, 1 to 10 AT, 30 to 40 HQ, 20 to 30 AD, 10 to 20 SP Arty, 1 to 10 Arty, 20 to 30 Utility subunits. They are expected to be in the area bounded by columns 20 to 46 inclusive and rows 1 to 12 inclusive.

Transmission ends.

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Scenario 4 concluded at 0112, Jul 24 1989
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* American VPs:
VP Locations: 30,000
Enemy Losses: 7,100
Total: 37,100
Cumulative: 110,503

* Soviet VPs:
Enemy Losses: 2,092
Total: 2,092
Cumulative: 29,745


Greetings from the Inspectorate of the General Staff -

To: General, commanding Hell On Wheels

* In the battle of "CA4 Red Castle" your forces worth 20,171 points secured 95% (37100 vs 2092) of awarded victory points against an enemy force worth 10,072 points. The Inspectorate congratulates you and rates your performance as excellent.

* Your force has claimed 57 Recce, 5 Helo, 79 Tank, 33 APC, 28 Inf, 10 HQ and 6 AD enemy subunits.

* Remaining force tally -
Active: 13 Recce, 60 Tank, 38 APC, 38 Inf, 35 HQ, 13 AD, 20 SP Arty and 9 Utility.
Fallen out: 6 Recce, 4 Tank, 7 APC, 7 Inf and 1 AD.
Destroyed: 25 Recce, 37 Tank, 57 APC, 27 Inf, 3 HQ and 8 AD.

* By the end of the battle your units had a 92% average readiness and a command cyle duration of 19 minutes.

* Your force took very heavy - 38% - permanent losses and must refit for for a considerable time to recover the 25 subunit(s) that have fallen out.

Staff evaluation complete.

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Scenario 5: CA5 Battle Royal starting at 0600, Jul 24 1989
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Depot Replenishment Phase:
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Sir, 4 units have been reactivated, 24 fallen out subunits have returned to duty at a cost of 2 hours and 0 VPs.

Depot replenishment complete.

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Mission Briefing for CA5 Battle Royal:
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GHQ,
* General - your mission is to use Hell On Wheels to take more than your share of the victory points in this quick game.
* H hour is at 0800 and you will have 10 hours to complete your mission. Dawn is at 0502 and dusk is at 2123.
* You do not have any off-map supporting assets available.
* Your assigned starting area is bounded by map columns 2 to 14 inclusive and map rows 4 to 23 inclusive.


* Victory Conditions - You must secure more than your initial share of VPs to win. A Decisive victory requires 84 of the total VPs won. A Tactical victory requires 76 and a Marginal victory requires 66.
As always, the success of our campaign is in your hands. Do not disappoint us.
Hell On Wheels Secured VP Locations:
-- 0807 location worth 2,500 VPs.
-- 1311 location worth 2,500 VPs.
-- 1516 location worth 2,500 VPs.
-- 1421 location worth 2,500 VPs.
Unclaimed VP Locations:
-- 2511 location worth 2,000 VPs.
-- 2614 location worth 2,000 VPs.
-- 2722 location worth 2,000 VPs.
-- 3423 location worth 1,500 VPs.
-- 3514 location worth 1,500 VPs.
-- 0802 location worth 1,500 VPs.
-- 0704 location worth 2,000 VPs.
Battle Group Red Storm Secured VP Locations:
-- none.


* Intel reports indicate that local enemy forces may contain 1 to 10 Recce, 30 to 40 Tank, 30 to 40 APC, 30 to 40 Inf, 1 to 10 SP AT, 1 to 10 AT, 30 to 40 HQ, 30 to 40 AD, 30 to 40 SP Arty, 30 to 40 Arty, 30 to 40 Utility subunits. They are expected to be in the area bounded by columns 28 to 46 inclusive and rows 1 to 15 inclusive.

Transmission ends.

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Scenario 5 concluded at 1040, Jul 24 1989
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* American VPs:
VP Locations: 17,000
Enemy Losses: 10,220
Total: 27,220
Cumulative: 137,723

* Soviet VPs:
VP Locations: 5,500
Enemy Losses: 2,418
Total: 7,918
Cumulative: 37,663


Greetings from the Inspectorate of the General Staff -

To: General, commanding Hell On Wheels

* In the battle of "CA5 Battle Royal" your forces worth 19,429 points secured 77% (27220 vs 7918) of awarded victory points against an enemy force worth 14,572 points. The Inspectorate congratulates you and rates your performance as competent and professional.

* Your force has claimed 5 Recce, 109 Tank, 154 APC, 129 Inf, 3 SP AT, 7 AT, 50 HQ, 23 AD, 9 SP Arty, 15 Arty and 26 Utility enemy subunits.

* Remaining force tally -
Active: 20 Recce, 7 Helo, 45 Tank, 29 APC, 32 Inf, 29 HQ, 11 AD, 14 SP Arty and 9 Utility.
Fallen out: 6 Recce, 9 Tank, 9 APC, 8 Inf, 1 HQ and 4 SP Arty.
Destroyed: 24 Recce, 38 Tank, 64 APC, 32 Inf, 6 HQ and 11 AD.

* By the end of the battle your units had a 80% average readiness and a command cyle duration of 21 minutes.

* Your force took shattering - 42% - permanent losses and recovering the other 37 fallen out subunit(s) will require more time than we can afford.

Staff evaluation complete.

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Campaign Summation:
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To: General, commanding Hell On Wheels

You won 137,723 cumulative victory points completing 5 of 5 battles in the US Campaign campaign in 55 hours. Also, you personally survived the battle.

Scenario 1: 65% rating - Contested Battle
Scenario 2: 79% rating - Tactical Success
Scenario 3: 76% rating - Marginal Success
Scenario 4: 95% rating - Decisive Success
Scenario 5: 77% rating - Tactical Success

Your overall success based on your average outcome is a tactical success.

Your forces claimed a grand total 123 Recce, 16 Helo, 646 Tank, 486 APC, 330 Inf, 13 SP AT, 11 AT, 124 HQ, 63 AD, 20 SP Arty, 21 Arty and 57 Utility enemy subunits destroyed in combat.

Apart from fallen out subunits, your forces took unrecoverable lifetime losses of 24 Recce, 38 Tank, 64 APC, 32 Inf, 6 HQ and 11 AD subunits. They accumulated 104 medal(s) for heroism and leadership and 17 medal(s) for valor in recognition of their losses.

Transmission ends.
Campaign record complete.
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Tazak
Posts: 1461
Joined: Sat Sep 03, 2011 11:57 am

RE: US Campaign - hard mode

Post by Tazak »

Ended with only 58% of my original force, down to 65ish M1 tanks and less than 40 M2/M3 Bradley's. Figure about 1 Mech Bn and a reduced strength tank Bn
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