Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Blackstork
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Blackstork »

I like AI mod balance done by Icemania. He have also nice check tables where he controls performance comparison. Range also important thing , and thing called TTk time to kill which also counts on range and should be better for close range weapons.
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Shark7 »

I was talking generalities, not put into the complexities of DW. For DW, in my example honestly I'd probably halve the damage of the rail gun since it completely ignores shields.

My point being that weapons, shields, etc should be done so that there is no one winning formula. IE loading a ship with nothing but rail guns should not be the best solution, just a solution.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

Icemania is the man for balancing. He'll get the job done, probably way better than me. [:)]
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

Update:

Almost done. There are now more than 900 research projects and 293 components. The last free components and about 50 projects are reserved for race specific tech for the still to be added races.

I'm adding missing stuff and do basic balancing before the beta.

I have several cool improvements and extensions for Universe that either don't work or can't be added until the game gets a new patch, so plead to the developers together with me to consider implementing at least the first requests on my wish list (see op post). [&o][&o][&o]

3 would be great, 5 fantastic, even more would bowl me over. [:D]
Kizucha
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Kizucha »

Good news.[:)] Start bombarding the dev's with pm's.[:D]
Joshwoo69
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Joshwoo69 »

Expect a release soon?
1 week?(at most?)
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

The good news:
Basic balancing and checking should be done in a few days, so yeah, one week at most. [:)]

The bad news:
The mod simply won't start until the #256 component bug gets fixed. [:(]

There are still about 200 research projects and some other cool new stuff to add, but that will go into beta 2. Well, if the developers enable me to add this. [&o]
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

K, basic balancing and checking is done where possible, the mod is basically ready for beta testing. [:D]

Once the #256 component bug gets fixed I'll add the missing 40 components, check if those are working as intended and release beta 1. Until then I do some more testing and pretty up the mod.

If the fix takes longer I'll consider releasing the mod as it is now as alpha. That alpha would be for testing only, gaming is not possible because a lot of essential stuff is missing due to the component bug.
Vellarain
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Vellarain »

Take your time man, even though I am drooling for this mod I will gladly wait for a stable and functional beta to play around with.
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Mad Igor »

what about AI utilizing new tech ?
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

The AI is using the new components just fine. It will be even better with Icemania's upcoming Ai mod settings.
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Darkspire »

ORIGINAL: lurchi

Once the #256 component bug gets fixed

Do you have the crash report and more details?

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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

Well, if I have component #256 and try to start a new game I get this error message:

Image
Joshwoo69
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Joshwoo69 »

ORIGINAL: lurchi

Well, if I have component #256 and try to start a new game I get this error message:

Image
Use notepad++ and go to line 414 and see the problem.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

ORIGINAL: Joshwoo69

Use notepad++ and go to line 414 and see the problem.

I know the problem very well, line 414 is where component #256 is defined. [:'(]
There is no error whatsoever in the file, I checked multiple times. Using a copy of another perfectly fuctioning component instead and giving it #256 results in the same message. [:(]
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Sirian
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Sirian »

Cannot read ComponentId...

Since I bet the id is there it can only mean that it can't be read into the data structure. I would reaklly like to know the data type of the member holding the id. I bet its an 8 bit data type.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

Considering the values 0-255 are fine that's what I guessed as well, it would be too much of a coincidence. There's at least one place in the game where a poor little byte is abused to store that number.
Unreal2004
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unreal2004 »

Can you skip the ID for 256 and just go 255-257?
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

I never tried that, but considering everything else has to be in numeric order I doubt it'd work.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by lurchi »

Well, I just tried, doesn't work.
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