Why This Rule Change???

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Lobster
Posts: 5300
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

Why This Rule Change???

Post by Lobster »

IMHO, this makes no sense and needs to be changed back to the old rule:

OLD:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments,
they are the only units that can attack across them. Their losses
will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker.
Artillery and Headquarters are not as affected; Artillery attacks
at 150% Strength if it is “looking down” on the target across an
Escarpment. This is defined as an artillery unit, in the hex that
contains the escarpment terrain feature, firing across that hexside
feature at an adjacent unit.

NEW:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments, they are the only units that can
attack across them. Their losses will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker. Artillery and Headquarters are
not as affected; Artillery attacks at 150% Strength if it is “looking down” on the target across
an Escarpment. This is defined as an artillery unit, in the hex that contains the escarpment
terrain feature, firing across that hexside feature at an adjacent unit.

The artillery bonus for firing down from escarpment hexes is only gained when firing down from
Major Escarpments.
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.
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Curtis Lemay
Posts: 13846
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Why This Rule Change???

Post by Curtis Lemay »

ORIGINAL: Lobster

IMHO, this makes no sense and needs to be changed back to the old rule:

OLD:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments,
they are the only units that can attack across them. Their losses
will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker.
Artillery and Headquarters are not as affected; Artillery attacks
at 150% Strength if it is “looking down” on the target across an
Escarpment. This is defined as an artillery unit, in the hex that
contains the escarpment terrain feature, firing across that hexside
feature at an adjacent unit.

NEW:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments, they are the only units that can
attack across them. Their losses will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker. Artillery and Headquarters are
not as affected; Artillery attacks at 150% Strength if it is “looking down” on the target across
an Escarpment. This is defined as an artillery unit, in the hex that contains the escarpment
terrain feature, firing across that hexside feature at an adjacent unit.

The artillery bonus for firing down from escarpment hexes is only gained when firing down from
Major Escarpments.

There was no change. That was just a clarification.
My TOAW web site:

Bob Cross's TOAW Site
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Lobster
Posts: 5300
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Why This Rule Change???

Post by Lobster »

I see. Should this also be clarified?

Intelligence Updates
Intelligence information is updated at the beginning of every Turn. Each of your units gathers
information on nearby locations. Then your Internal Security assets gather information
your rear
areas and your Theater Reconnaissance assets gather information on enemy-held areas.
Generally, units and Internal Security assets can only observe adjacent locations. If, however,
the unit or Internal Security asset is observing from a location with a mountain peak, observation
visibility can be as far as 40 kilometers. This mountain view advantage deteriorates with
decreasing visibility and during night Turns. Likewise, if an adjacent location is viewed through
an escarpment, the location is more likely to be spotted by units “looking down” and less likely
to be spotted by units “looking up”.
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.
User avatar
Curtis Lemay
Posts: 13846
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Why This Rule Change???

Post by Curtis Lemay »

ORIGINAL: Lobster

I see. Should this also be clarified?

Intelligence Updates
Intelligence information is updated at the beginning of every Turn. Each of your units gathers
information on nearby locations. Then your Internal Security assets gather information
your rear
areas and your Theater Reconnaissance assets gather information on enemy-held areas.
Generally, units and Internal Security assets can only observe adjacent locations. If, however,
the unit or Internal Security asset is observing from a location with a mountain peak, observation
visibility can be as far as 40 kilometers. This mountain view advantage deteriorates with
decreasing visibility and during night Turns. Likewise, if an adjacent location is viewed through
an escarpment, the location is more likely to be spotted by units “looking down” and less likely
to be spotted by units “looking up”.

I don't know. Do some tests if you're interested.
My TOAW web site:

Bob Cross's TOAW Site
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