Game failure

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Twotribes
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Game failure

Post by Twotribes »

I am playing a version of Bomburs random 1930 mod. It has 4 AI nations, It is about 2 years into the game and now it refuses to process the turn. I doubt it is because of Unit Count as I had a similar game and it was about 4 years along and still working.
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Bombur
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RE: Game failure

Post by Bombur »

Can you monitor the game with task manager to see how much RAM it is eating up?
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Twotribes
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RE: Game failure

Post by Twotribes »

I may be wrong another game I let run its course took 5 hours to do 4 AI turns. It is now up to 6 hours. I play with largest map and some of the AI have 10000 units.
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Tac2i
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RE: Game failure

Post by Tac2i »

10 thousand units? No wonder it is taking so long.
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Twotribes
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RE: Game failure

Post by Twotribes »

Not sure why it keeps making more units. It also has 14 or so subunits in a unit. As new research occurs it just adds the new stuff to the old unit. Since Most types do not upgrade as you get new sfts they are separate from the old ones.
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RE: Game failure

Post by Jeffrey H. »

ORIGINAL: Twotribes

Not sure why it keeps making more units. It also has 14 or so subunits in a unit. As new research occurs it just adds the new stuff to the old unit. Since Most types do not upgrade as you get new sfts they are separate from the old ones.

The AI is not so bright with production choices, especially in the GD series mod. It needs to be constrained in some way.

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