limit missile launch

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Marine1775
Posts: 5
Joined: Tue Sep 02, 2014 5:21 pm

limit missile launch

Post by Marine1775 »

1)how do I limit the number of asms during auto engagements. I don't need 8 harpoons to sink a patrol boat.
2) how do I recreate the Alaska Battleship that was present in harpoon3?
3) Please give us the ability to change the A/C ready times as an option. Thanks
ckfinite
Posts: 208
Joined: Fri Jul 19, 2013 10:33 pm

RE: limit missile launch

Post by ckfinite »

1) Manual engagement. Shift+F1

3) Use the editor to play missions. You get whatever loading time you want, plus the fun of F-35B in the Falklands.
Luidzi
Posts: 94
Joined: Fri Aug 15, 2014 11:06 am

RE: limit missile launch

Post by Luidzi »

Hi and welcome on the forums.
1) It is better to use Shift+F1 to manually engage targets. This will allow you to specify exact targets and number of ordnance.
2) The closest equivalent of BCGN 44 Alaska is probably CG 21
However, nothing stops you from selecting a hull you find in the game or on Baloogan Campaign Wiki and modifying its weapon systems and sensors in the scenario editor.
3) With editor you can also change ready times of aircrafts. Base values (like 6 hours for strike loadout and 20 hours for bomber) are hard-coded and there is already a very long ongoing discussion about them.
ckfinite
Posts: 208
Joined: Fri Jul 19, 2013 10:33 pm

RE: limit missile launch

Post by ckfinite »

The loadout ready times are actually in the DB, it's just that the argument about which one should have what is quite complex.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: limit missile launch

Post by mikmykWS »

Big changes coming here soon guys.

Mike
haukka81
Posts: 9
Joined: Wed Oct 02, 2013 3:14 pm

RE: limit missile launch

Post by haukka81 »

ORIGINAL: mikmyk

Big changes coming here soon guys.

Mike

Nice , thanks!
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NakedWeasel
Posts: 500
Joined: Tue Jan 14, 2014 2:40 pm

RE: limit missile launch

Post by NakedWeasel »

ORIGINAL: mikmyk

Big changes coming here soon guys.

Mike

Believe me, I check daily. +1, and keep on truckin.
Though surrounded by a great number of enemies
View them as a single foe
And so fight on!
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