More Fun With Counters

Post new mods and scenarios here.

Moderator: MOD_Flashpoint

Post Reply
User avatar
cbelva
Posts: 2191
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

More Fun With Counters

Post by cbelva »

I decided to have a little fun with counters and have been working on some new counters. What do you think? Do you like them or not? Which ones do you like, which ones don't you like? I would like your opinion. I am not an artist, but I do like to play around a little with mods.

Image
Attachments
CounterFun.jpg
CounterFun.jpg (65.8 KiB) Viewed 129 times
Charles Belva
On Target Simulations LLC
User avatar
jack54
Posts: 1432
Joined: Wed Jul 18, 2007 8:25 pm
Location: East Tennessee

RE: More Fun With Counters

Post by jack54 »

I like the designs a lot but prefer them a little more subtle; more transparent,closer to the top right images.Otherwise they may seem too busy IMHO
The map images in particular are interesting...again...IMHO
Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)
TheWombat_matrixforum
Posts: 466
Joined: Sat Aug 02, 2003 5:37 am

RE: More Fun With Counters

Post by TheWombat_matrixforum »

Very nice. The camo ones might be too busy, though.
User avatar
Jamm
Posts: 407
Joined: Fri Oct 02, 2009 1:58 pm

RE: More Fun With Counters

Post by Jamm »

I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up

Image
Attachments
leo.jpg
leo.jpg (60.63 KiB) Viewed 130 times
When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-wor ... =bookmarks
TheWombat_matrixforum
Posts: 466
Joined: Sat Aug 02, 2003 5:37 am

RE: More Fun With Counters

Post by TheWombat_matrixforum »

ORIGINAL: Jamm

I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up

Image

That's quite good. +1
User avatar
SwampYankee68
Posts: 578
Joined: Wed May 08, 2002 9:37 am
Location: Connecticut, U.S.

RE: More Fun With Counters

Post by SwampYankee68 »

ORIGINAL: Jamm

I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up

Image


Wow. Nice.

I too like the idea of the Camo, but more subdued so the unit silhouettes stand out better.
"The only way I got to keep them Tigers busy is to let them shoot holes in me!"
User avatar
cbelva
Posts: 2191
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: More Fun With Counters

Post by cbelva »

ORIGINAL: Jamm

I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up

Image
I'm jealous -- of his talent [&o]
Charles Belva
On Target Simulations LLC
User avatar
jack54
Posts: 1432
Joined: Wed Jul 18, 2007 8:25 pm
Location: East Tennessee

RE: More Fun With Counters

Post by jack54 »

Great counter JAMM... I would love that silo in game but the counter info would cover much of the great work. The camo we could use though [:D]
Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)
User avatar
CapnDarwin
Posts: 9274
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: More Fun With Counters

Post by CapnDarwin »

Jamm, how big is the image? How does it look in game at size? I like the look too BTW. The trick on counter backgrounds is being subtle enough not to make seeing the information difficult, but being rich enough to be seen and distinctive. It can be a juggling act.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
User avatar
DoubleDeuce
Posts: 1235
Joined: Fri Jun 23, 2000 8:00 am
Location: Crossville, TN
Contact:

RE: More Fun With Counters

Post by DoubleDeuce »

I like the "speckled" look. Seems a good way to add texture to the counters without interfering with the other data.
IronMikeGolf
Posts: 1070
Joined: Fri Mar 19, 2010 7:53 pm

RE: More Fun With Counters

Post by IronMikeGolf »

I want my counters to remain distinctive at 70% zoom. For me, my eyes, and the screen size I use, that's as small as I can go and be able to read most of the info on the counter. And I think I'd like the option to always have the counter be a mil graphic instead of a sil. But then, I spent a lot of time with grease pencil and combat acetate (after upgrading from sharpened dino-bones and clay tablets)
Jeff
Sua Sponte
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: More Fun With Counters

Post by Mad Russian »

ORIGINAL: Iron Mike Golf
But then, I spent a lot of time with grease pencil and combat acetate (after upgrading from sharpened dino-bones and clay tablets)

Welcome to modern times!! [:D]


Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Jamm
Posts: 407
Joined: Fri Oct 02, 2009 1:58 pm

RE: More Fun With Counters

Post by Jamm »

ORIGINAL: Capn Darwin

Jamm, how big is the image? How does it look in game at size? I like the look too BTW. The trick on counter backgrounds is being subtle enough not to make seeing the information difficult, but being rich enough to be seen and distinctive. It can be a juggling act.

Capn,
That image is 300x300, just used a template from a print project.
I see that in game is 64x64.
I'll have a try next week and see what can be done.
When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-wor ... =bookmarks
Post Reply

Return to “Mods and Scenarios”