Rotating units in and out of the line

Piercing Fortress Europa is a new game from veteran game designer Frank Hunter, which covers the campaigns of the Western Allies from July, 1943 through the end of April, 1945 in Sicily and Italy. Each area has its own map and time scale to best represent the campaigns for Sicily and Italy and the player is offered complete freedom, limited only by a historical order of battle and logistics model, to plan his operations and explore all of the many “what ifs” that the Italian theater has to offer.
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FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

Rotating units in and out of the line

Post by FrankHunter »

The problem of rotating units in and out of the line. You want to withdraw a unit from a frontline hex and at the same time reinforce the hex with a new unit. Currently the chances of the reinforcing unit moving into the hex means there is a good chance the hex will be vacant when the first unit withdraws.

Instead of changing the way stacking works, which would be a big issue, what I'm doing here is increasing the chances of the reinforcing unit doing just that. If the unit is in good order (little to no disruption) it should be practically automatic. It is automatic if its an armoured or mechanized unit.
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