Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Feature request if it hasn't been asked for - ability to manually send planes to maint/repair from the planes screen of the unit. Most of the time they'll go into maint/repair automatically but there's times I've seen planes not go even when the unit is stood down for a few days even though an individual a/c may have high fatigue or some damage on it so this then leads to greater chance of loss of a/c if unit is active.
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Standing down (no activity) a group should cause planes to go to maint/repair after awhile from memory. If it isn't, attach a save for to have a look at.
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
It does. Just had this effect on squads embarked on my carriers.
Cheers
Martin
Martin
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: michaelm
Standing down (no activity) a group should cause planes to go to maint/repair after awhile from memory. If it isn't, attach a save for to have a look at.
Most do but there seems to be that oddball that won't but I think should that has either a few pts of damage or fatigue in the 50+ range. I'll take a look around my current game for it
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?
Thanks....
Thanks....
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
ORIGINAL: kaburke61
Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?
Thanks....
First install last official patch 1.01.08r9 from February 2012, and after that beta patch.
Official patch is required to have scenario database updated.
"Only the Dead Have Seen the End of War"
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
ORIGINAL: koniu
ORIGINAL: kaburke61
Is the Beta cumulative? Just need the latest (1123x9) to patch from the release version?
Thanks....
First install last official patch 1.01.08r9 from February 2012, and after that beta patch.
Official patch is required to have scenario database updated.
Whoops! I said it wrong. I updated first to 1.01.08r9 and then patched to 1123x9.
Thanks for the help!
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Michael,
Thanks for the update to ASW resupply!
[&o][&o][&o]
Thanks for the update to ASW resupply!
[&o][&o][&o]
Pax
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
I've got a problem with previous beta of 28th June, I bought out destroyed unit, but it dispersed the day after arrival in its national home base, so it couldn't even fill any squad or equipment.
- Treetop64
- Posts: 929
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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Just DL'ed 1123v10.
Another heartfelt thanks, Michael. [&o]
Another heartfelt thanks, Michael. [&o]
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Dear Michael, thanks so much for these patches.
I have one suggestion, I don't know how practical it would be, but I find airgroups default to their extended range rather than normal range, be great if this could be changed.
Also be great if an extra button could be added to set airgroup to normal range as we have a button for maximum (ie extended range) and buttons to adjust by 1 hex but not to set straight to normal
I have one suggestion, I don't know how practical it would be, but I find airgroups default to their extended range rather than normal range, be great if this could be changed.
Also be great if an extra button could be added to set airgroup to normal range as we have a button for maximum (ie extended range) and buttons to adjust by 1 hex but not to set straight to normal
The user formerly known as jonboym
WITP:AE - Useful Info for Beginners
WitW Tutorials
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WITP:AE - Useful Info for Beginners
WitW Tutorials
WitW Beta/Alpha Tester
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
When you select a range for an aircraft, say a F4F, Hit the button to set all F4F's at this base. That will change all F4F's to the selected range. There are a couple of short cuts available on the air unit screen. See if you can use them....GP
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- pontiouspilot
- Posts: 1131
- Joined: Fri Jul 27, 2012 7:09 pm
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
This is probably a stupid question: By downloading the latest beta does that encompass all earlier Betas?
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
You just need the latest beta, install that over the last offical patch and your as up-to-date as possible.
- pontiouspilot
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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Thanks...does this also negate the "official update" through Matrix?
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
ORIGINAL: pontiouspilot
Thanks...does this also negate the "official update" through Matrix?
No, you must install the game and the latest official patch. Then you can install the beta patch.
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
BTW is the Build number wrong or is it maybe an old Patch?
Current Build
1129x10
I have installed that but in Game I see 1.7.11.23x10
Current Build
1129x10
I have installed that but in Game I see 1.7.11.23x10
- michaelm75au
- Posts: 12455
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Looks okay to me
Just realised that the verion in notes is wrong - should be 1123 not 1129
Just realised that the verion in notes is wrong - should be 1123 not 1129
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Michael
RE: Patch 07 - Unofficial Public Beta - 1123x10 updated 23 August 2014
I installed and played WITP/AE Beta 1123*10. It works very well. I noticed, though, that compared to the earlier official version of the game, there are some differences in how the game plays.
1. Air-to-air intercepts are less frequent and air battles much briefer,
2. Pre-1944 American torpedoes work a bit better - less duds than in the original game.
Is all this an intentional change of algorithms or is there a glitch somewhere?
Thanks.
G
1. Air-to-air intercepts are less frequent and air battles much briefer,
2. Pre-1944 American torpedoes work a bit better - less duds than in the original game.
Is all this an intentional change of algorithms or is there a glitch somewhere?
Thanks.
G
Gino