Havana Daydreamin (2017) v1.5 -- testing now!

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Gunner98
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Gunner98 »

Triumph - 761

I was emptying the ammo bunkers at Homestead and Key West, had every aircraft that could carry bombs on a shuttle to get as many targets as I could, lost a couple Tigers doing that, the Raptors did an OK job - good standoff but not much of a bomb load.

I never got fired over the F-15 issue but I did lose a Raptor[:@] - getting too cocky and an F-35 launched a spread of missiles as it was taking off... it didn't survive long [;)]

Good scenario, your messages kept up the pressure and suspense in the end game even though I had complete superiority.

Every time a Sub would sink a merchant, I would punch on it with P-8's & Helo's - luckily the point count was the same 1 merchant = 1 sub, because they were providing a 'Recce by death' function...

Nothing to mention beyond what I already have.

Keep em coming [:D]

SIDE: United States
===========================================================

LOSSES:
-------------------------------
7x F/A-18E Super Hornet
7x F-5E Tiger II
2x WPB 1338 Grand Isle [Island C-Series]
1x WPC 1101 Bernard C. Webber [Sentinel, Fast Response Cutter]
1x WPB 1317 Baranof [Island B-Series]
1x LCS 2 Independence
4x AvGas (150k Liter Tank)
1x Runway Access Point (Very Large Aircraft)
1x A/C Tarmac Space (2x Large Aircraft)
1x SH-60B Seahawk
1x F-22A Raptor
2x F-16C Blk 32 Falcon


EXPENDITURES:
------------------
116x AIM-120D AMRAAM P3I.4
29x AN/SSQ-53B DIFAR
22x MIM-104E Patriot PAC-2 GEM+
8x AGM-84G Harpoon ICR
53x AN/SSQ-53F DIFAR
38x MIM-104F Patriot PAC-3 ERINT
90x Generic Chaff Salvo [5x Cartridges]
15x AIM-9X Sidewinder
25x Generic Flare Salvo [3x Cartridges, Dual Spectral]
8x AN/ALE-55 FOTD
2x AN/ALE-50
196x RGM-109E Tomahawk Blk IV TACTOM
13x Python 3
190x AIM-120C-7 AMRAAM P3I.3
14x Generic Chaff Salvo [8x Cartridges]
16x RGM-109C Tomahawk Blk II TLAM
28x RGM-109C Tomahawk Blk III TLAM
16x AGM-88E AARGM
42x AGM-88C HARM
36x AGM-154A JSOW [145 x BLU-97/B Dual Purpose]
31x THAAD C-2
16x RIM-161B SM-3 NTW Blk IB
1x RIM-174A ERAM SM-6MR Blk I
2x Mk214 Sea Gnat Chaff [Seduction]
2x Mk234 Nulka
8x AGM-84K SLAMER-ATA
11x AIM-9M Sidewinder
2x AIM-120C-5 AMRAAM P3I.2
52x GBU-38(V)1/B JDAM [Mk82]
4x GBU-24C/B Paveway III LGB [BLU-116/B]
7x Mk48 Mod 7 ADCAP CBASS
240x AGM-158A JASSM [Penetrator]
12x UGM-109E Tomahawk Blk IV TACTOM
10x UGM-109E Tomahawk Blk IV TACTOM
12x UGM-109C Tomahawk Blk III TLAM
10x UGM-109C Tomahawk Blk III TLAM
16x GBU-31(V)1/B JDAM [Mk84]
13x AN/SSQ-62E DICASS
1x Mk46 NEARTIP Mod 5A(SW)
44x Mk82 500lb LDGP
11x 20mm M39 x 2 Burst [80 rnds]
2x AN/SSQ-77B VLAD
5x Mk50 Barracuda Mod 0 ALWT
37x AGM-154C JSOW [BROACH]
80x GBU-39/B SDB



SIDE: Havana Pact
===========================================================

LOSSES:
-------------------------------
16x Su-27S Flanker B
11x Su-35S Flanker
11x MiG-31B Foxhound
11x Su-27S Flanker B
4x Type 037 Hainan
11x Su-24M Fencer D
12x Su-27S Flanker B
9x Su-25SM Frogfoot A
18x MiG-23MF Flogger B
4x Radar (Square Tie [Rangout])
4x Radar (China JY-14 Great Wall)
12x Ka-27PL Helix A
10x MiG-29 Fulcrum A
24x Vehicle (Flap Wheel [RPK-1M1 Vaza])
3x Il-20M Coot A
118x 57mm S60
18x SSC-5 Sapless TEL [K-340P]
10x SA-23a Gladiator [9A84] LLV
9x Vehicle (Grill Pan [9S32M])
25x SA-23a Gladiator [9A83M] TELAR
12x SA-10b Grumble [5P85S] TEL
3x Vehicle (Clam Shell [5N66])
3x Vehicle (Flap Lid B [5N63S])
23x SA-2b Guideline Single Rail
4x Vehicle (Fan Song C [SNR-75M])
4x Vehicle (Spoon Rest C [P-12])
14x SA-7a Grail [9K32 Strela-2] MANPADS
13x SA-17 Grizzly [9A310M1-2] TELAR
5x SA-17 Grizzly [9A39M1-2] LLV
3x Vehicle (Flat Face B [P-19])
9x SA-3b Goa Quad Rail
3x Vehicle (Low Blow [SNR-125])
18x Building (Barracks)
10x Building (Very Large)
4x Diesel Bunker (750k Liter Tank)
3x Tu-142MZ Bear F Mod 4
11x Building (Communication Hub)
5x Structure (Naval Dock)
2x AvGas Tank Farm (40 x 75k Liter Tank)
4x Radar (Generic Air Traffic Control)
2x Building (Control Tower)
6x Runway Access Point (Large Aircraft)
11x A/C Camouflaged Revetment (1x Medium Aircraft)
2x A/C Hangar (4x Large Aircraft)
11x A/C Tarmac Space (4x Very Large Aircraft)
5x Building (Airport Terminal)
1x Single-Unit Airfield (2x 4000m+ Runways)
1x Runway (1400m)
10x A/C Tarmac Space (4x Medium Aircraft)
1x AvGas Tank Farm (10 x 150k Liter Tank)
8x Ammo Bunker (Surface)
2x U 330 Melitopol [Sonya Pr.1265]
2x Runway (4000m)
2x MPK Grisha V [Pr.1124ME Albatros]
4x 942 Ghadir [IS-120]
4x Bunker (COMINT Station)
1x Bunker (SIGINT Station)
1x Bunker (Missile Alert Facility (MAF))
3x Bunker (ELINT Station)
2x Bunker (Large C3M)
2x Building (Uplink Relay Station)
1x Building (Very Large Leadership Compound)
19x A/C Hardened Aircraft Shelter (1x Large Aircraft)
2x Runway (2600m)
1x A/C Hangar (2x Medium Aircraft)
3x A/C Hangar (2x Very Large Aircraft)
1x AvGas Tank Farm (20 x 75k Liter Tank)
10x Runway Access Point (Very Large Aircraft)
5x Ammo Shelter
2x Ammo Pad
1x Runway-Grade Taxiway (4000m)
12x Building (Medium)
13x A/C Open Parking Spot (1x Very Large Aircraft)
3x A/C Tarmac Space (2x Large Aircraft)
5x RK Osa II [Pr.205ER]
6x SA-15b Gauntlet [9A331] TELAR
4x Runway Access Point (Medium Aircraft)
1x Type 051 Mod 1 Luda I [105 Jinan]
1x SSV Vishnya [Pr.864 Meridian]
12x SS-26 Stone [9P78] TEL
1x SA-16 Gimlet [9K310 Igla-1] MANPADS
6x SA-21 Growler TEL
1x Vehicle (Cheese Board [96L6])
1x Vehicle (Grave Stone [92N2E])
1x PL-877 Kilo
3x Ammo Bunker (Underground)
6x AvGas (150k Liter Tank)
6x Vehicle (China Type 902)
12x 35mm/90 Twin Type 90 [China Type 902 FC]


EXPENDITURES:
------------------
20x SS-N-2b Styx [P-15U]
6x HY-1J [CSS-N-2 Safflower, Ship]
8x AS-18 Kazoo A [Kh-59M]
20x AA-10 Alamo A [R-27P, MR ARM]
72x AA-10 Alamo A [R-27R, MR SARH]
84x AA-12 Adder A [R-77, RVV-AE]
23x AA-10 Alamo C [R-27RE, LR SARH]
158x Generic Chaff Salvo [4x Cartridges]
22x AA-9 Amos [R-33S, ARH]
33x AA-11 Archer [R-73]
8x Generic Flare Salvo [4x Cartridges, Single Spectral]
6x PK-16 Chaff [TSP-60U]
8x AS-17 Krypton C [Kh-31P, ARM]
5x RGB-75 [Basic Search, Passive Omni]
2x Generic Flare Salvo [2x Cartridges, Single Spectral]
24x OFAB-250-270 Frag
5x 23mm Gsh-23L Burst [40 rnds]
1x 23mm Gsh-6-23 [50 rnds]
2x AA-8 Aphid [R-60TM]
4x AA-11 Archer [R-73M]
8x FAB-500M-62 GPB
7x 30mm Gsh-30-1 Burst [30 rnds]
64x SA-21a Growler [48N6DM]
19x Generic Chaff Salvo [5x Cartridges]
81x SA-10b Grumble [5V55RUD]
152x SA-23a Gladiator [9M83M]
12x DF-21D [ASBM, Conventional, CSS-5 Mod-4]
24x SS-26 Stone [9M723, Penetrator]
24x SS-26 Stone RV [Penetrator]
12x DF-21D RV [ASBM, CSS-5 Mod-4]
36x SA-N-4b Gecko [9M33M3]
5x AK-230 30mm/65 Twin Burst [50 rnds]
193x SA-17 Grizzly [9M317]
25x AK-306 30mm/54 Gatling Burst [50 rnds]
2x AK-630M 30mm/65 Gatling Burst [400 rnds]
3x AK-176 76mm/60 Frag Burst [2 rnds]
10x Generic Chaff Salvo [8x Cartridges]
10x PK-16 Flare [TST-60U]
8x SA-3b Goa [5V27, V-601P]
21x SA-24 Grouse [9M342]
4x YT534-W1 [PT-97W]
22x SA-15b Gauntlet [9M331]
89x 57mm S60 HE
5x 53-65K WH
4x Generic Acoustic Decoy



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------
3x Commercial Tanker - Medium Range [40,000t DWT]
2x Commercial Container Vessel - Panamax [4,500 TEU, 65,000t DWT]
1x Commercial Tanker - Very Large Crude Carrier [300,000t DWT]
1x Commercial Cruise Liner [135,000t GT]
1x Commercial LNG/LPG Tanker [18,000t DWT]


EXPENDITURES:
------------------



Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
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Feltan
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Feltan »

Thank you all for the many comments and suggestions. Please find attached v1.6 of the scenario.

Tested changes include:
- Altered F-15 First Loss Message
- USS New Mexico is now a Flight II boat
- Landing strips at NAS Key West orientation change (now west-to-east landing pattern)
- Munitions cross-leveled at NAS Key West

Regards,
Feltan
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tommo8993
Posts: 116
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by tommo8993 »

Sound great but just crashes the game for me as soon as I press start
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Feltan
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Feltan »

ORIGINAL: tommo8993

Sound great but just crashes the game for me as soon as I press start

Has anyone else experienced this behavior?

Regards,
Feltan
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Schr75
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Schr75 »

Works fine on my computer.

Søren
tommo8993
Posts: 116
Joined: Wed Jul 10, 2013 8:37 pm

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by tommo8993 »

My computer is a £1200 alienware that can max out 95% of games. I dont know what it is, its never done this before on any scenarios.
AndrewJ
Posts: 2449
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by AndrewJ »

Has anyone else found that you can't do multi-select in this scenario?

By this I mean that when I try and click and drag to put a selection box around more than one unit, no box is drawn, and no units are selected. Similarly, the 'define area' command, which makes a box of four new reference points using the same mechanism, doesn't work either.

Additionally, you can't drag the waypoints around either.

Other scenarios work fine - just this one doesn't. Very perplexing! Is it just me? [&:]
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Feltan
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Feltan »

ORIGINAL: AndrewJ

Has anyone else found that you can't do multi-select in this scenario?

By this I mean that when I try and click and drag to put a selection box around more than one unit, no box is drawn, and no units are selected. Similarly, the 'define area' command, which makes a box of four new reference points using the same mechanism, doesn't work either.

Additionally, you can't drag the waypoints around either.

Other scenarios work fine - just this one doesn't. Very perplexing! Is it just me? [&:]

AndrewJ,

In order to reduce clutter on the map, I hid all the reference points under Map Settings/Reference Point visibility.

I am not sure if that is the issue you are facing, but you might want to make them visible and see if that helps.

Quite sure I dragged waypoints during testing. Also, when I used the box for multi-select for manual targeting (Shift-F1) it worked fine. Can't help you with those.

Regards,
Feltan
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Maromak
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Location: Australia

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Maromak »

ORIGINAL: AndrewJ

Has anyone else found that you can't do multi-select in this scenario?

By this I mean that when I try and click and drag to put a selection box around more than one unit, no box is drawn, and no units are selected. Similarly, the 'define area' command, which makes a box of four new reference points using the same mechanism, doesn't work either.

Additionally, you can't drag the waypoints around either.

Other scenarios work fine - just this one doesn't. Very perplexing! Is it just me? [&:]

I have also noticed this with very large and busy scenarios such as this one and Red Flag 2017. Not an ideal solution but if you simply wait until the action moves on a bit, you should find you can multi select once again.
Certa Cito
Dannyp19
Posts: 202
Joined: Sun Oct 20, 2013 3:34 pm

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Dannyp19 »

ORIGINAL: AndrewJ

Has anyone else found that you can't do multi-select in this scenario?

By this I mean that when I try and click and drag to put a selection box around more than one unit, no box is drawn, and no units are selected. Similarly, the 'define area' command, which makes a box of four new reference points using the same mechanism, doesn't work either.

Additionally, you can't drag the waypoints around either.

Other scenarios work fine - just this one doesn't. Very perplexing! Is it just me? [&:]


I've also seen this with large and medium scen.'s. sometimes. It seems like its at certain zoom levels. When this happens to me, I just zoom out a few clicks and everything goes back to normal.
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Gunner98
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Gunner98 »

ORIGINAL: AndrewJ

Has anyone else found that you can't do multi-select in this scenario?

By this I mean that when I try and click and drag to put a selection box around more than one unit, no box is drawn, and no units are selected. Similarly, the 'define area' command, which makes a box of four new reference points using the same mechanism, doesn't work either.

Additionally, you can't drag the waypoints around either.

Other scenarios work fine - just this one doesn't. Very perplexing! Is it just me? [&:]

I occasionally had this issue in this scenario. Not consistent and not predictable, as has been stated it does happen in other large scenarios as well.

B
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Luidzi
Posts: 94
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Luidzi »

Some minor issues:
- Havana has lots of SS-N-26 mobile launchers, but they are not used even once
- at the beginning, the Yucatan missile boats launch all of their missiles at Torm Estrid which is south of Key West - way out of their range
- when I switched to Havana Pact to find a target of Yucatan boats, I saw some strange things - SKUNK 123 with weird course/range (I didn't found it on the map), Havana attacking Torm Estrid which they don't see yet, and Florida Task Force with weird course - screenshot included.
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Feltan
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RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Feltan »

ORIGINAL: Luidzi

Some minor issues:
- Havana has lots of SS-N-26 mobile launchers, but they are not used even once
- at the beginning, the Yucatan missile boats launch all of their missiles at Torm Estrid which is south of Key West - way out of their range
- when I switched to Havana Pact to find a target of Yucatan boats, I saw some strange things - SKUNK 123 with weird course/range (I didn't found it on the map), Havana attacking Torm Estrid which they don't see yet, and Florida Task Force with weird course - screenshot included.

Luidzi,

The SS-N-26's exist as a play-balance tool. I put them in there in case I needed to make the Havana Pact more powerful. I didn't need to do that, and didn't assign these units a mission. I could take them out, but chose to leave them be.

The Torm Estrid has a bad day at scenario start. Unfortunately, I can't do much to alter how the AI assigns and launches missiles.

I didn't test from HP side, rather focused on HP behavior as the US Player -- so, not much to comment on here.

Thanks for your comments.

Regards,
Feltan
Luidzi
Posts: 94
Joined: Fri Aug 15, 2014 11:06 am

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Luidzi »

I still think of launching weapons at a target that is out of range as a bug. However, I didn't tested this thoroughly. Maybe setting a prosecution area would help in limiting this issue.

Story-wise, after SRBM attack I half-way expected an angry message from SECDEF ordering me to hunt down their launchers (similar to the message ordering me to flatten Bejucal), or a stand-by for possible increase in DEFCON posture (there is no mention of actual DEFCON level in the briefing or anywhere else, but I can make a pretty good guess).
Gameplay-wise, everything else seems to be in a working order. No crashes, no other unexplained behavior.
Strategy-wise, I like that it left me sitting and seriously thinking about different situations, tactics and counters that I absolutely have to try in the next playthrough.

Overall, I call it a success.
Lawdog1700
Posts: 54
Joined: Thu Jun 05, 2014 11:30 pm

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Lawdog1700 »

Thank you for this scenario, it was great fun. The revisions you made seem to work well. However, it still ran very slowly while those Tomahawks were flying in (and, thereafter it still ran more slowly than it should). I did get a Triumph though, lots of fun.

SIDE: United States
===========================================================

LOSSES:
-------------------------------
15x F/A-18E Super Hornet
1x Radar (ARSR-4)
1x EA-18G Growler
12x F-15C Eagle
2x WPB 1338 Grand Isle [Island C-Series]
4x AvGas (150k Liter Tank)
2x A/C Tarmac Space (2x Large Aircraft)
2x F/A-18D Hornet
1x Runway Access Point (Very Large Aircraft)
1x F-16C Blk 32 Falcon


EXPENDITURES:
------------------
29x MIM-104E Patriot PAC-2 GEM+
58x AIM-120D AMRAAM P3I.4
38x MIM-104F Patriot PAC-3 ERINT
231x AIM-120C-7 AMRAAM P3I.3
65x Generic Chaff Salvo [5x Cartridges]
9x AN/ALE-55 FOTD
61x Generic Chaff Salvo [8x Cartridges]
15x AIM-9X Sidewinder
16x Generic Flare Salvo [3x Cartridges, Dual Spectral]
196x RGM-109E Tomahawk Blk IV TACTOM
28x RGM-109C Tomahawk Blk III TLAM
16x RGM-109C Tomahawk Blk II TLAM
32x RIM-174A ERAM SM-6MR Blk I
12x AGM-88E AARGM
4x AGM-84G Harpoon ICR
16x RIM-161B SM-3 NTW Blk IB
31x THAAD C-2
36x AGM-154A JSOW [145 x BLU-97/B Dual Purpose]
4x Mk214 Sea Gnat Chaff [Seduction]
4x Mk234 Nulka
8x AGM-84K SLAMER-ATA
7x AIM-120C-5 AMRAAM P3I.2
36x AGM-88C HARM
14x 20mm/85 M61A1 Vulcan Burst [100 rnds]
240x AGM-158A JASSM [Penetrator]
14x Mk48 Mod 7 ADCAP CBASS
36x GBU-38(V)1/B JDAM [Mk82]
16x GBU-31(V)1/B JDAM [Mk84]
12x UGM-109E Tomahawk Blk IV TACTOM
12x UGM-109C Tomahawk Blk III TLAM
1x 20mm/85 M61A2 Vulcan Burst [100 rnds]
7x AN/SSQ-53F DIFAR
2x RUM-139B VLA [Mk46 Mod 5A(SW)]
6x UGM-109C Tomahawk Blk III TLAM
6x UGM-109E Tomahawk Blk IV TACTOM
2x AN/SSQ-62E DICASS
1x Mk46 NEARTIP Mod 5A(SW)
3x RUM-139C VLA [Mk54]
36x Mk82 500lb LDGP



SIDE: Havana Pact
===========================================================

LOSSES:
-------------------------------
11x Su-27S Flanker B
17x Su-27S Flanker B
12x Su-35S Flanker
12x MiG-31B Foxhound
12x Su-24M Fencer D
10x MiG-29 Fulcrum A
9x Su-27S Flanker B
11x MiG-23MF Flogger B
9x Su-25SM Frogfoot A
7x Vehicle (Flap Wheel [RPK-1M1 Vaza])
4x Type 037 Hainan
1x Type 051 Mod 1 Luda I [105 Jinan]
4x Radar (Square Tie [Rangout])
3x Radar (China JY-14 Great Wall)
2x Vehicle (Fan Song C [SNR-75M])
2x Vehicle (Spoon Rest C [P-12])
12x SA-2b Guideline Single Rail
10x SA-7a Grail [9K32 Strela-2] MANPADS
4x Runway Access Point (Medium Aircraft)
3x Radar (Generic Air Traffic Control)
12x SSC-5 Sapless TEL [K-340P]
7x Vehicle (Grill Pan [9S32M])
21x SA-23a Gladiator [9A84] LLV
42x SA-23a Gladiator [9A83M] TELAR
8x SA-17 Grizzly [9A310M1-2] TELAR
1x Vehicle (Clam Shell [5N66])
1x Vehicle (Flap Lid B [5N63S])
4x SA-10b Grumble [5P85S] TEL
1x Bunker (Missile Alert Facility (MAF))
1x Bunker (SIGINT Station)
3x Bunker (ELINT Station)
2x Building (Uplink Relay Station)
4x Bunker (COMINT Station)
2x Building (Control Tower)
12x Ka-27PL Helix A
5x Structure (Naval Dock)
3x Vehicle (Flat Face B [P-19])
3x Vehicle (Low Blow [SNR-125])
9x SA-3b Goa Quad Rail
11x Building (Communication Hub)
2x Building (Very Large)
1x Vehicle (Cheese Board [96L6])
1x Vehicle (Grave Stone [92N2E])
1x SA-16 Gimlet [9K310 Igla-1] MANPADS
3x SA-17 Grizzly [9A39M1-2] LLV
12x Building (Medium)
16x Building (Barracks)
4x SA-15b Gauntlet [9A331] TELAR
1x Bunker (Large C3M)
3x Tu-142MZ Bear F Mod 4
3x Il-20M Coot A
16x Runway Access Point (Very Large Aircraft)
3x Ammo Shelter
2x Ammo Pad
19x A/C Hardened Aircraft Shelter (1x Large Aircraft)
13x A/C Open Parking Spot (1x Very Large Aircraft)
1x A/C Hangar (2x Medium Aircraft)
3x 942 Ghadir [IS-120]
1x Building (Very Large Leadership Compound)
14x A/C Tarmac Space (2x Large Aircraft)
10x A/C Tarmac Space (4x Medium Aircraft)
3x Vehicle (China Type 902)
11x SS-26 Stone [9P78] TEL
21x 57mm S60
2x U 330 Melitopol [Sonya Pr.1265]
2x MPK Grisha V [Pr.1124ME Albatros]
1x SSV Vishnya [Pr.864 Meridian]
2x DF-21D ASBM TEL [CSS-5 Mod-4]
5x RK Osa II [Pr.205ER]
1x AvGas Tank Farm (10 x 150k Liter Tank)
2x Building (Airport Terminal)
1x PL-877 Kilo


EXPENDITURES:
------------------
6x HY-1J [CSS-N-2 Safflower, Ship]
20x SS-N-2b Styx [P-15U]
10x AS-18 Kazoo A [Kh-59M]
17x AA-10 Alamo A [R-27P, MR ARM]
92x AA-12 Adder A [R-77, RVV-AE]
187x Generic Chaff Salvo [4x Cartridges]
71x AA-10 Alamo A [R-27R, MR SARH]
19x AA-10 Alamo C [R-27RE, LR SARH]
33x AA-9 Amos [R-33S, ARH]
14x AA-11 Archer [R-73]
5x Generic Flare Salvo [4x Cartridges, Single Spectral]
8x AS-17 Krypton C [Kh-31P, ARM]
4x RGB-75 [Basic Search, Passive Omni]
19x Generic Chaff Salvo [5x Cartridges]
3x Generic Flare Salvo [3x Cartridges, Single Spectral]
30x OFAB-250-270 Frag
7x 23mm Gsh-23L Burst [40 rnds]
5x AA-11 Archer [R-73M]
76x SA-10b Grumble [5V55RUD]
127x SA-23a Gladiator [9M83M]
36x SA-21a Growler [48N6DM]
8x AA-8 Aphid [R-60TM]
20x FAB-500M-62 GPB
16x 30mm Gsh-30-1 Burst [30 rnds]
2x PK-16 Chaff [TSP-60U]
156x SA-17 Grizzly [9M317]
48x SA-15b Gauntlet [9M331]
11x 35mm/90 Twin Type-90 Burst [20 rnds, China Type 902 FC]
36x SA-N-4b Gecko [9M33M3]
11x AK-176 76mm/60 Frag Burst [2 rnds]
5x AK-630M 30mm/65 Gatling Burst [400 rnds]
12x DF-21D [ASBM, Conventional, CSS-5 Mod-4]
24x SS-26 Stone [9M723, Penetrator]
24x SS-26 Stone RV [Penetrator]
12x DF-21D RV [ASBM, CSS-5 Mod-4]
18x SA-3b Goa [5V27, V-601P]
4x AK-306 30mm/54 Gatling Burst [50 rnds]
286x AK-230 30mm/65 Twin Burst [50 rnds]
3x YT534-W1 [PT-97W]
4x Generic Chaff Salvo [8x Cartridges]
1x 53-65K WH
4x Generic Acoustic Decoy



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------
3x Commercial Tanker - Medium Range [40,000t DWT]
2x Commercial Container Vessel - Panamax [4,500 TEU, 65,000t DWT]
1x Commercial Tanker - Very Large Crude Carrier [300,000t DWT]
1x Commercial Cruise Liner [135,000t GT]
1x Commercial LNG/LPG Tanker [18,000t DWT]
1x Commercial Tanker - Large Range 1 [75,000t DWT]


EXPENDITURES:
------------------



Flankerk
Posts: 418
Joined: Wed Jun 21, 2006 8:50 am

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by Flankerk »


Think I scored 525, thought all worked well. It did slow down on major TLAM strikes but no big deal. Liked the messages and variable ending.
Had a great laugh over one instance of Seahawks providing targeting for air strikes etc, then accidentally finding a sub.

I did struggle slightly on the anti ship stuff, appreciate the LRASM point. The one that was a real pain was finding an LGB that could be used in foul weather. Didn't really solve that.
Image

"Alas poor Yorick,I knew him Horatio"

#1 Quote of the Harpoon Community.
jarraya
Posts: 339
Joined: Mon Sep 10, 2007 4:04 pm

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by jarraya »

ORIGINAL: Feltan

ORIGINAL: tommo8993

Sound great but just crashes the game for me as soon as I press start

Has anyone else experienced this behavior?

Regards,
Feltan

Same here. I managed to get it running once for about 3 minutes and then it crashed. This is with the latest build 568. : (
tommo8993
Posts: 116
Joined: Wed Jul 10, 2013 8:37 pm

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by tommo8993 »

ORIGINAL: jarraya

ORIGINAL: Feltan

ORIGINAL: tommo8993

Sound great but just crashes the game for me as soon as I press start

Has anyone else experienced this behavior?

Regards,
Feltan

Same here. I managed to get it running once for about 3 minutes and then it crashed. This is with the latest build 568. : (


Still having this issue also, it cant be my PC it was a top spec alienware just over a year ago.
p1t1o
Posts: 272
Joined: Mon Apr 06, 2015 11:35 am

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by p1t1o »

Sorry for the necro [8D]

I was enjoying this scenario until a random CTD kicked me out... I will start it again pretty soon.

Just wondering about the airfields with single-unit airbases contained within them - is it actually possible to put these out of action? Is there any point in attempting to destroy aircraft on the ground or take out ammo storage? Or does the single-unit airfield make them essentially invulnerable unless the single-unit itself is destroyed (at great expense)?

What with all of the recent discussions about airbase destruction and single-unit airfields, when I saw this I was all like "Whuh?"
capsela
Posts: 1
Joined: Wed Oct 07, 2015 9:17 pm

RE: Havana Daydreamin (2017) v1.5 -- testing now!

Post by capsela »

I really enjoyed your scenario, thank you.
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