Wolves campaign

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LittleDogmaOne
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RE: Wolves campaign

Post by LittleDogmaOne »

Reported kills and Claims and awards for effectiveness/valor

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LittleDogmaOne
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Location: Maryland

RE: Wolves campaign

Post by LittleDogmaOne »

Battlefield (Green line: NATO. Red Line: Soviet)

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LittleDogmaOne
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RE: Wolves campaign

Post by LittleDogmaOne »

Mad Russian: Uh oh, error report popped and refused to let me to move to next battlefield to refit/rearm. Already report/email to Cbelva. Whenever you fix the error in hotfix, more likely, I have to do it all over Wolves 4/7 [8|] (at least, I'm glad that I already save Wolves 4/7 in predeployment stage.)
LittleDogmaOne
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RE: Wolves campaign

Post by LittleDogmaOne »

Error bug [:(]

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LittleDogmaOne
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RE: Wolves campaign

Post by LittleDogmaOne »

I tired to load Wolves2.Cav: Post battle 4/7 before refit/rearm. Same error popped up. Wolves1.cav is my Wolves 4/7 redeployment stage. Wolves.cav (1/7) (Wolves.cav and Wolves1.cav, its working fine and running normal.)

I guess I have to put it on hold until further notice :(

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cbelva
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RE: Wolves campaign

Post by cbelva »

Dogma One,

Check your sent folder and your outbox folder. I never received your bug report. I have had these reports stick in my outbox before. I had to reopen them and manual hit send. The email address you typed in is correct.

Also, can you send us the saved game file for the turn just before the error happened. I know it will be the last turn of the scenario before it goes to the next scenario setup phase. This will help us track down this problem.

Thanks
Charles Belva
On Target Simulations LLC
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Mad Russian
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RE: Wolves campaign

Post by Mad Russian »

I believe Charles found the issue. If you keep your saved game files you should be able to start the campaign right where you are when the next update is released.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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cbelva
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RE: Wolves campaign

Post by cbelva »

Dogma, Just so you know the key to finding the problem as quick as we did was the screen shot you posted showing the error message. Without that screen shot, it would have taken a lot longer.
Charles Belva
On Target Simulations LLC
LittleDogmaOne
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RE: Wolves campaign

Post by LittleDogmaOne »

Chelva and Mad Russian: Glad that you found the issue. I think I screwed up with "report bug" but I am willing to do 4/7 all over and when error popped up again I will report it

WABAC
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RE: Wolves campaign

Post by WABAC »

Don't know if it is cricket or not, but I renamed the scenario listed as number 5 (Teutonic Knights?) to have it match the name called for. That scenario was a poser.

The campaign was lot's of fun. But I stay away from those nighttime Soviet laagers.

Seems to me the trick with this campaign is when to fight. And when to snipe around the edges and rush in at the end for a few quick VP grabs. You don't have to push all your chips in every hand.
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Mad Russian
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RE: Wolves campaign

Post by Mad Russian »

When to fight and when to run. Live to fight another day when the battle is done.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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wodin
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RE: Wolves campaign

Post by wodin »

OK started again got 51% first scenario and 72% second. Held on to alot more of my forces aswell. Now the third one is tricky due to the amount of VP's given over to Obj's making the Obj abit more important than just hitting and running for a decent casualty count..
LittleDogmaOne
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RE: Wolves campaign

Post by LittleDogmaOne »

Now, I can play 5/7 with no problem. Thanks to Flashpoint Red Storm team.

Now, in rearm/refit: 1 units have been reactivated, 20 fallen out sub-units have returned to duty and 5 replacement sub-units at a cost of 6 hours.

Here we go, gentlemen!
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