Two quick unrelated questions...

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

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kipanderson
Posts: 380
Joined: Mon Aug 27, 2001 8:00 am
Location: U.K.

Two quick unrelated questions...

Post by kipanderson »


Hi,

Who do we email with bug reports?

You have very clever reporting system... but I fell at the last hurled by not knowing who to send the email to.. ;).

Is there a map of Germany showing the location of the scenario maps..?

There probably is but am too stupid to be able to find it.. :).

Great game,
All the best,
Kip.


CaptCarnage
Posts: 335
Joined: Tue May 24, 2011 8:59 am

RE: Two quick unrelated questions...

Post by CaptCarnage »

2nd question: tm.asp?m=3441322

:)
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
kipanderson
Posts: 380
Joined: Mon Aug 27, 2001 8:00 am
Location: U.K.

RE: Two quick unrelated questions...

Post by kipanderson »

Skyhigh,

Thanks... I knew I would make a fool of myself.. ; ).

Thanks.. Again..

All the best,
Kip.
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cbelva
Posts: 2188
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Two quick unrelated questions...

Post by cbelva »

Kip, you can email bug reports to me at crbelva@comcast.net
 
Screen shots, saved game files and detailed descriptions are most helpful
Charles Belva
On Target Simulations LLC
kipanderson
Posts: 380
Joined: Mon Aug 27, 2001 8:00 am
Location: U.K.

RE: Two quick unrelated questions...

Post by kipanderson »

Hi,

Quick “how to question...” before I make a fool of myself by sending a bug report in ;).

To get a delay to the default time for an artillery barrage that has been ordered up manually by the player.

I order the barrage in the usual way leaving a marker similar to a waypoint on the target.

I then click on the default time for the barrage link in the window giving the details.

The delay dialogue box pops up and at the bottom is a line saying something like.. “delay to waypoints/ TRPs.” I set the delay in the box on this line, say 15 minutes.

Then click Proceed.

Yes... ?

When I do this.. the delay does not set, take.

The barrage still strikes at the default time, the default time not having changed in the barrage details window.

Have screen shots and Saved game.

All the best,
Kip.
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cbelva
Posts: 2188
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Two quick unrelated questions...

Post by cbelva »

Hey Kip, That was bug that worked its way into 2.04. It has been corrected in the 2.05 hotfix that should be out any time now.
Charles Belva
On Target Simulations LLC
kipanderson
Posts: 380
Joined: Mon Aug 27, 2001 8:00 am
Location: U.K.

RE: Two quick unrelated questions...

Post by kipanderson »

Cbelva,

Hi,

Great stuff...

Thanks...

All the best,
Kip.
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