ORIGINAL: Mad Russian
...This is in part a game. The issue is where to draw that line between sim and game. Too many waypoints and micromanagement gets away from the core emphasis that Flashpoint Campaigns is trying to achieve...
MR
Fair enough, but....
The option of more waypoints leaves that choice up to the player, doesn't? Just because I can specify 5, 10, an unlimited number (or even 3 for that matter) of waypoints doesn't mean I must use all of them.
What I find in my play is that I use few waypoints when the movement is over a long distance (moving just-appeared reinforcements, for example) and more waypoint as units close on the enemy. And I use more waypoint to tack advantage of terrain, just like a leader would have his unit do.
The AI is deficient here. It does not know when to stay off roads and in the woods and gullies. It does not know when not to fly over the top of a ridgeline. The limited number of waypoints currently coupled with realistic orders delay turns tactical maneuver into a quagmire at times.
And, I think it would be marvelous for one product to be able to be played as a game or used as a sim. As it sits right now, I would not have hesitated to use this game to run a CPX when I was a contract tactical trainer in Saudi in the 90's. So, please, don't think I am down on FPRS. I am an avid fan!