It is a -2 per territory if one or more BB is outside of Metropolitan France. It is not a cumulative modifier. But the -2 is a severe penalty. If the -2 penalty is in effect then there is a real risk that no Free France will be created. All the areas rolled for might actually become Vichy France and that is scary for the Allies.ORIGINAL: Banjo
Oops too late for the BBs. I read something about that, but thought it was a one time -2 roll per territory, and not cumulative per BB. Damn phone kept ringing, and trying to troubleshoot something from almost 200 miles away when the other person cant find their flashlight on top of that to see what is going on. At least I got that straightened out successfully.
An advanced beginners AAR, and what i've learned so far and hope to learn
Moderator: Shannon V. OKeets
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The Vichy determination will work out fine, Banjo, as the Return to Base Phase is before the Peace Step which contains the Vichy France creation process. So unless the BBs have already sailed from France to a colonial base on a previous turn and are still in a distant port, you will have the opportunity to return them to a metropolitan French port.
Thanks for the fine AAR.
Thanks for the fine AAR.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Thank you Brian and Orm. The French Med ports have been taken by the Italians, and their Med fleet is in the Italian Coast, so I'm not sure if they will make it to the Atlantic ports or not. This looks like a good reason to defend at least one of the Med ports regardless of how the Germans progressing toward Paris. Another lesson learned.
Looking at the map this morning was just as baffling as what to do as it was last night, so a 22 mile bicycle ride helped to clear my head as for what to do next.
More units are needed on the border with Russia.
Yugoslavia and Greece are an option.
Malta maybe.
Egypt and the Suez Canal possibly.
All of these options require troops to begin moving west, so they did.
A few units continued west in order to give the uboats French minor ports to rebase in at the end of the turn.
The Luftwaffe needs to be built up regardless of where the next move is.
Another thing that has to happen is to try to get the Royal Navy distracted enough so they cannot be everywhere at once. The subs, Italian and German fleets will work on that.
I am hoping to get the Luftwaffe and the Navies involved in hurting the CW production capabilities. Uboat production has been steady each turn, but trying not to overspend there each turn.
For now, my emphasis will be to redploy for the next few impulses and see what develops and where. If I overthink it too much, it will just create confusion, and my real objective this game is to just play it to the end and learn from that.
Looking at the map this morning was just as baffling as what to do as it was last night, so a 22 mile bicycle ride helped to clear my head as for what to do next.
More units are needed on the border with Russia.
Yugoslavia and Greece are an option.
Malta maybe.
Egypt and the Suez Canal possibly.
All of these options require troops to begin moving west, so they did.
A few units continued west in order to give the uboats French minor ports to rebase in at the end of the turn.
The Luftwaffe needs to be built up regardless of where the next move is.
Another thing that has to happen is to try to get the Royal Navy distracted enough so they cannot be everywhere at once. The subs, Italian and German fleets will work on that.
I am hoping to get the Luftwaffe and the Navies involved in hurting the CW production capabilities. Uboat production has been steady each turn, but trying not to overspend there each turn.
For now, my emphasis will be to redploy for the next few impulses and see what develops and where. If I overthink it too much, it will just create confusion, and my real objective this game is to just play it to the end and learn from that.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The Italians move two units back toward Italy in France and rebase a weak bomber.
The Germans rebase a fighter to their newly acquired Atlantic ports to give the soon to arrive uboats air cover.
The turn ends.
points are added to the Russian nutrality pools and the US entry is a paltry 1. This is another area of the game that I am slowly learning. US entry I dont think is going well. Oh well, next game.
The Germans rebase a fighter to their newly acquired Atlantic ports to give the soon to arrive uboats air cover.
The turn ends.
points are added to the Russian nutrality pools and the US entry is a paltry 1. This is another area of the game that I am slowly learning. US entry I dont think is going well. Oh well, next game.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
German final production. I hope I remembered my oil saving procedures.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Italian. Forgot to have Germany send some resources this time.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Japanese.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Chinese.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Commonwealth. Another goof up was made at the end of the turn. With the convoy losses this turn, I should have paid attention and returned some of the unused convoys to port, in order to reestablish some of the routes.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
French.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
US.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Russian.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
What the French scrapping table looks like, along with destroyed units this turn. They had a lot of shattered units comming back to them. Trying to write with the mouse isn't easy.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
I am not happy with these builds, mainly due to the gearing limits. I believe over the last three builds, 2 HQs were built which really eat up the points. I was debating to build an armor or mech instead of the synth oil, but, the gas hogs will need their fuel so it had to be done sometime.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Italian builds.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Japanese builds. The Yamato is coming. A mountain unit will be nice in China, which could possibly free another unit to be sent elsewhere.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
Chinese builds. Both units are communist. Their position is secure for a while. Perhaps they can start putting on some pressure in the next few turns.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
CW builds. Air cover and convoy maintaining is the order of the day.The Med is their main focus for the moment. Forces will find their way to the east as the situation permits.
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RE: An advanced beginners AAR, and what i've learned so far and hope to learn
The French with 4 points built an AA unit. Why, I guess to help against ground strikes if the Germans attack. I am getting into new territory with the game here, and will wait and see what happens.
RE: An advanced beginners AAR, and what i've learned so far and hope to learn
US builds.
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