Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

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Erik Rutins
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Erik Rutins »

During QA this morning we found that the save file crash issues were not entirely resolved, so we're posting the new build as an updated public beta today with the goal of working on those issues a bit more for an official release hopefully early next week.

Also just FYI - we often read the tech support forum and take notes without responding. Sorry if that is disappointing. [:)]

We would appreciate if anyone who had loading crash issue with the first 1.9.5.6 beta would please give the new one a try once available. We think most of the issues are solved, but a few may remain and we'd like to narrow those down ASAP.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Erik Rutins
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Erik Rutins »

The new beta update is now available, please see the first post in this thread.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Nanaki
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Nanaki »

Not many changes, but still, very excellent changes. Hope you guys can sort out that crash soon.
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)

I like this. I still have fond memories of MOO2's custom interfaces.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
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Blackstork
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Blackstork »

Wow awesome update! Huge thanks. BTW I bought game via Steam, and I don't know my code. Are there any guide how I could register with code and get beta download?
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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Icemania
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Icemania »

Running a test game on 4X speed and all is looking good so far. Some of these changes will really help the AI Improvement Mod, thanks Erik.

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Tcby
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Tcby »

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
Cauldyth
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RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Post by Cauldyth »

ORIGINAL: Erik Rutins
altered empire military strength measurement to better account for fighters (affects diplomacy and AI empire evaluations)

Whoot!
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Blackstork
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Blackstork »

ORIGINAL: Tcby

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
how? i dunno, i canrfind where i can get it thru steam
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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Keston
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Keston »

Are people seeing different (good) results with the update to the beta?
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Tcby
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Tcby »

ORIGINAL: Blackstork

ORIGINAL: Tcby

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
how? i dunno, i canrfind where i can get it thru steam

Right click on DW in your steam library, select properties, then click on the Beta tab. Opt in from there.
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Haree78
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RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Post by Haree78 »

ORIGINAL: Erik Rutins
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)

Wonderful!

Looking at you Blackstork, get all the races done! [:D]
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Tcby
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RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Post by Tcby »

I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far [:)]
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Blackstork
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RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Post by Blackstork »

ORIGINAL: Tcby

I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far [:)]
Why no cashes? Shandar love cashes!
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ORIGINAL: Tcby

ORIGINAL: Blackstork

ORIGINAL: Tcby

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
how? i dunno, i canrfind where i can get it thru steam

Right click on DW in your steam library, select properties, then click on the Beta tab. Opt in from there.

its simpley not working, there none of betas shown, none aviable
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
muzzlehead
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by muzzlehead »

Version 1 of the beta crashed about 6 times during game play, until I got fed up with it and stepped down to the old stable version.

This version has not crashed at all, after 4 hours game play. Nice work on squashing those bugs!
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Icemania
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Icemania »

ORIGINAL: Icemania
Military Ships were all built with weapons except in one case ... the Securan Cruiser (again Fighter Bays only) which was built at Size 300 with no Fighter Bays. The AI built 6 of these with zero weapons in the test.
Still the same issue with 1.9.5.6 Beta for Fighter focused Cruisers in the AI Improvement Mod, but the other Military Shrinkages look good.
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tjhkkr
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by tjhkkr »

Thank you on the Espionage...
My spies were worthless...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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ehsumrell1
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by ehsumrell1 »

ORIGINAL: tjhkkr

Thank you on the Espionage...
My spies were worthless...

Rumor has it they still are...when it comes down to detecting certain Android Ale thefts!






Shields are useless in "The Briar Patch"...
Strat_84
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Strat_84 »

Has anything been done about the cargo storage bug ? It simply ruins the purpose of cargo components upgrades on stations, and maybe disturbs the ressource pricing system as well.
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Icemania
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RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

Post by Icemania »

ORIGINAL: Erik Rutins
SHIP DESIGN[/b]
- further optimized AI ship design process to allow shrinking designs with maximum construction size while still ensuring critical components are present (e.g. weapons on military ships)
This was a great change for Military Ships.

It looks like it also changed the way Troop Transports are shrunk ... ? The AI Improvement Mod used that shrinkage for Troop Transports so that the AI's were not stuck with small designs all game. Can anything be done? Otherwise I have to give Troop Transports a major nerf.

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Shark7
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RE: Distant Worlds v1.9.5.6 Public Beta Update Available!

Post by Shark7 »

ORIGINAL: tjhkkr

Thank you on the Espionage...
My spies were worthless...

AI empires still have problems since they are so bad at managing their spies. As a human player, I know how to properly babysit my spies to get them to really high stats...which completely skews the game since the AI can then no longer compete.

So now our spies are useful, but the AI can't keep one alive long enough for it to get good.
Distant Worlds Fan

'When in doubt...attack!'
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