Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
During QA this morning we found that the save file crash issues were not entirely resolved, so we're posting the new build as an updated public beta today with the goal of working on those issues a bit more for an official release hopefully early next week.
Also just FYI - we often read the tech support forum and take notes without responding. Sorry if that is disappointing. [:)]
We would appreciate if anyone who had loading crash issue with the first 1.9.5.6 beta would please give the new one a try once available. We think most of the issues are solved, but a few may remain and we'd like to narrow those down ASAP.
Regards,
- Erik
Also just FYI - we often read the tech support forum and take notes without responding. Sorry if that is disappointing. [:)]
We would appreciate if anyone who had loading crash issue with the first 1.9.5.6 beta would please give the new one a try once available. We think most of the issues are solved, but a few may remain and we'd like to narrow those down ASAP.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
The new beta update is now available, please see the first post in this thread.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Not many changes, but still, very excellent changes. Hope you guys can sort out that crash soon.
I like this. I still have fond memories of MOO2's custom interfaces.
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)
I like this. I still have fond memories of MOO2's custom interfaces.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Wow awesome update! Huge thanks. BTW I bought game via Steam, and I don't know my code. Are there any guide how I could register with code and get beta download?
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Running a test game on 4X speed and all is looking good so far. Some of these changes will really help the AI Improvement Mod, thanks Erik.
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Blackstork you can opt into the beta on steam.
Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!
ORIGINAL: Erik Rutins
altered empire military strength measurement to better account for fighters (affects diplomacy and AI empire evaluations)
Whoot!
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
how? i dunno, i canrfind where i can get it thru steamORIGINAL: Tcby
Blackstork you can opt into the beta on steam.
Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Are people seeing different (good) results with the update to the beta?
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
ORIGINAL: Blackstork
how? i dunno, i canrfind where i can get it thru steamORIGINAL: Tcby
Blackstork you can opt into the beta on steam.
Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
Right click on DW in your steam library, select properties, then click on the Beta tab. Opt in from there.
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!
ORIGINAL: Erik Rutins
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)
Wonderful!
Looking at you Blackstork, get all the races done! [:D]
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!
I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far [:)]
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!
Why no cashes? Shandar love cashes!ORIGINAL: Tcby
I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far [:)]
ORIGINAL: Tcby
ORIGINAL: Blackstork
how? i dunno, i canrfind where i can get it thru steamORIGINAL: Tcby
Blackstork you can opt into the beta on steam.
Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!
Right click on DW in your steam library, select properties, then click on the Beta tab. Opt in from there.
its simpley not working, there none of betas shown, none aviable
-
- Posts: 17
- Joined: Sat May 20, 2000 8:00 am
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Version 1 of the beta crashed about 6 times during game play, until I got fed up with it and stepped down to the old stable version.
This version has not crashed at all, after 4 hours game play. Nice work on squashing those bugs!
This version has not crashed at all, after 4 hours game play. Nice work on squashing those bugs!
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Still the same issue with 1.9.5.6 Beta for Fighter focused Cruisers in the AI Improvement Mod, but the other Military Shrinkages look good.ORIGINAL: Icemania
Military Ships were all built with weapons except in one case ... the Securan Cruiser (again Fighter Bays only) which was built at Size 300 with no Fighter Bays. The AI built 6 of these with zero weapons in the test.
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Thank you on the Espionage...
My spies were worthless...
My spies were worthless...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
- Location: The Briar Patch Nebula
- Contact:
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
ORIGINAL: tjhkkr
Thank you on the Espionage...
My spies were worthless...
Rumor has it they still are...when it comes down to detecting certain Android Ale thefts!
Shields are useless in "The Briar Patch"...
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
Has anything been done about the cargo storage bug ? It simply ruins the purpose of cargo components upgrades on stations, and maybe disturbs the ressource pricing system as well.
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!
This was a great change for Military Ships.ORIGINAL: Erik Rutins
SHIP DESIGN[/b]
- further optimized AI ship design process to allow shrinking designs with maximum construction size while still ensuring critical components are present (e.g. weapons on military ships)
It looks like it also changed the way Troop Transports are shrunk ... ? The AI Improvement Mod used that shrinkage for Troop Transports so that the AI's were not stuck with small designs all game. Can anything be done? Otherwise I have to give Troop Transports a major nerf.
RE: Distant Worlds v1.9.5.6 Public Beta Update Available!
ORIGINAL: tjhkkr
Thank you on the Espionage...
My spies were worthless...
AI empires still have problems since they are so bad at managing their spies. As a human player, I know how to properly babysit my spies to get them to really high stats...which completely skews the game since the AI can then no longer compete.
So now our spies are useful, but the AI can't keep one alive long enough for it to get good.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'