MAD altitude and ASW -Brother Vs Brother

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adek670
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MAD altitude and ASW -Brother Vs Brother

Post by adek670 »

Guys,

I'm playing through the smaller scenarios and finding a glitch with the altitude settings on the ASW patrol in Brother vs Brother

Update 1.4 installed yesterday.

Issue:

I've set the asw area and the Persuader flies at a default altitude of 24K feet.

Im sure that MAD doesn't work from that altitude and although I set the altitude to 1.5k ft(as per the maritime patrol cruise), it reverts to 24k after each direction change
within the defined area.

Can anyone clarify what is happening here please?

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adek670
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RE: MAD altitude and ASW -Brother Vs Brother

Post by adek670 »

My only technical knowledge is from the game Dangerous Waters.

Screen shot from manual is as follows:


Reaper

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Dimitris
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RE: MAD altitude and ASW -Brother Vs Brother

Post by Dimitris »

MAD is generally not used as a broad-area search sensor, because of its limited range (it's like trying to sweep the Sahara desert with a portable metal detector). Instead, it is used for localization after an initial search has been made.

You will notice that ASW patrol aircraft descend significantly once they have an initial contact and try to narrow it down. This is both for the purpose of getting a MAD fix (or a firmer detection by a sonobuoy etc.) and also in preparation of dropping an ASW weapon, typically a torpedo or depth charge.
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adek670
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RE: MAD altitude and ASW -Brother Vs Brother

Post by adek670 »

Sunburn,

You answer doesn't help me here - let me be more specific - why does the altitude revert to default on change of direction - overriding my manually set altitude ?

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adek670
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RE: MAD altitude and ASW -Brother Vs Brother

Post by adek670 »

In this scenario,

I gain MAD sensor detection - only when my altitude is low enough

An FWIW I think you are incorrect

see link http://www.cae.com/defence-and-security ... detection/


Another link: http://navyaviation.tpub.com/14014/css/14014_172.htm

Dimitris
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RE: MAD altitude and ASW -Brother Vs Brother

Post by Dimitris »

ORIGINAL: Reaper
Sunburn,

You answer doesn't help me here
The first part of your question was why doesn't the ASW patrol aircraft descend to search using the MAD. I responded that initial search does not work that way. My answer was tailored to your question.
- let me be more specific - why does the altitude revert to default on change of direction - overriding my manually set altitude ?
Now we're getting somewhere. Let us look into this.
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RE: MAD altitude and ASW -Brother Vs Brother

Post by Dimitris »

ORIGINAL: Reaper
In this scenario,

I gain MAD sensor detection - only when my altitude is low enough
As expected.
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adek670
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RE: MAD altitude and ASW -Brother Vs Brother

Post by adek670 »

Sunburn,

Read my initial back --- I' m pretty sure my message was clear - I didn't mention about the ASW aircraft descending - I wanted to set a default which was being overridden.

The aircraft can use mad in patrol mode - a search pattern using MAD is reasonable (albeit not productive - needle in a haystack is a fair description)

It would be reasonable for a player to use a MAD sweep (and gain detection) in the absence of anything else - the game engine resetting the altitude within the ASW patrol area is not WAD!

So - you could have looked a bit further into my request before your initial kneejerk reply I guess....

Thanks for the support

Reaper
Dimitris
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RE: MAD altitude and ASW -Brother Vs Brother

Post by Dimitris »

ORIGINAL: Reaper
Sunburn,

Read my initial back --- I' m pretty sure my message was clear - I didn't mention about the ASW aircraft descending - I wanted to set a default which was being overridden.
I've set the asw area and the Persuader flies at a default altitude of 24K feet.

Im sure that MAD doesn't work from that altitude
DING DING DING!
The aircraft can use mad in patrol mode - a search pattern using MAD is reasonable (albeit not productive - needle in a haystack is a fair description)
Reasonable but unproductive? Okay.
It would be reasonable for a player to use a MAD sweep (and gain detection) in the absence of anything else - the game engine resetting the altitude within the ASW patrol area is not WAD!
I responded "as expected" on the bit about MAD detections being made only at low altitude. On the altitude reset thing I specifically said "Let us look into this". I am sorry if that was not clear enough.
So - you could have looked a bit further into my request before your initial kneejerk reply I guess....
Needlessly antagonizing the devs is _such_ a great way of getting your request up the priority totem.
Thanks for the support

Reaper
Thank you for getting in touch.
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adek670
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RE: MAD altitude and ASW -Brother Vs Brother

Post by adek670 »

A typical sunburn response
mikmykWS
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RE: MAD altitude and ASW -Brother Vs Brother

Post by mikmykWS »

ORIGINAL: Reaper

A typical sunburn response
Yes. It looks like he was trying to help you[:)]

Nice don't cost anything.

Mike
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adek670
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RE: MAD altitude and ASW -Brother Vs Brother

Post by adek670 »

Nice works both ways Mike
mikmykWS
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RE: MAD altitude and ASW -Brother Vs Brother

Post by mikmykWS »

Yeak ok thanks.

Issue logged. We'll take a look when we're off break etc.

Mike

thewood1
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RE: MAD altitude and ASW -Brother Vs Brother

Post by thewood1 »

I also think what you were looking for was hidden in the discussion about MAD workings. In fact, your follow up email reinforced it.
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