New Version of Ironman Nasty

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
HansBolter
Posts: 7191
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: New Version of Ironman Nasty

Post by HansBolter »

AndyMaC,

Been hooked on IronBabes C for a while, but decided to give this a try again.

A little confused on what is the correct "most recent" version.

I have a "Nasty Version 5" that is scenario 10. I started it up over the weekend.

I also seem to have one that is a scenario 60....any idea what this is?

Is the version 5, scenario 10 the correct one?
Hans

User avatar
traskott
Posts: 1570
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: New Version of Ironman Nasty

Post by traskott »

The 60, that's THE scenario. Death, blood and tears... [:D]
User avatar
Peever
Posts: 196
Joined: Sun Mar 17, 2002 7:51 am
Location: Minnesota

RE: New Version of Ironman Nasty

Post by Peever »

I think scenario 10 was added to the list in the last official patch right? The one newest one though is #60.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
User avatar
HansBolter
Posts: 7191
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: New Version of Ironman Nasty

Post by HansBolter »

Thanks guys.

I'll take a look at 60.

I had already started 10 and it is pretty well over the top with a first turn CV strike on Seattle along with invasions of Coal Harbor, Midway, Johnston and Hilo as well as infiltrators in Burma and India.

All this in addition to the Pearl strike.

Is 60 even beyond this?
Hans

User avatar
traskott
Posts: 1570
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: New Version of Ironman Nasty

Post by traskott »

The 60 is the 10 in steroids.
User avatar
CaptBeefheart
Posts: 2511
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: New Version of Ironman Nasty

Post by CaptBeefheart »

Those dacoits in Burma are ridiculous. They can practically clear the country out by themselves. ;-)

To me the big issue is the robust commerce raiding. This scenario requires a lot of micromanagement of convoys to avoid losing all of your merchies and tankers in three months. Those far southern borders are not immune.

Cheers,
CC
Beer, because barley makes lousy bread.
User avatar
traskott
Posts: 1570
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: New Version of Ironman Nasty

Post by traskott »

+1. Dacoits rules

Andy, im dissapointed, its 15 january 1942 and in still hold java, singa, bataab and manila. But half CDN is under attack ( poor canadians ).
User avatar
PaxMondo
Posts: 9795
Joined: Fri Jun 06, 2008 3:23 pm

RE: New Version of Ironman Nasty

Post by PaxMondo »

Hopefully, Andy is working on an updated version of Allied Ironman ... Nasty, Nasty
Pax
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New Version of Ironman Nasty

Post by Andy Mac »

I am not sure how to make that one nastier maybe add some more BB's or a few more CVE' in late war or perhaps a few more Cruiser/Carruiers

Anyway thanks to everyone that sent a save in much appreciated a big help has anyone got a game going where the AI didn't go for SOPAC strategy ??
User avatar
traskott
Posts: 1570
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: New Version of Ironman Nasty

Post by traskott »

January,26. Im being invaded at Aus, tahiti, cdn, alelutianas, new guinea, line islands... Looks like i got the "attack everywhere " script.
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New Version of Ironman Nasty

Post by Andy Mac »

Hmmm ok thanks
User avatar
traskott
Posts: 1570
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: New Version of Ironman Nasty

Post by traskott »

Now serioulsy: BBs dont give more headaches to the allied player, and the CVE fall to the british and dutch SS. Some CL "uber raider" would be more troublesome.
User avatar
PaxMondo
Posts: 9795
Joined: Fri Jun 06, 2008 3:23 pm

RE: New Version of Ironman Nasty

Post by PaxMondo »


[quote]ORIGINAL: Andy Mac

I am not sure how to make that one nastier maybe add some more BB's or a few more CVE' in late war or perhaps a few more Cruiser/Carruiers
[/quote
CAn you point a link, or report, the Nastiest Allied Ironman. Cannot figure out if I have it or not ...
Pax
User avatar
CaptBeefheart
Posts: 2511
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: New Version of Ironman Nasty

Post by CaptBeefheart »

I was thinking an invasion by Germans out of Canada, or the Afrika Korps popping out of northern India would be pretty cool. Actually, I shouldn't be giving Andy any ideas.

Cheers,
CC
Beer, because barley makes lousy bread.
User avatar
traskott
Posts: 1570
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: New Version of Ironman Nasty

Post by traskott »

ORIGINAL: Commander Cody

I was thinking an invasion by Germans out of Canada, or the Afrika Korps popping out of northern India would be pretty cool. Actually, I shouldn't be giving Andy any ideas.

Cheers,
CC

Manstein at Vancouver, Rommel on Karachi... Hummm, too easy with those wonderful replacement rates and no experienced troops.
User avatar
HansBolter
Posts: 7191
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: New Version of Ironman Nasty

Post by HansBolter »

Remind me of an old board game I have titled Tomorrow the World.

Predicated on the assumption that Germany conquered Europe and then went rampaging across the globe.

http://boardgamegeek.com/boardgame/7625/tomorrow-world
Hans

Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New Version of Ironman Nasty

Post by Andy Mac »

lol
User avatar
Califvol
Posts: 148
Joined: Fri Nov 08, 2002 2:24 am
Location: The Land of Yore

RE: New Version of Ironman Nasty

Post by Califvol »


I am still in Apr '42. My comment is (besides GREAT Scenario, THANK YOU! [&o]) Too many airplanes and carriers. When you have a seven carrier TF sailing in your rear, your options are limited to run away; not much of a give and take game when that happens. On the other hand, make them seven BB's, CA's, raiders- far different story, even with the limited Allied OOB there are options beside run and hide. There also maybe too many killer gnats (B3N5 very small graphic, hence killer gnat). They are great as raiders, but they are showing up more and more in my game as the primary bomber for invasions. I suppose that is a result of code since they are based off the very ships that go into invasion TF's.

So, change up the mix to more surface and less air would be my suggestion.

P.S. I see no reason why the Bismarck can't be in game. Yes, it was sunk before Dec 7. So, what? This is a fantasy OOB game.
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
User avatar
Lowpe
Posts: 24057
Joined: Mon Feb 25, 2013 2:25 pm

RE: New Version of Ironman Nasty

Post by Lowpe »

ORIGINAL: Califvol
P.S. I see no reason why the Bismarck can't be in game. Yes, it was sunk before Dec 7. So, what? This is a fantasy OOB game.

Tirpritz? Graf Zeppelin? I haven't run into either yet. I wanted to see Italians in the Indian Ocean...
User avatar
CaptBeefheart
Posts: 2511
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: New Version of Ironman Nasty

Post by CaptBeefheart »

I ran across a DD or CL the other day that sounded pretty Italian to me. I need to see if I can find it on the sunk list.

Cheers,
CC
Beer, because barley makes lousy bread.
Post Reply

Return to “Scenario Design and Modding”