ORIGINAL: STIENER
so steve.....if your taking into account a BIG TARGET in the data calculation, then why cant you tweak that part of it when the target is a HOUSE?
my point in this thread isnt so much the fact that tank vs tank are missing on the 1st and 2nd and 3rd shot BUT that a tank or a gun will consistantly miss a HOUSE at near point blank ranges and miss it more than once or twice in a row....going wide...going over.
make the house a huge target in the data so we can hit it.
surely this cant be that hard to do???
Targeting terrain is (and has always been) handled in a fairly generic way. And due to the way terrain coding is done in CC, there is no concept of a 'house' as a discreet structure in the old engine. It is just a collection of 'Wall', 'Door', and 'Window' elements placed next to each other.
Yes, it would be possible to make the calculations that determine where a 'miss' lands more complex and realistic -- making it so you don't get 'overs' when firing at a house, for example. But I don't think there are any plans to crack the code and do an update just for this. I will put it on the suggestion list, however.