ORIGINAL: michaelm
From Tech ForumThe hexsides don't allow TF to get to the port.Nadzab (98,125) has a port that you can't get to.
Either it shouldn't be a port or the hexsides need adjusting.
Nadzab should not be a port.
Andrew
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: michaelm
From Tech ForumThe hexsides don't allow TF to get to the port.Nadzab (98,125) has a port that you can't get to.
Either it shouldn't be a port or the hexsides need adjusting.
"8. The daily supply and fuel point levels for the United Kingdom off-map base have both been reduced to 100 points per day, from their previous levels of 5,000 and 500 respectively."
I can't find anywhere else this was re-reversed. Was it never done? Was it changed and I can't find it in a later data patch? "
ORIGINAL: BigDuke66
How narrow must a strait to be qualified as "narrow strait" in the game?
I just wonder why there isn't a narrow strait between 91,128(Horn Island) and 90,129(norther end of Australia), the biggest strait there seems to be 5km, is that narrow enough?
And just to get it correct hex 91,127 is a wide strait or?
ORIGINAL: michaelm
The rate isn't hardcoded in AE.
There was a factory producing them in the very early releases of the OOBs, although now I see Tokyo is pretty full of factories.
Maybe it got bumped off. This should be refered to one of the OOB fellows.
Is it possible that Andrew considered them part of the Manokwari airfield complex?ORIGINAL: LargeSlowTarget
Been doing some sight-seeing on Google Earth and came across two suspicious-looking clearings in northern New Guinea, south of Manokwari (hex 85/110). A bit of googleing confirmed that they are Japanese wartime airfields - known as Waren Drome (upper image) and Moemi Drome. They are not present in AE. I think they fall into the same category as other RL secondary airfields in the area (e.g. Kaimana, Nabire) - which are in the game as dot bases. Furthermore, note the bomb pockmarks at Waren Drome. If it was important enough to be bombed, it should be included on the map, no? [:)].
Not necessarily. 48 miles is only 2 miles over the ~46 statute miles (aka 40nm) for a land hex in AE. There are several reasons that could put them in the same hex. There might be a difference in where two different map designers throw the stake in the ground for each base, making a difference of a few miles. The map projection used might throw off the (flat map versus globe) distances sufficiently in that area. Possibly the greatest potential reason is that, because of the 40nm resolution of the map coupled with the full-hex resolution of the game engine, the map designer might have to nudge a few bases or features here and there by one hex to make the map and code work together for better game play. An example of that last is the often discussed range of the Zero versus the distance between Rabaul and Guadalcanal.ORIGINAL: LargeSlowTarget
Possible, but if the Google Earth tools are reliable, Manokwari airbase and Waren Drome are seperated by about 48 (land) miles - that would put them in different hexes, no?