map and counter mods

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Peter123
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map and counter mods

Post by Peter123 »

I have uploaded one map and three counter mods.
I have taken some of the ships from Aqent S counters, also I have edited his eyecandies qraphics to make the map compatible with Aqent S beachead mod.
download

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.

Now you have two versions of the map: the first one will only work with the beachead mod installed scenarios, the second one will work with any scenario (but will not render beachead mod).


divisions mod:

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Peter123
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RE: map and counter mods

Post by Peter123 »

corps + divisions mod

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Peter123
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RE: map and counter mods

Post by Peter123 »

German symbols mod:





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Peter123
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RE: map and counter mods

Post by Peter123 »

Explanation:





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Peter123
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RE: map and counter mods

Post by Peter123 »

map compatible with Agent S beachead mod:



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Magpius
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RE: map and counter mods

Post by Magpius »

Good job Peter.
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doomtrader
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RE: map and counter mods

Post by doomtrader »

SPLENDID
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Rasputitsa
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RE: map and counter mods

Post by Rasputitsa »

Thanks very much, very nice work. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
Peter123
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RE: map and counter mods

Post by Peter123 »

Thanks,I´m glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):

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Rasputitsa
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RE: map and counter mods

Post by Rasputitsa »

ORIGINAL: Peter123
Thanks,I´m glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):

Thanks for the update. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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G Felzien
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RE: map and counter mods

Post by G Felzien »

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.

Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks
Peter123
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RE: map and counter mods

Post by Peter123 »

ORIGINAL: GFelz

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.

Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks
Sorry for the confusion. Please donwnload again the maps here download maps and just put the downloaded map folders into the \Time of Fury\data\gfx folder.

It includes a new map Skin:

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G Felzien
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RE: map and counter mods

Post by G Felzien »

A month since I posted this and I am able to get back to it. Thanks for the reply.
finriswolf
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RE: map and counter mods

Post by finriswolf »

Is there a good link to this mod?
Thanks!
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TheGreatRadish
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RE: map and counter mods

Post by TheGreatRadish »

Yeah, link is dead unfortunately. Any chance of a re-upload, please?
Peter123
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RE: map and counter mods

Post by Peter123 »

ORIGINAL: finriswolf

Is there a good link to this mod?
Thanks!
Hi all; Link updated in first post.

Note: I have replaced older maps with this one:

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Rasputitsa
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RE: map and counter mods

Post by Rasputitsa »

Peter 123 : Thanks for the update, also like your GUI mod (top screen info panels), nicely cleans up more space to see the map, is that available ?[:)]

I tried to reduce the size of the top info panel, but yours is much neater.



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"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
Peter123
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Joined: Sat Feb 13, 2010 10:59 am

RE: map and counter mods

Post by Peter123 »

Im not sure wich files to upload; here are my gui.csv and gui.png:download

I modiffied this mod

Being an old mod, I think it lacks some new button added in later patches.

this is how it should look:


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Rasputitsa
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RE: map and counter mods

Post by Rasputitsa »

Thanks again. [:)][:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
notti75
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RE: map and counter mods

Post by notti75 »

Where can I download the Counter mod used on the last map postet? [&:]
thanx
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