[1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

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deathnoise
Posts: 39
Joined: Fri Jun 06, 2014 5:18 pm

[1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

Post by deathnoise »

I've set several ImageScaling options in My Mod\designTemplates\human\*.*

ImageScaling Scaled ;0.4

It seems that the game is ignoring it, using the default scaling (1.0) instead.
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ehsumrell1
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Location: The Briar Patch Nebula
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RE: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

Post by ehsumrell1 »

ORIGINAL: deathnoise

I've set several ImageScaling options in My Mod\designTemplates\human\*.*

ImageScaling Scaled ;0.4

It seems that the game is ignoring it, using the default scaling (1.0) instead.
Hello deathnoise;
Try formatting the line like this:

ImageScaling ;Scaled 0.4

That should work for you.
[:)]
Shields are useless in "The Briar Patch"...
deathnoise
Posts: 39
Joined: Fri Jun 06, 2014 5:18 pm

RE: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

Post by deathnoise »

ORIGINAL: ehsumrell1

ORIGINAL: deathnoise

I've set several ImageScaling options in My Mod\designTemplates\human\*.*

ImageScaling Scaled ;0.4

It seems that the game is ignoring it, using the default scaling (1.0) instead.
Hello deathnoise;
Try formatting the line like this:

ImageScaling ;Scaled 0.4

That should work for you.
[:)]

Well, I've tried. Actually - according to the manual the correct syntax is the one that you've mentioned, above. The problem is that it doesn't work when I try to start the new game, from the main menu. The game accepts the syntax that I've mentioned, in my example above, while ignoring the value..

So, with: ImageScaling ;Scaled 0.4

the game shows this error and goes back to the main menu.

Image
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ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
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RE: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

Post by ehsumrell1 »

ORIGINAL: deathnoise

Well, I've tried. Actually - according to the manual the correct syntax is the one that you've mentioned, above. The problem is that it doesn't work when I try to start the new game, from the main menu. The game accepts the syntax that I've mentioned, in my example above, while ignoring the value..

So, with: ImageScaling ;Scaled 0.4

the game shows this error and goes back to the main menu.

According to your error message the problem is a syntax error in line 10 of your LargeFreighter text file.

I just looked at the vanilla LargeFreighter text file for the Human race and line 10 is:

AreaShieldRecharge ( There is at least 1 full tab space here ) ;0

Double check that that particular line is spelled correctly that there is at least a tab space between the end of the word string and the semi-colon and that there is a 'semi-colon' (;) and not a colon (:) before the zero. Those are the only errors that I can see could happen. Unless you've modded the file differently for that line. Hope this helps!
[:)]
Shields are useless in "The Briar Patch"...
deathnoise
Posts: 39
Joined: Fri Jun 06, 2014 5:18 pm

RE: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

Post by deathnoise »

Well, I haven't changed anything else yet. These are, basically stock files with an exception of that one ImageScaling line.

When I remove it - everything works just fine.

That's how it looks like [arrows=tabs]:
Image

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