Tank guns and anti-tank weapons

Close Combat: Gateway to Caen is the latest release in the critically-acclaimed Close Combat series and focuses on the largest, concentrated British offensive since the Normandy landings in an attempt to penetrate the German lines west of Caen and cross the Odon River to get the stalled advance moving again.
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TaigaFox
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Location: Mtl, Qc, Cdn

Tank guns and anti-tank weapons

Post by TaigaFox »

Why all tanks, AT guns and infantry AT weapons are ALWAYS missing the first shot ?

I know it was done that way to represent the whole "spot, aim, fire, adjust fire" thing, but as much they cannot be right on target all the time I dont think that they have to miss all the time either. On longer shots its the kind of thing thats quite normal and expected but it gets quite frustrating when it happens at short and very short ranges, especially with piat's and panzerfaust's which are quite limited ammunition wise.
vobbnobb
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RE: Tank guns and anti-tank weapons

Post by vobbnobb »

Not an expert but back then the first shot could be for judging range/distance gauging as well. Also if your team becomes vets or elite maybe it lowers chance of missing first shot.
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CGGrognard
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RE: Tank guns and anti-tank weapons

Post by CGGrognard »

The more experienced AT gun teams are more accurate on their first shot, but I find they get spotted very quickly leading to suppression then a dreaded rain of mortar shells.
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
TaigaFox
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Joined: Fri Apr 05, 2013 3:06 pm
Location: Mtl, Qc, Cdn

RE: Tank guns and anti-tank weapons

Post by TaigaFox »

I agree wtih the experience level of the troops having an effect on their accuracy and, as I wrote, I believe them missing the first shot at long ranges is quite normal and expected. But what bugs me is that it happens quite too often, in my opinion, at short and even at point blank, armor speaking. I'm no tank gunner but a large tank 40 meters from you seems hard to miss.
So the point I'm trying to make is that it seems to be programmed to miss X% of the time when ,maybe, some more variables should be put in the equation, like distance for that matter, in order to have something a bit more realistic.
dima
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RE: Tank guns and anti-tank weapons

Post by dima »

TaigaFox,

don't look for the real-life explanations (and don't listed to the ones who try to explain it with real-life, CC doesn't work like that) as it was just coded wrong in GTC.
Let's all of us ask Steve to fix it tm.asp?m=3639292 !


STIENER
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Location: Vancouver, Canada

RE: Tank guns and anti-tank weapons

Post by STIENER »

since LSA... guns cant hit the broad side of a barn and matrix doesnt seem to want to do anything about it. were talking close combat here. ranges for guns are small in comparison to real life. a trained a/t gun crew or a trained tank crew could hit a target at 2000 yds with the 1st shot. read your history! theres tons of 1st hand accounts of german and allied tank crews hitting tanks at 1000 + yds with the 1st shot.
so why then cant a trained tank crew and most of the time a vet tank crew not hit a damn building at 200 yds with the 1st shot??

obviuosly theres an issue and lots of us are complaining about it...so why doesnt matrix fix it??
dima
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Joined: Wed May 06, 2009 10:21 am

RE: Tank guns and anti-tank weapons

Post by dima »

a trained a/t gun crew or a trained tank crew could hit a target at 2000 yds with the 1st shot.
a little carping - even 7.5cm KwK42 or 8.8cm KwK43 didn't have 100% accuracy at 1000m during trainings. in combat 30% accuracy at ranges more than 500m was good.

but I totally agree with you about tank accuracy in GtC - it is absolutely rediculous and actually that's a game stopping bug and needs to be fixed ASAP!
guns should not miss like that at ranges less than 500m for sure. and up to 300m it should be something around 90-100% depending on crew quality for all the guns as they don't need to make calculations or adjust aim at such a range.
STIENER
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Location: Vancouver, Canada

RE: Tank guns and anti-tank weapons

Post by STIENER »

a little carping back...cause thats what we do [;)] theres numerous accounts on the russian front of tiger tanks taking out russian tanks with a 1st rd at 1000m +
blood steel and myth by george nipe.

but as you say this isnt really the issue here "guns should not miss like that at ranges less than 500m for sure." [:)]

im hoping more will post here to ask steve for a fix.

Steve....could you PLEASE make a fix / patch for this in the next patch for GWTC. [:)] [ PITF and LSA would be nice too [:)] ]
Troger
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RE: Tank guns and anti-tank weapons

Post by Troger »

In CC, you rarely see tank versus tank at ranges over 250 meters. Most engagements are probably 50 meters to 150 meters. As others have already noted, tank canons are missing their first shot almost always and irrespective of range. Would be nice if it were fixed.
dima
Posts: 64
Joined: Wed May 06, 2009 10:21 am

RE: Tank guns and anti-tank weapons

Post by dima »

a little carping back...cause thats what we do theres numerous accounts on the russian front of tiger tanks taking out russian tanks with a 1st rd at 1000m +
blood steel and myth by george nipe.

I never argued it wasn't possible with Tiger/Panther at static targets, but will be very hard to achive against moving tank.
30% I've mentioned was combat accuract against moving target.
btw I've read account of the Soviet AT gunner who KO static PzIV at 1200m when he first received 100mm BS-3 guns during fall 1944.
Steve....could you PLEASE make a fix / patch for this in the next patch for GWTC. [ PITF and LSA would be nice too ]

prolly we should make a separate thread asking Steve ;)
dima
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RE: Tank guns and anti-tank weapons

Post by dima »

ORIGINAL: Troger
In CC, you rarely see tank versus tank at ranges over 250 meters. Most engagements are probably 50 meters to 150 meters. As others have already noted, tank canons are missing their first shot almost always and irrespective of range. Would be nice if it were fixed.
according to my experience not only the first shot but 9 of 10 shots at 100m :)
STIENER
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Location: Vancouver, Canada

RE: Tank guns and anti-tank weapons

Post by STIENER »

side note: you would really like blood steel and myth, Dima....exellent book on Kusrk
dima
Posts: 64
Joined: Wed May 06, 2009 10:21 am

RE: Tank guns and anti-tank weapons

Post by dima »

ORIGINAL: STIENER
side note: you would really like blood steel and myth, Dima....exellent book on Kusrk
blood steel and myth
I have Nipe's book since it was released :),.

SUpport me there ;)
tm.asp?m=3651768
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