AAR Med Conflict 1990

Post descriptions of your brilliant successes and unfortunate demises.

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Maromak
Posts: 1071
Joined: Wed Dec 26, 2007 1:40 pm
Location: Australia

AAR Med Conflict 1990

Post by Maromak »

Good scenario. No big surprises. Would be a good beginner large scenario.

Scoring may need to be looked at.

Triumph 9480


SIDE: United States
===========================================================

LOSSES:
-------------------------------
2x A-6E Intruder
1x F/A-18A Hornet
3x F-14A Tomcat


EXPENDITURES:
------------------
58x 127mm/54 HECVT
10x 127mm/54 HiCap
1x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
1x 76mm/62 Compact HE Burst [4 rnds]
19x AGM-62B Walleye II ER/DL
34x AGM-65F Maverick IR
44x AGM-88A HARM
50x AIM-54C Phoenix
76x AIM-7M Sparrow III
20x AIM-9M Sidewinder
268x AN/SSQ-53B DIFAR
176x AN/SSQ-62B DICASS
8x GBU-12D/B Paveway II LGB [Mk82]
11x Generic Chaff Salvo [5x Cartridges]
2x Generic Flare Salvo [3x Cartridges, Single Spectral]
2x Mk182 SRBOC Chaff [Seduction]
2x Mk46 NEARTIP Mod 5
37x RGM-109C Tomahawk Blk II TLAM
1x RGM-84D Harpoon IC
2x RIM-66E SM-1MR Blk VI
1x RIM-66H SM-2MR Blk II
2x RIM-67B SM-2ER Blk I



SIDE: NATO Allies
===========================================================

LOSSES:
-------------------------------
1x D 210 Themistocles [Gearing FRAM II]
1x D 550 Audace
1x F 450 Elli [Kortenaer]
1x F 570 Maestrale
1x F-104S Starfighter ASA
9x F-15C Eagle [Baz]
10x F-16B Falcon [Netz]
6x F-4E Phantom II
3x P-3C Orion Update III
3x Tornado IDS


EXPENDITURES:
------------------
16x 127mm/54 OTO Melara Compact HECVT
13x 20mm/85 M61A1 Vulcan Burst [100 rnds]
4x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
4x 40mm/70 Twin Breda Compact Burst [32 rnds]
1x 76mm/62 Compact HE Burst [4 rnds]
33x 76mm/62 Super Rapido HE Burst [2 rnds]
24x AIM-7E2 Sparrow III
21x AIM-7M Sparrow III
17x AIM-9L Sidewinder
1x AIM-9N Sidewinder
70x AN/SSQ-53B DIFAR
62x AN/SSQ-62B DICASS
3x AN/SSQ-77A VLAD
24x Aspide
31x Aspide
2x DAGAIE Mk2 LEM Chaff
8x GBU-15(V)1/B CWW EO [Mk84]
2x Generic Chaff Rocket
72x Generic Chaff Salvo [5x Cartridges]
13x Generic Flare Salvo [3x Cartridges, Single Spectral]
60x MIM-23C I-HAWK
4x Mk182 SRBOC Chaff [Seduction]
6x Otomat Mk2 Mod I
15x Python 3
11x RIM-66A SM-1MR Blk IV
24x RIM-7M Sea Sparrow
10x SCLAR Chaff



SIDE: Warsaw Pact
===========================================================

LOSSES:
-------------------------------
10x 3MS-2 Bison B [Tanker]
3x 518 Sharara [La Combattante IIG]
1x 901 Mourad Rais [Pr.1159 Koni]
2x BPK Udaloy I [Pr.1155]
2x EM Sovremenny I [Pr.956]
4x MiG-23BN Flogger H
4x MiG-23BN Flogger H
14x MiG-25P Foxbat A
11x MiG-29 Fulcrum A
8x MiG-29 Fulcrum A
1x PLA-971 Akula I Improved [Shchuka-B]
1x Radar (Big Back [5N69])
1x Radar (Spoon Rest D [P-18])
1x RKR Kirov [Pr.1144 Orlan]
1x RKR Slava [Pr.1164 Atlant]
1x Runway (3200m)
1x Runway Access Point (Very Large Aircraft)
2x SA-11 Gadfly [9A38] TELAR
1x SA-11 Gadfly [9A39] LLV
6x Su-24 Fencer C
6x Su-24MP Fencer F
8x Su-27S Flanker B
18x Tu-16K-10-26P Badger C Mod
10x Tu-22M-2 Backfire B
12x Tu-95RT Bear D


EXPENDITURES:
------------------
1x 30mm Gsh-30-1 Burst [30 rnds]
41x AA-10 Alamo A [R-27R, MR SARH]
10x AA-10 Alamo C [R-27RE, LR SARH]
24x AA-11 Archer [R-73]
9x AA-6 Acrid A [R-40R, SARH]
40x AK-100 100mm/70 Frag
17x AK-130 130mm/54 Twin Frag Burst [2 rnds]
10x AK-630M 30mm/65 Gatling Burst [400 rnds]
8x AS-4 Kitchen A Mod 2 [Kh-22M ASM]
14x AS-6 Kingfish A Mod 2 [KSR-5N, ASM]
4x Generic Acoustic Decoy
80x Generic Chaff Salvo [4x Cartridges]
39x Generic Chaff Salvo [5x Cartridges]
46x Generic Chaff Salvo [8x Cartridges]
11x Generic Flare Salvo [2x Cartridges, Single Spectral]
15x Generic Flare Salvo [3x Cartridges, Single Spectral]
8x Generic Flare Salvo [4x Cartridges, Single Spectral]
2x MG-114 Berilly
8x Otomat Mk2 Mod I
39x SA-10b Grumble [5V55R]
32x SA-11 Gadfly [9M38M1]
3x SA-N-4b Gecko [9M33M3]
160x SA-N-6a Grumble [5R55RM]
27x SA-N-7 Gadfly [9M38]
24x SA-N-9 Gauntlet [9M330-2 Kinzhal]



Certa Cito
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djoos5
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Location: Ohio

RE: AAR Med Conflict 1990

Post by djoos5 »

Hey Maromak,

Thanks for playing the scenario - I am glad you enjoyed it. I have to say that your comment - "No big surprises" - disappoints my scenario-creator side. I always hope that when I design these things that I am creating a challenge for the player. [;)]

So, I need to delve more into your experience with the scenario, like I did with Flankerk. This will help me finish its re-design so that the scenario is a good challenge. For any players who have not played the scenario and intend to, you may want to stop reading as there will be spoilers. [:)]

1) did the Soviet sub between Tunisia and Sicily not get the jump on the SAG?
2) did the Backfire bomber strikes not launch (1 per day)?
3) did the ground forces impede your Marines?
4) did Libyan Air Defense give you a challenge?

I can see you lost no HVU's and hardly any aircraft, so it seems it was an easy time. Your insight into the enemy's attempts to stop you will be very helpful.

Thanks in advance.

DJ
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Maromak
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Location: Australia

RE: AAR Med Conflict 1990

Post by Maromak »

ORIGINAL: djoos5

Hey Maromak,

Thanks for playing the scenario - I am glad you enjoyed it. I have to say that your comment - "No big surprises" - disappoints my scenario-creator side. I always hope that when I design these things that I am creating a challenge for the player. [;)]

Hi and you're welcome. The comment wasn't intended to be a criticism, rather I didn't encounter any situations where I felt my resources were stretched to defend HVUs etc. Having said that, there were one or two occasions where I had to move my counter air patrols to cover Backfire attackers. In this attack, there was only one aircraft which fired (I think) two ASMs because my F-14s couldn't destroy the Backfire before it launched. Things could have been different had it been a mass attack.
ORIGINAL: djoos5

So, I need to delve more into your experience with the scenario, like I did with Flankerk. This will help me finish its re-design so that the scenario is a good challenge. For any players who have not played the scenario and intend to, you may want to stop reading as there will be spoilers. [:)]

1) did the Soviet sub between Tunisia and Sicily not get the jump on the SAG?
2) did the Backfire bomber strikes not launch (1 per day)?
3) did the ground forces impede your Marines?
4) did Libyan Air Defense give you a challenge?

1) My CVBG escorts detected and destroyed an Akula that was near Sicily. The escorts on both the SAG and CVBG used the newish sprint and drift functionality which was great. Apart from the escorts, I set up one S3 ASW patrol ahead of each group. I think the Akula was detected first by the escorts rather than the S3s. Apart from the single Akula, I didn't detect anything else. I basically followed the same course you had initially created for each group.

2) Backfires did launch but were easy to defend against.

3) Apart from the Tunisian SAM, I did not see/detect any ground forces.

4) The Libyan MiGs were quite easy to deal with although I noticed that they destroyed some of the allied Italian aircraft.

ORIGINAL: djoos5

I can see you lost no HVU's and hardly any aircraft, so it seems it was an easy time. Your insight into the enemy's attempts to stop you will be very helpful.

I lost an F-18 attacking the Tunisian SAM which proved to be very difficult to locate and subsequently hit with a long range weapon. I couldn't get a good enough position (ambiguity) for a Tomahawk shot so I sent in an F-18 with Walleyes. The F-18 was well within the SA-17 range by the time it could fire and basically there was no escaping the SAM after that.

I also lost two or three A-6s attacking the Soviet SAG with Walleyes. The SAG took a lot of damage so I thought it was a fair trade.

The other F-14s were lost due to running out of fuel due to some refueling issues.

As a general comment, the enemy fighters operated mainly over the Adriatic and didn't really engage my AAW patrol operating to the west of Italy at all. I didn't really see the need to attack these fighters as they weren't a direct threat or impeded my path to the mission goals. In the end I destroyed their runway with around 20+ Tomahawks which only left the long range bombers and recon aircraft to deal with.

I think the whole scenario would have been harder if there was a requirement to defend the allied ships which would have required AAW patrols at very long distance from the CVBG. I can't think of any other suggestions besides rebalancing the forces but this would probably decrease the overall level of realism. I noticed that there were no aircraft on the LPHs in the SAG but in the end this was not important. Perhaps if there was more air defences at each of the locations, this could have made things harder.

Good luck!

Certa Cito
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djoos5
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Location: Ohio

RE: AAR Med Conflict 1990

Post by djoos5 »

Thanks very much for the comments! It helps.
AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: AAR Med Conflict 1990

Post by AlexGGGG »

Well I have done it today,




However, I do play with unlimited stores on bases, which, combined with what I suppose to be a glitch/quirk, gives me an advantage.

if I load Tomcats for Heavy BarCAP (giving me 4x Phoenix but less range), I can then rebase Tomcats to Sigonella. If I try to change loadouts while on Sigonella, the game will say something along the lines of "no stores available" and aircraft revert to ferry loadout (not useful at all). However, if I do not ever touch the reload process, Sigonella will silently reload aircraft to the loadout they arrive in. Which gives me more range for Tomcats at initial stages, and hence more time on northern AAW station.

Did not detect any sub.
Found a couple of missile sites, hit them with HARM/Walleye combo, however the problem was detecting them.
Hit SAG with HARM/Harpoon combo, two sorties about 20x F18 each.
Backfire flights once fired three missiles on me, SAMs dealt with that.

Had a problem setting up air patrols initially, but that's not scenario-related. If I set up an area for AAW patrol, and enemy aircraft is inside the area, all my Tomcats start towards the enemy at the afterburner speed - immediately after takeoff. They naturally run out of fuel quite soon and turn back. Worked around that by defining patrols as points, not areas; and switching to areas when the air was mostly clean.

Enemy EW (whatever that was, Fencers with jammers?) near Dubrovnik was the most cause for concern, disturbing my radars much.

All in all, fairly easy scenario as I was playing Harpoon for maybe couple of years before :)


At the end, was surprised by some sort of "underwater detonation!" event, but no ill effects. What was that, mines? five miles off Benghazi?

SIDE: United States
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
1x 20mm/85 M61A1 Vulcan Burst [100 rnds]
104x AGM-62B Walleye II ER/DL
80x AGM-84D Harpoon IC
34x AGM-88A HARM
269x AIM-54C Phoenix
117x AIM-7M Sparrow III
8x AIM-9M Sidewinder
302x AN/SSQ-53B DIFAR
289x AN/SSQ-62B DICASS
3x Generic Chaff Salvo [5x Cartridges]
2x Mk46 NEARTIP Mod 5
4x RGM-109B Tomahawk TASM
12x RGM-109C Tomahawk Blk II TLAM
4x RIM-66H SM-2MR Blk II
4x UGM-109B Tomahawk TASM



SIDE: NATO Allies
===========================================================

LOSSES:
-------------------------------
1x D 210 Themistocles [Gearing FRAM II]
1x D 550 Audace
1x F 450 Elli [Kortenaer]
1x F 570 Maestrale
12x F-15C Eagle [Baz]
12x F-16B Falcon [Netz]
11x F-4E Phantom II
3x P-3C Orion Update III


EXPENDITURES:
------------------
6x 127mm/54 OTO Melara Compact HECVT
15x 20mm/85 M61A1 Vulcan Burst [100 rnds]
6x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
2x 40mm/70 Twin Breda Compact Burst [32 rnds]
6x 76mm/62 Compact HE Burst [4 rnds]
20x 76mm/62 Super Rapido HE Burst [2 rnds]
49x AIM-7E2 Sparrow III
30x AIM-7M Sparrow III
25x AIM-9L Sidewinder
4x AIM-9N Sidewinder
135x AN/SSQ-53B DIFAR
133x AN/SSQ-62B DICASS
21x AN/SSQ-77A VLAD
20x Aspide
8x Aspide
2x DAGAIE Mk2 LEM Chaff
8x GBU-15(V)1/B CWW EO [Mk84]
2x Generic Chaff Rocket
95x Generic Chaff Salvo [5x Cartridges]
25x Generic Flare Salvo [3x Cartridges, Single Spectral]
6x Mk182 SRBOC Chaff [Seduction]
8x Otomat Mk2 Mod I
27x Python 3
6x RIM-66A SM-1MR Blk IV
10x RIM-7M Sea Sparrow
4x SCLAR Chaff



SIDE: Warsaw Pact
===========================================================

LOSSES:
-------------------------------
2x 23mm ZU-23-2 [BTR-ZD]
16x 3MS-2 Bison B [Tanker]
4x 518 Sharara [La Combattante IIG]
1x 901 Mourad Rais [Pr.1159 Koni]
5x A/C Open Parking Spot (1x Very Large Aircraft)
9x A/C Tarmac Space (2x Very Large Aircraft)
2x Ammo Revetment
5x AvGas (3000k Liter Underground Tank)
2x BPK Udaloy I [Pr.1155]
2x EM Sovremenny I [Pr.956]
6x MiG-23BN Flogger H
6x MiG-23BN Flogger H
15x MiG-25P Foxbat A
14x MiG-29 Fulcrum A
12x MiG-29 Fulcrum A
1x PLA-971 Akula I Improved [Shchuka-B]
1x Radar (Big Back [5N69])
1x Radar (Spoon Rest C [P-12])
1x Radar (Spoon Rest D [P-18])
1x RKR Kirov [Pr.1144 Orlan]
1x RKR Slava [Pr.1164 Atlant]
2x SA-11 Gadfly [9A38] TELAR
1x SA-11 Gadfly [9A39] LLV
9x Su-24 Fencer C
6x Su-24MP Fencer F
12x Su-27S Flanker B
18x Tu-16K-10-26P Badger C Mod
10x Tu-22M-2 Backfire B
12x Tu-95RT Bear D


EXPENDITURES:
------------------
5x 30mm Gsh-30-1 Burst [30 rnds]
20x 40mm/70 Twin Breda Compact Burst [32 rnds]
9x 76mm/62 Compact HE Burst [4 rnds]
65x AA-10 Alamo A [R-27R, MR SARH]
19x AA-10 Alamo C [R-27RE, LR SARH]
32x AA-11 Archer [R-73]
8x AA-6 Acrid A [R-40R, SARH]
1x AA-6 Acrid B [R-40T, IR]
4x AA-8 Aphid [R-60T]
110x AK-100 100mm/70 Frag
15x AK-130 130mm/54 Twin Frag Burst [2 rnds]
5x AK-230 30mm/65 Twin Burst [50 rnds]
22x AK-630M 30mm/65 Gatling Burst [400 rnds]
2x AK-726 76mm/60 Twin Frag Burst [2 rnds]
4x AS-4 Kitchen A Mod 2 [Kh-22M ASM]
10x AS-6 Kingfish A Mod 2 [KSR-5N, ASM]
3x Generic Acoustic Decoy
177x Generic Chaff Salvo [4x Cartridges]
136x Generic Chaff Salvo [5x Cartridges]
42x Generic Chaff Salvo [8x Cartridges]
20x Generic Flare Salvo [2x Cartridges, Single Spectral]
27x Generic Flare Salvo [3x Cartridges, Single Spectral]
2x MG-114 Berilly
4x Otomat Mk2 Mod I
2x PK-16 Chaff [TSP-60U]
45x PK-2 Chaff [TSP-47]
29x SA-10b Grumble [5V55R]
20x SA-11 Gadfly [9M38M1]
6x SA-N-4a Gecko [9M33M]
26x SA-N-4b Gecko [9M33M3]
160x SA-N-6a Grumble [5R55RM]
7x SA-N-7 Gadfly [9M38]
58x SA-N-9 Gauntlet [9M330-2 Kinzhal]
AlexGGGG
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RE: AAR Med Conflict 1990

Post by AlexGGGG »

Well, actually there WAS a sub. Automatics is so good that I missed it, hehe.
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djoos5
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RE: AAR Med Conflict 1990

Post by djoos5 »

ORIGINAL: AlexGGGG

All in all, fairly easy scenario as I was playing Harpoon for maybe couple of years before :)

Can I inquire which version of the scenario you played? The most recent version is RevE and I am not sure if it has been added to the Community Folder yet. If you could let me know if your comments are in regards to RevE, that would be helpful.

Thanks!
ctboe1_slith
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Location: Minnesota, USA

RE: AAR Med Conflict 1990

Post by ctboe1_slith »

Just a quick question, how would you tell if it was revision E or not?
USS Dixie AD-14 (1980-1982)
USS Horne CG-30 (1982-1984)
NAS Miramar (1985)
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djoos5
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RE: AAR Med Conflict 1990

Post by djoos5 »

The scenario file is named Med Conflict - 1990 RevE.

I have uploaded it to the boards in the community scenarios for publishing thread. I will attach it here, too, just in case, but you'll have to give me a bit.
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djoos5
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RE: AAR Med Conflict 1990

Post by djoos5 »

Here is the updated file that I put in the Community thread a few weeks back.

If you decide to play it again, I'd love to hear the input.

Thanks

PS - THIS SCENARIO MUST BE RUN ON UNLIMITED AMMO AS I NEVER GOT AROUND TO STOCKING THE BUNKERS FOR EITHER SIDE.
AlexGGGG
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RE: AAR Med Conflict 1990

Post by AlexGGGG »

Played the original one. Will play the update eventually.
AlexGGGG
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Joined: Thu Sep 25, 2014 5:23 pm

RE: AAR Med Conflict 1990

Post by AlexGGGG »

Well playing it now and that new one is much more intense and much more enjoyable. Now Backfire strike actually works. Original version must have had some issue with that.

Will post a full report once I complete it, but so far great fun.
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djoos5
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RE: AAR Med Conflict 1990

Post by djoos5 »

Good to hear! Thanks for the input!

As I stated in the other thread, I will be doing one last update to this scenario. I need to load the ammo bunkers for all sides. I also need to change the status of the Soviet fleet to be more aggressive towards available targets.
AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: AAR Med Conflict 1990

Post by AlexGGGG »

This is a log of whatever notes I made as I played along. All in all, this rev E is much more challenging than original one, and much more enjoyable to play.

INITIAL SETUP


Side Doctrine leave default
Side ROE Radars Active, OECM Passive, Sonar Passive.


Loadout changes from default ----------------------

Tomcats -> reserve to Heavy BarCAP at start, and eventually as they return from missions, convert all to Heavy BarCAP
Hornets -> reserve to Heavy MiGCAP, others as leave is
Intruders -> reserve and Mavericks to Harpoons, others as is
Harriers -> Load all to Air-to-Air and leave at that, no mission
Vikings -> Load surveilliance and reserve to ASW w/NEARTIP
Prowlers -> Reserve to Offensive ECM
Sea Cobra -> Reserve to Hydra Rockets, Medium
Hawkeye -> Reserve to AEW


Missions ------------------------

Each mission (except ASW) is associated with a map point; ASW is associated with area;
investigate contacts outside patrol area OFF on all missions

AAW North with 16x Tomcat + 10x Hornet

AAW South with 10x Tomcat + 6x Hornet

AEW/EW North with 3x Hawkeye + 3x Prowler
Mission Doctrine -> Radars Active, OECM Active

AEW South -> 2x Hawkeye

ASW -> 10x Viking
Mission status -> Inactive (until air superiority is established)


Fire mission -------------------

Dubrovnik AvGas 400k Liter - 8x TLAM
Dubrovnik Ammo Bunker - 4x TLAM (though we have unlimited weapons, not sure that's of any use)
6x Dubrovnik Runway Access Point - 4x TLAM each, 24 total
5x Tripoli AvGas 3000k Liter - 3x TLAM each, 15 total

Near Tripoli
2x SAM Grp S-200M - 2x TLAM each
2x Radar Big Back 5N69 - 3x TLAM each

near Bengazi
1x Spoon Rest - 3x TLAM

END INITIAL SETUP

Spotted a sub quite soon, on the surface, Snoop Tray radar
Hitting Tripoli AvGas tanks with TLAMs achieved moderate success
Dubrovnik AvGas destroyed

-----

After TLAMs arrived, enemy losses as follows

2x AvGas (3000k Liter Underground Tank)
1x AvGas (400k Liter Underground Tank)
1x Building (Airport Terminal)
2x Building (Odd Pair HF [PRV-13])
4x Building (Square Pair [5N62])
2x Building (Tall King C [P-14])
2x Radar (Big Back [5N69])
2x Runway Access Point (Very Large Aircraft)
16x SA-5c Gammon Single Rail

---

So, second fire mission is set to hit Tripoli 3x 3000kLiter Gas Tanks, 3x TLAMs each
and thus I run out of TLAMs. Then, follow up on Tripoli AvGas tanks with 4x Intruders/Walleye (successful) and no fuel left in Tripoli


Then about 2 days 7 hours to go I decided to dissolve southern AAW patrols because neither Tripoli nor Benina/Bengazi have fuel. Interestingly Benia does not have fuel tanks from the start (?).

And general direction then was to replace Hornets from Nothern AAW with Tomcats and eventaully free up Hornets for strike missions.

Around this time (2d7h) allied Orion (?) sunk sub off Benghazi

At about 2d 6h to go Vikings detected and sunk Akula off Sicily

switch Harriers to Mk82s in preparation for land assault

There is probably a bug in game that if Side EMCON is set to Radars active, OECM passive, I open mission edior, change only OECM to Active (leave radars default active), click OK, and the resulting mission is set to OECM only (with Radars passive)


6x Intruders did Harpoon strike (with no prior SEAD) on SAG 2d4h to go, with zero result. Will need a SEAD mission next time

Backfires sank an allied ship (not that I cared much). Also allied F-4Es went near the Soviet SAG, and got themselves killed.

2d1h to go, Started SEAD mission on SAG, with 8x Hornets; these however failed to reach the target, not enough fuel.

Got worried about not detecting any ground units around Tripoli, nothing but one missile arty unit. Put Pioneer UAV almost directly on top, still nothing.

at 1 d 23 hrs to go, spotted aicraft on top of Soviet SAG. Must be a helo or otherwise they have carrier which I saw no signs of earlier. send a single Tomcat to engage but probably still too far away at the same time MiGs started between Tripoli and Benghzi. Oh crap I thought the bases were destroyed. In response, moved 4x Tomcats from North to South patrol points.

One more Akula off Sicily huh. Surfaced so I got it by ESM detection I suppose. This one is kind of difficult to pinpoint

1 day 18 hrs to go, Allied ships engaged Soviet SAG and sank Slava. Sent Intruders with Harpoons, sank the rest.

Ground assault on Tripoli at 1d 14h to go

Make three LAND points, 1, 2, 3; one per LZ.
Make designated CAS point where CAS aircraft will orbit.

CAS Mission, Patrol ASuW/Land,
12x Harrier + 8x Hornet + 20x Sea Cobra,
uncheck 1/3rd rule so all aircraft goes in at once.

made 3 LAND missions, support type, assign 6x Sea Stallions each.

Made Iowa engage runway access points with 406mms. Found that not very effective, sent a single Harrier with Mk82s. Not very effective either.

Three Marine platoons deployed, sent Stallions to RTB, but no resistance detected so far.

Just for fun had Saipan engage what's left of Tripoli airbase with guns

Mobiles started popping up, tried to engage them and found that only Mavericks are safe to use. Hydra rockets and Mk82s are inflicting friendly damage if targets are close to Marine platoon.

All in all, halfway to Tripoli not much land units encountered.
Also Saipan attacking airbase with guns made not much damage.

Closer to Tripoli start encountering Mobiles.

Helos start running out of fuel - on next landing make use of 1/3rd rule for CAS missions. Also need moar Mavericks.


What is good, that northern side does not give me any problems, would be difficult, with respect to simulation interface, to work on two sides simultaneously. Possible, with pauses, but would ruin the experience.

Lost a SeaCobra to lack of fuel. That's strange because it's ship was stationary and calculation should be good enough to see it does not have enough fuel to make the base.

Tripoli captured at 1d10h to go. Moving SAG to Benghazi full speed.

Transit Tripoli to Benghazi

Hit Bengazi with Walleyes in preparation, targets: what left of SAMs and 4x runway access points. In process, lost 1 Hornet to a SAM I thought destroyed earlier. Interestingly Walleye sensors are relatively good in detecting Mobile units on the ground.


In mission editor, strike missions do not seem to drop destroyed targets. They stay in the list forever (?). This is for land strikes, not sure if it is the case for naval targets.

Lybian fighters took off from Benghazi at 1d5h to go. By that time AAW patrols were covering Benghazi, so Tomcats responding automatically.

Started SEAD strike on Dubrovnik in meanwhile, 2x Fencers which took off from Benghazi, looks like they are escaping in a general NE direction. hopefully they have nukes, so they nuke allies, and I then actually try TLAM-N.

The air raid from Benghazi was so far the most and nice challenge. Actually came to CVBG engaging aircraft with SAMs, which hints at highly intense situation. At the same time, bombers in from the north were not overly successful, first wave tried to to sink a lone Maestrale though. Unsuccessful.

The next wave of Fencers from Benghazi at 1d 4hrs to go came near CVBG and SAG but was eventually shot down by SAMs.

The problem at the moment is that I now have no AAW-capable aircraft and there is an inbound Backfire strike from the North. Launched 3x Maverick+Sparrow Hornets northwards to intercept. Also moved Hornets returning from SEAD mission to intercept.

Interestingly have trouble making Hornets engage aircraft when initial loadout is ground.

At 1d4h to go there is an air RAID from the North and I have no aircraft ready to meet it. Should make for an interesting fight.

thats screenshot 03


Found out that I have hard time make aircraft engage with Sidewinders. Somehow they will have all sorts of plotted targetting lines but never shoot. This only applies to Hornets with Mavericks loaded. Tomcats shoot Sidewinders all fine.

Just to notice, first version of the scenario did not ever launched that sort of Backfire strike. Might be because I managed to destroy all recon aircraft (not sure I did it this time).

First wave of AS-4s sunk Perry frigate, second wave then sank Spurance. By the way, too bad ship-based SAMs shoot on missiles even when missiles have already overshot the ships.

So that after two waves of missiles, I lost Spurance and Perry, and allies lost some ship, but all in all I thought it would be much worse. by the way, CVBG is now out of long range SAMs - that was damn intense.

In retrospect, the problem is I can't figure out how to disable the airbase. Probably the best strategy for initial fire mission was to hit runways in Tripoli and Benghazi instead of going for their fuel reserves. Also BarCAP patrol points were too far away for heavy loadouts; should have placed them 1/3rd closer.


at 18 hours to go landing in Benghazi,

3x Land missions, 6x SeaStallions each
CAS mission
12x day-only Harriers (time 04:14)
21x Hornets with Maverick IRs
10x Intruders with Maverick IRs
17x Sea Cobra



There is an issue in a Mission Editor somewhere, if I create a mission named CAS around one set of points (say, RP1 RP2), then delete the mission, and create a new mission named CAS this time inputting new points (RP3 RP4), the aircraft still files towards RP1 RP2 EVEN THOUGH RP1 and RP2 points are deleted. Same may apply to refpoints but not sure.

The last landing/takeover condition on the scenario does not fire. I had three platoons standing inside the designated area near Benghazi site but no event ever fired.


Finally

Triumph, 1064

SIDE: United States
===========================================================

LOSSES:
-------------------------------
5x AH-1T Sea Cobra
1x DD 963 Spruance [VLS]
3x F/A-18A Hornet
1x F-14A Tomcat
1x FFG 7 Oliver Hazard Perry
2x SH-60B Seahawk


EXPENDITURES:
------------------
177x 127mm/38 Twin AA-VT Burst [2 rnds]
427x 127mm/38 Twin HiCap Burst [2 rnds]
846x 127mm/54 HECVT
687x 127mm/54 HiCap
240x 127mm/54 WP
25x 20mm/85 M61A1 Vulcan Burst [100 rnds]
5x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
7x 25mm GAU-12/U Burst [60 rnds]
107x 406mm/50 Triple AP Salvo [3 rnds]
296x 406mm/50 Triple HiCap Salvo [3 rnds]
1x 76mm/62 Compact HE Burst [4 rnds]
91x AGM-62B Walleye II ER/DL
98x AGM-65F Maverick IR
48x AGM-84D Harpoon IC
16x AGM-88A HARM
257x AIM-54C Phoenix
142x AIM-7M Sparrow III
21x AIM-9M Sidewinder
336x AN/SSQ-53B DIFAR
321x AN/SSQ-62B DICASS
294x BGM-71D TOW 2
16x GBU-12D/B Paveway II LGB [Mk82]
4x Generic Chaff Salvo [5x Cartridges]
11x Generic Flare Salvo [3x Cartridges, Single Spectral]
1120x HYDRA 70mm Rocket
18x Mk182 SRBOC Chaff [Seduction]
4x Mk46 NEARTIP Mod 5
168x Mk82 500lb LDGP
71x RGM-109C Tomahawk Blk II TLAM
67x RIM-66E SM-1MR Blk VI
96x RIM-66H SM-2MR Blk II
74x RIM-67B SM-2ER Blk I
14x RIM-7E Sea Sparrow
9x RIM-7M Sea Sparrow



SIDE: NATO Allies
===========================================================

LOSSES:
-------------------------------
1x D 210 Themistocles [Gearing FRAM II]
1x D 550 Audace
1x F 570 Maestrale
1x F-104S Starfighter ASA
10x F-4E Phantom II
6x Tornado IDS


EXPENDITURES:
------------------
324x 127mm/54 OTO Melara Compact HECVT
250x 127mm/54 OTO Melara Compact HiCap
2x 20mm/85 M61A1 Vulcan Burst [100 rnds]
5x 27mm Mauser BK-27 x 2 Burst [60 rnds]
260x 76mm/62 Compact HE Burst [4 rnds]
1200x 76mm/62 Super Rapido HE Burst [2 rnds]
33x AIM-7E2 Sparrow III
2x AIM-9L Sidewinder
4x AIM-9N Sidewinder
275x AN/SSQ-53B DIFAR
278x AN/SSQ-62B DICASS
16x AS.34 Kormoran 1
31x Aspide
24x Aspide
14x DAGAIE Mk2 LEM Chaff
4x Generic Chaff Rocket
25x Generic Chaff Salvo [5x Cartridges]
30x MIM-23C I-HAWK
1x Mk46 NEARTIP Mod 5
12x Otomat Mk2 Mod I
8x RGM-84D Harpoon IC
23x RIM-7M Sea Sparrow



SIDE: Warsaw Pact
===========================================================

LOSSES:
-------------------------------
14x MiG-23BN Flogger H
53x MiG-25P Foxbat A
12x 3MS-2 Bison B [Tanker]
35x Su-24MK Fencer D
4x Su-24MP Fencer F
3x Su-27S Flanker B
17x Tu-16K-10-26P Badger C Mod
13x Tu-22M-2 Backfire B
18x Tu-95RT Bear D
18x 23mm ZU-23-2
7x 518 Sharara [La Combattante IIG]
8x 57mm ZSU-57-2
60x 7.62mm MG
2x A/C Open Parking Spot (1x Very Large Aircraft)
8x A/C Revetment (1x Large Aircraft)
8x A/C Tarmac Space (2x Very Large Aircraft)
4x A/C Tarmac Space (4x Large Aircraft)
4x Ammo Bunker (Surface)
5x AvGas (3000k Liter Underground Tank)
1x AvGas (400k Liter Underground Tank)
2x BPK Udaloy I [Pr.1155]
1x Building (Airport Terminal)
3x Building (Odd Pair HF [PRV-13])
6x Building (Square Pair [5N62])
3x Building (Tall King C [P-14])
2x EM Sovremenny I [Pr.956]
5x Ka-27PL Helix A
2x PLA-971 Akula I Improved [Shchuka-B]
2x Radar (Big Back [5N69])
1x Radar (Generic Air Traffic Control)
2x Radar (Generic Surface Search Radar)
1x Radar (Spoon Rest D [P-18])
1x RKR Kirov [Pr.1144 Orlan]
1x RKR Slava [Pr.1164 Atlant]
15x Runway Access Point (Very Large Aircraft)
1x S 311 Al Badr [PL-641 Foxtrot]
7x SA-10b Grumble [5P85S] TEL
6x SA-12a Gladiator [9A83] TELAR
3x SA-12a Gladiator [9A84] LLV
36x SA-5c Gammon Single Rail
16x SSC-3 Styx TELAR [3P51]
1x Vehicle (Clam Shell [5N66])
1x Vehicle (Flap Lid B [5N63S])
1x Vehicle (Grill Pan [9S32-1])


EXPENDITURES:
------------------
3x 23mm AM-23 x 2 Burst [50 rnds]
1x 23mm AM-23 x 2 Burst [50 rnds]
2x 23mm Gsh-6-23 [50 rnds]
39x 40mm/70 Twin Breda Compact Burst [32 rnds]
1x 53-65A WH
31x 76mm/62 Compact HE Burst [4 rnds]
11x AA-10 Alamo A [R-27R, MR SARH]
6x AA-10 Alamo C [R-27RE, LR SARH]
4x AA-11 Archer [R-73]
26x AA-6 Acrid A [R-40R, SARH]
6x AA-6 Acrid B [R-40T, IR]
4x AA-8 Aphid [R-60T]
2x AA-8 Aphid [R-60TM]
29x AK-100 100mm/70 Frag
13x AK-130 130mm/54 Twin Frag Burst [2 rnds]
13x AK-630M 30mm/65 Gatling Burst [400 rnds]
71x AS-4 Kitchen A Mod 2 [Kh-22M ASM]
18x AS-6 Kingfish A Mod 2 [KSR-5N, ASM]
5x Generic Acoustic Decoy
230x Generic Chaff Salvo [4x Cartridges]
112x Generic Chaff Salvo [5x Cartridges]
42x Generic Chaff Salvo [8x Cartridges]
10x Generic Flare Salvo [2x Cartridges, Single Spectral]
10x Generic Flare Salvo [4x Cartridges, Single Spectral]
3x MG-114 Berilly
21x PK-2 Chaff [TSP-47]
52x RGB-75 [Basic Search, Passive Omni]
3x SA-5c Gammon [5V28M5]
61x SA-N-4b Gecko [9M33M3]
160x SA-N-6a Grumble [5R55RM]
37x SA-N-7 Gadfly [9M38]
7x SA-N-9 Gauntlet [9M330-2 Kinzhal]
1x SET-65M Enot-2 [NATO ET-80A[76]]



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AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: AAR Med Conflict 1990

Post by AlexGGGG »

Next image

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AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: AAR Med Conflict 1990

Post by AlexGGGG »

Some more image

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Schr75
Posts: 860
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

RE: AAR Med Conflict 1990

Post by Schr75 »

In retrospect, the problem is I can't figure out how to disable the airbase. Probably the best strategy for initial fire mission was to hit runways in Tripoli and Benghazi instead of going for their fuel reserves.

Hi AlexGGGG

Fuel supply on airbases is not considered in the sim, so your TLAM strikes were all in wain, i´m sorry to say.
In my experience your best tactic to disable an airbase is to hit runway access points and runways. Ignore every thing else, and remember that they are heavily armored so use penetrator warheads and in the case of the Iowa, use armor piercing rounds.

Søren
AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: AAR Med Conflict 1990

Post by AlexGGGG »

Søren,

if the airbase has "Runway-Grade Taxiway", does hitting Runway Access Points help? Or, will aircraft take off from taxiway without requiring an access point?
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: AAR Med Conflict 1990

Post by magi »

ORIGINAL: AlexGGGG

Søren,

if the airbase has "Runway-Grade Taxiway", does hitting Runway Access Points help? Or, will aircraft take off from taxiway without requiring an access point?

They can't get to the runway if the access points are destroyed… Except stol and vstol capable aircraft.....
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: AAR Med Conflict 1990

Post by magi »

i want to play this.... need to download it....
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