ORIGINAL: BlueTemplar
Thank you for this guide, but...
700 stars with full manual control : are you CRAZY?!
Hyyyyyy hyyyyyy hyyyyyyeeeeeeaaaaaaaaaaar :drool:
/wipes drool away and says in a voice full of gravitas:
Seriously, it is not that hard - in fact, it is easier to have it all on manual. How many fleets do you have on this many systems? 4? 5? 10? No problem to control all of them manually. Have some defensive fleets on border systems, have one Attack Fleet and one Invasion Fleet.
Constructor ships? Why have more than 5? I do not need to spam mining bases EVERYWHERE in EVERY system.
Explorers? These MUST be controlled manually for maximum effect to get to ruins ASAP because the lead programmer Eric grumble grumble hyyyyeeeeeeeaaaaa hyyyyyeeeeeeee :drool
Just check the left symbols for worlds to colonize, for research station locations and for space casinos wheeeeeeeeeeeeeeeeeeeeee spin the wheel with your appendage, alien dude.... err.. dudedette..... say, do gizureans have different sexes..... 33 different sexes you say..... ahem... right....
In fact, in my experience, the game becomes much more tedious and annoying when ANY automation is turned on.
Edit: to that other dude, fenrislokison, who is manliness personified (not a whisker on that dude's neck!), yes, game is much more fun on full manual, but as usual in 4x games, the end game becomes tedious.
However, this game only becomes tedious on the last end stretch, perhaps the last 5% of the gameplay, while Civ IV, a game I love, becomes tedious for the last 40% (military conquest, for example, gets super tedious in modern era on any normal sized map planet).