Das Chrome UI Mods 1.5b (20 June 2014)
RE: Das Chrome UI Mods 1.4 (9 June 2014)
Can you please host the screen shots somewhere else besides photobucket? They are not working anymore.
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RE: Das Chrome UI Mods 1.4 (9 June 2014)
Day one favourite - The blue variant hasn't left my theme folder since I tried it out
Currently Working On:
X-Universe Conversion (Hiatus)
X-Universe Conversion (Hiatus)
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RE: Das Chrome UI Mods 1.4 (9 June 2014)
Thanks for your all your hard work
RE: Das Chrome UI Mods 1.4 (9 June 2014)
I suggest moving your pictures to imgur (no registration, reddit favorite, so it can handle volume), photobucket seems a bit, well, special .
RE: Das Chrome UI Mods 1.4 (9 June 2014)
Yes. Photobucket has become untenable. I've been looking into where I should go and Imgur looks to be the best option.
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RE: Das Chrome UI Mods 1.4 (9 June 2014)
The other day I noticed a little graphical anomaly with the awesome resource icons Das made, they look kinda messy in the Expansion Planner... after that I noticed them every time I played the game until I started to go nuts. So I ended up fixing them.
Looking at them closer they all seemed to be random sizes around 94-98 pixels each way so I spent some time making them all 96x96 assuming if they were the same size they'd all scale the same amount ingame. It Worked.
One thing though, to get through it quickly I just ended up making each icon centered in it's background so some look a little different because they were less than symmetrical e.g. aquasian incense you can see in the screenshot. It doesn't bother me but Das might have had them the way he liked them. I also cleaned up a bunch of red/blue/transparent lines on many of the icons, not sure if they were suppose to be there but I didn't see they made any difference and they looked a little wrong.
https://drive.google.com/file/d/0B8Ogw9 ... sp=sharing
Looking at them closer they all seemed to be random sizes around 94-98 pixels each way so I spent some time making them all 96x96 assuming if they were the same size they'd all scale the same amount ingame. It Worked.
One thing though, to get through it quickly I just ended up making each icon centered in it's background so some look a little different because they were less than symmetrical e.g. aquasian incense you can see in the screenshot. It doesn't bother me but Das might have had them the way he liked them. I also cleaned up a bunch of red/blue/transparent lines on many of the icons, not sure if they were suppose to be there but I didn't see they made any difference and they looked a little wrong.
https://drive.google.com/file/d/0B8Ogw9 ... sp=sharing
RE: Das Chrome UI Mods 1.4 (9 June 2014)
This is great thanks! You actually fixed what Sirian explains as a problem in his own mod!
ORIGINAL: necaradan666
The other day I noticed a little graphical anomaly with the awesome resource icons Das made, they look kinda messy in the Expansion Planner... after that I noticed them every time I played the game until I started to go nuts. So I ended up fixing them.
Looking at them closer they all seemed to be random sizes around 94-98 pixels each way so I spent some time making them all 96x96 assuming if they were the same size they'd all scale the same amount ingame. It Worked.
One thing though, to get through it quickly I just ended up making each icon centered in it's background so some look a little different because they were less than symmetrical e.g. aquasian incense you can see in the screenshot. It doesn't bother me but Das might have had them the way he liked them. I also cleaned up a bunch of red/blue/transparent lines on many of the icons, not sure if they were suppose to be there but I didn't see they made any difference and they looked a little wrong.
https://drive.google.com/file/d/0B8Ogw9 ... sp=sharing
ORIGINAL: Sirian
ORIGINAL: Ra131
Hi! Good mod, but i have one question. When research finished we have massage and in window show small image researched technology, this image have bad quality, how fix this bad bug?
This is because the component images are sized 32x32 pixels. When these small images get enlarged the quality suffers. As I explained in the first post, the decision to do the component image set in 32x32 pixels and not 64x64 - which would be easier since the EVE icons are of this size - was the fact that in the Legends expansion, when I made the mod, the images got enlaged by a fixed rate regardless of their resolution in this very message window shown above leading to a completly unreadable message. I do not know if these images still get enlarged at a fixed rate for this window, but I might try it out. Some day.
Fixing this bug would mean having to do a completly new series in 64x64 pixels resolution.
Regards, Sirian
RE: Das Chrome UI Mods 1.4 (9 June 2014)
Thanks for pointing out the changing pixel size. That is very easy for me to fix. In Illustrator I'd made the slices all 96px square but something must have upset them somewhere. When I make the next version I'll correct this.
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RE: Das Chrome UI Mods 1.4 (9 June 2014)
I already fixed them, that link is a download. You can use them if you want to save yourself some trouble, unless you want to realign those few icons. There's a preview.jpg in the folder so you can see exactly what the changes look like compared to your originals.
RE: Das Chrome UI Mods 1.4 (9 June 2014)
I'd already been re-working them. I was finding the backgrounds a little strong and I wanted to add some shading to them. I was going to add these when they were done.
Fixing them in Illustrator was literally as easy as selecting the slices layer and clicking 'Align to Pixel Grid'. Job done.
It was very timely though to know about this issue.
Here's a sneak-peek. Old on the left, new on the right...
Fixing them in Illustrator was literally as easy as selecting the slices layer and clicking 'Align to Pixel Grid'. Job done.
It was very timely though to know about this issue.
Here's a sneak-peek. Old on the left, new on the right...
RE: Das Chrome UI Mods 1.5 (12 June 2014)
Version 1.5 has just been uploaded. This refines the resource icons some-what and also updates the help files accordingly.
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RE: Das Chrome UI Mods 1.5 (12 June 2014)
Beautiful. [:)]
RE: Das Chrome UI Mods 1.5 (12 June 2014)
really like your mod, the UI icons are great and give the game a more cleaner and spacey look. the resource icons have just a great artistic style.
on a sidenote, would be great if you MAYBE could look at the mouse icons, maybe its my eyes but i had to switch back to the GEM mouse icons because yours were a bit too undistinct for me. could you make them maybe bigger or over a bigger version of them? the GEM mod has some icons which are bigger than the normal ones (for example for the construction order). would be nice to use your great graphics but for me on my resolution i can't differentiate them enough :/.
on a sidenote, would be great if you MAYBE could look at the mouse icons, maybe its my eyes but i had to switch back to the GEM mouse icons because yours were a bit too undistinct for me. could you make them maybe bigger or over a bigger version of them? the GEM mod has some icons which are bigger than the normal ones (for example for the construction order). would be nice to use your great graphics but for me on my resolution i can't differentiate them enough :/.
RE: Das Chrome UI Mods 1.5 (12 June 2014)
Really nice, thanks for your work! [:)]
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RE: Das Chrome UI Mods 1.5 (12 June 2014)
I really like the mod, looking great overall. Perhaps could resources backgrounds be slightly more different than it is now though?
Here is an image of an edited planet with some mixed resources/luxuries.
http://abload.de/img/das_resource_iconsmzp6r.png
So luxuries have orange background and extremely rare luxuries gold. Perhaps change luxuries to silver and keep extremely rare ones at gold? Also the two other different backgrounds (light blue-green and darker blue-green) are easier to separate, and look fine in one list, but on the planet it's somewhat harder to distinguish them.
It's still easy to find resources compared to default icons.
Here is an image of an edited planet with some mixed resources/luxuries.
http://abload.de/img/das_resource_iconsmzp6r.png
So luxuries have orange background and extremely rare luxuries gold. Perhaps change luxuries to silver and keep extremely rare ones at gold? Also the two other different backgrounds (light blue-green and darker blue-green) are easier to separate, and look fine in one list, but on the planet it's somewhat harder to distinguish them.
It's still easy to find resources compared to default icons.
RE: Das Chrome UI Mods 1.5 (12 June 2014)
Love the update. It looks excellent.
RE: Das Chrome UI Mods 1.5 (12 June 2014)
Thanks for the feedback on these. Tweaking them is not a massive job so some of the requests are relatively simple. I've just uploaded 1.5a in the OP which has slightly larger cursors as well as a better definition with the background of the resource icons.
- gerishnakov
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RE: Das Chrome UI Mods 1.5 (12 June 2014)
Thanks for the update, Das!
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RE: Das Chrome UI Mods 1.5 (12 June 2014)
Does anyone else find the new shiny look scales quite badly in expansion planner?
Gases with the highlights just over the second letter and the rings now going beneath it makes the text hard to define, helium looks worst the only one i can clearly see is caslon. The gems like emeros crystal look pretty in the folder with large thumbnails but in game the shiny parts and blurry edged highlight make them look kinda like colored blobs.
I think its that the pink backgrounds lesser contrast and general shiny aspects of the icons combine to reduce sharpness.
I guess i can use the previous version (i prefer the unobtrusive smaller cursors too) but I wanted to know if anyone else sees what i do in this update. perhaps my monitor or windows settings could be adjusted better?
Gases with the highlights just over the second letter and the rings now going beneath it makes the text hard to define, helium looks worst the only one i can clearly see is caslon. The gems like emeros crystal look pretty in the folder with large thumbnails but in game the shiny parts and blurry edged highlight make them look kinda like colored blobs.
I think its that the pink backgrounds lesser contrast and general shiny aspects of the icons combine to reduce sharpness.
I guess i can use the previous version (i prefer the unobtrusive smaller cursors too) but I wanted to know if anyone else sees what i do in this update. perhaps my monitor or windows settings could be adjusted better?
- gerishnakov
- Posts: 53
- Joined: Wed Jun 04, 2014 10:19 pm
- Location: Brighton, UK
RE: Das Chrome UI Mods 1.5 (12 June 2014)
I have to say I agree with you about the new shiny look. It is now harder to make out quite what each resource is. I do like the larger cursors though.