HD environment mod (updated to 1.2)

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nvek
Posts: 17
Joined: Sat May 31, 2014 10:16 am

HD environment mod (updated to 1.2)

Post by nvek »

Hi all,

There are several mods that include a few HD textures for planets, but none of them were complete and work to combine them seemed to have stalled.
So I started to collect them all, combine them and add some more to make the pack complete.
Then I decided to work on some other other things such as stars, nebula's, supernovae, black holes and a new background.
All of this has been put together not just to add high definition but allso to create more diversity and realism.

Installation:
These images are very heavy and may impact your game performance, so you should definately make a backup of your environment folder first!
Unzip and copy to the correct directory, if you are playing without mods:

game directory/images

If you are playing with a mod that replaces (some) environment graphics and you want to use this mod to supplement them:
game directory/customization/yourmodname/images

Credits:

Martian - Graphics Enhancement Mod (GEM)
Tyrador - Prothean Cycle Mod
Kalthaniell - MASS EFFECT MOD
Igard - New Planet Textures

If I forgot anyone or if you don't want me to include your work please let me know.

Download full mod (version 1.2):
drive.google.com/file/d/0Bw6qxZOIMc_-eGQ5ZjB1NWxmbVU/edit?usp=sharing

Or only the patch if you want to update from version 1.1 to 1.2:
drive.google.com/file/d/0Bw6qxZOIMc_-ZnE1azNUZlkzb0E/edit?usp=sharing

Version 1.2:
- fixed a barren rock appearing as a square
- added bugfix for players that have installed the GEM mod (spheres appearing inside the planets)
- replaced some more barren rock planets

blabla
Mesthione
Posts: 31
Joined: Tue Apr 30, 2013 8:48 pm

RE: HD environment mod

Post by Mesthione »

I really want to download this file but this box.com link won't download. The site is acting really weird....maybe someone else can comment on this.

Would you mind loading it to another host?
FireLion1983
Posts: 149
Joined: Thu Apr 17, 2014 9:56 pm

RE: HD environment mod

Post by FireLion1983 »

Thank you for this; I will check it out next time I play the game.
Mesthione
Posts: 31
Joined: Tue Apr 30, 2013 8:48 pm

RE: HD environment mod

Post by Mesthione »

Could anyone who has downloaded this upload it anywhere else? I'm pulling out my hair trying to get box.com to work. I've tried three different browsers, disabled antivirus and firewall, etc. Weird.
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Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: HD environment mod

Post by Locarnus »

Doesnt work for me either.
nvek
Posts: 17
Joined: Sat May 31, 2014 10:16 am

RE: HD environment mod

Post by nvek »

I believe I had clicked a wrong button at the box website, de-sharing it, should be working again.
i am currently allso uploading to a mirrow, will edit the first post when done.
blabla
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Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: HD environment mod

Post by Locarnus »

Second one works (first one still doesnt, I think it s their website)

Thanks for sharing!
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TheRevanchist
Posts: 31
Joined: Mon Jun 02, 2014 3:13 pm

RE: HD environment mod

Post by TheRevanchist »

thank you! Looking forward to it.
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Unforeseen
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Location: United States of Disease

RE: HD environment mod

Post by Unforeseen »

What is with the forest planets? Some of them seem out of place with brighter shading and an odd blue highlight around them. Other than that do you have any issues with me uploading this as a part of my orange mod theme?
nvek
Posts: 17
Joined: Sat May 31, 2014 10:16 am

RE: HD environment mod

Post by nvek »

Yeah not all of the forest and barren rock are HD yet, I'm currently uploading a new update (1.1) to adress that.

Will edit the first post when done.

I have no problem with you using this in your orange mod theme.
blabla
Buio
Posts: 341
Joined: Wed Nov 21, 2012 7:40 pm

RE: HD environment mod

Post by Buio »

You should put a text file in the root of the mod with author credits too, and preferable links to their separate work.
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Unforeseen
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RE: HD environment mod

Post by Unforeseen »

Thanks :D, when i upload the first release i'll be updating the OP of the mod thread with credits and details/links up the individual mods included. There is also a readme in the theme directory that does the same.
nvek
Posts: 17
Joined: Sat May 31, 2014 10:16 am

RE: HD environment mod

Post by nvek »

ORIGINAL: Buio

You should put a text file in the root of the mod with author credits too, and preferable links to their separate work.

I put one in the environment folder in my latest upload, includes links.
I'll include links here allso once I am actually permitted to do so.
blabla
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vmxa_slith
Posts: 94
Joined: Sun May 26, 2013 3:17 pm

RE: HD environment mod

Post by vmxa_slith »

Is there a place where I can see what the mod looks like?
nvek
Posts: 17
Joined: Sat May 31, 2014 10:16 am

RE: HD environment mod

Post by nvek »

I can't post screenshots yet, but if anyone else wants to please feel free.

Alternately you could simply watch some of the images before actually installing.
blabla
Buio
Posts: 341
Joined: Wed Nov 21, 2012 7:40 pm

RE: HD environment mod

Post by Buio »

ORIGINAL: nvek
I put one in the environment folder in my latest upload, includes links.
I'll include links here allso once I am actually permitted to do so.

Good stuff! :)
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Unforeseen
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Location: United States of Disease

RE: HD environment mod

Post by Unforeseen »

I've recreated this twice now, when i generate a new galaxy the planets are not showing correctly. I'm seeing varying results as shown in the screenshot. Not shown in the screenshot is another issue where instead of a continental planet image being used it used a forest planet image.

Image
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nvek
Posts: 17
Joined: Sat May 31, 2014 10:16 am

RE: HD environment mod

Post by nvek »

That is a problem that may occur when using overlays from a different version or mod (not sure exactly which one).

I don't have the problem myself, so I think overwriting the overlays in your environment folder with these should fix the problem:


drive.google.com/file/d/0Bw6qxZOIMc_-MjdEZ1MyaDdGS2c/edit?usp=sharing
blabla
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AstroCat
Posts: 430
Joined: Wed Jul 30, 2003 11:48 pm

RE: HD environment mod

Post by AstroCat »

2 issues... in the current build there is a "problem" that planets and overlays have to be the same size as the vanilla files, it used to not be this way, and I don't think this is working as intended. Also the shadow file you are using is probably from GEM, this was changed along the way, so you now need to use the latest vanilla shadow file. Hope this helps.
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nvek
Posts: 17
Joined: Sat May 31, 2014 10:16 am

RE: HD environment mod

Post by nvek »

Forrest planets showing up as continental ingame is normal, there is no category forrest planets ingame.

The image of the moon showing as a square is probably caused by the image being too heavy (I think it's about the heaviest in the pack).
For now you can fix it by overwriting Barren-0021.png with the one from your backup.

I'll have a look into a proper fix somewhere in the coming days.
blabla
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