New Version of Ironman Nasty

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Andy Mac
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New Version of Ironman Nasty

Post by Andy Mac »

OK this is a heavily modified version of Nasty only playable as the Allies be warned this is so far from fair as to be beyond belief.

As always feedback welcomed.

The 5 AI files are specific to this scenario and not portable to other scenarios they have been bespoked and are as crazy as I can make them
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aei060.zip
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Andy Mac
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RE: New Version of Ironman Nasty

Post by Andy Mac »

Part 2 with the AI files

ps no peeking !!!
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Nasty2.zip
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Peever
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RE: New Version of Ironman Nasty

Post by Peever »

Any changes for the Allies or is it just stock settings for them?
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PaxMondo
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RE: New Version of Ironman Nasty

Post by PaxMondo »

Allies are generally scen 1 for the Ironman I beleive.
Pax
Andy Mac
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RE: New Version of Ironman Nasty

Post by Andy Mac »

Yes but feel free to add some stuff you will need it !!
tomed63
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RE: New Version of Ironman Nasty

Post by tomed63 »

I loaded up scen 60 and played turn 1.
You must be related to Yamamoto.
Nasty! Nasty! Nasty!
I won't reveal what I found, but there will be a little work on the editor for me.
Hitler died and everything goes to Victorville AAF
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RE: New Version of Ironman Nasty

Post by kkoovvoo »

All you need is unpack everything to scen folder, correct?
Andy Mac
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RE: New Version of Ironman Nasty

Post by Andy Mac »

Yes both zips
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Peever
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RE: New Version of Ironman Nasty

Post by Peever »

ORIGINAL: Andy Mac

Yes but feel free to add some stuff you will need it !!

Yeah I think I'll add some extra starting destroyers. It's been a long time since I last played one of your scenarios but I still remember losing a ton of ships in places I thought to be safe.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
Andy Mac
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RE: New Version of Ironman Nasty

Post by Andy Mac »

ps the ONLY reason I don't recommend porting these AI scripts to other scenarios is that without all the never were things I have added for the Japanese the scripts will fall over through heavy AI losses.

There is no technical reason why they wont work it is simply that they are too aggressive and will lead to an early Death Spiral even on a standard Ironman campaign
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RE: New Version of Ironman Nasty

Post by btd64 »

Andy, are you trying to give the old folk on this forum a heart attack?[:D][:D][:D][:@]. Though I would try it, ouch.......GP
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Andy Mac
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RE: New Version of Ironman Nasty

Post by Andy Mac »

ps as always feedback if anyone is actually playing it is always welcome
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Peever
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RE: New Version of Ironman Nasty

Post by Peever »

After playing the first turn (historical start) it looks like the Allies best strategy is to "Sir Robin" everything to the UK because that is the only place to be safe from Japanese attacks. [X(]

I think I'll make some major changes to the Allied database; let Japan run wild for the first six months ,and then bring out the full weight of the "Arsenal of Democracy". I'm curious and terrified to see what Japan will do in the spring of '42 based off the opening moves.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
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traskott
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RE: New Version of Ironman Nasty

Post by traskott »

Im dissapointed: im still owns PH and SF at 9th december [:D]

Now seriously: good ideas on this version. Can I pm you with some new annoyances?

Andy Mac
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RE: New Version of Ironman Nasty

Post by Andy Mac »

Of course feedback always welcome
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Peever
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RE: New Version of Ironman Nasty

Post by Peever »

Only a few turns in and my god what a crazy start.


My 2 cents so far:

Not sure if the invasion of Hilo is worth it for Japan. The troops were unable to take the base in the initial attack and the fleet was easily destroyed the following day. Seems like a waste. If you were to have Japan land at Kona or Lihue instead...[:D]

The Pacific Northwest attack is brutal. Lost just about every Canadian ship in Victoira/Vancover and took nasty losses in Seattle. My usual supply runs/reinforcements of Alaska have come to a complete halt until I deal with this situation.
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CaptBeefheart
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RE: New Version of Ironman Nasty

Post by CaptBeefheart »

I just spooled up this scenario and Hilo worked just fine for Japan. Those super AKAs are something to behold! The NW NA attack was also pretty sneaky.

I'm awaiting further surprises that only a devious mind could create!

Cheers,
CC
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Andy Mac
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RE: New Version of Ironman Nasty

Post by Andy Mac »

Thanks Guys the attacks are designed to slow down the ability of an allied human player to flood the DEI and derail the Japanese attack - ps its as sneaky as I can make it.

This scen is designed for you to0 play at top game without giving the AI any breaks its big enough and ugly enough to take its lumps if you can find a good spot.

Andy
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CaptBeefheart
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RE: New Version of Ironman Nasty

Post by CaptBeefheart »

ORIGINAL: Andy Mac

Thanks Guys the attacks are designed to slow down the ability of an allied human player to flood the DEI and derail the Japanese attack - ps its as sneaky as I can make it.

That it does, all right. There's no thought of doing the standard defensive moves.

One thing I just noticed was at 1/3/42 (or maybe a day later) an IJN CV TF stumbled on the minefield at Singapore and three CVs took mine hits. Not sure if you can do anything about that.

Cheers,
CC
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Andy Mac
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Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New Version of Ironman Nasty

Post by Andy Mac »

Hmm hopefully they didn't sink but the AI can take some casualties
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