Recording Distant World Game Play
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- Posts: 30
- Joined: Sat Dec 22, 2012 4:30 pm
Recording Distant World Game Play
Hello, Please forgive if this has been asked and answered before.
I have FRAPs and would like to record my distant worlds game play. However when I do use FRAPS, regardless of the game window size, all it records is the back ground. None of the menues show up, no ships, no planets, nothing. Just the icons on the left side and that is is. Nice star field and I can see the zoomed out full screen view of the galaxy (end key) but that is about it.
Any suggestions?
Again, thank you.
I have FRAPs and would like to record my distant worlds game play. However when I do use FRAPS, regardless of the game window size, all it records is the back ground. None of the menues show up, no ships, no planets, nothing. Just the icons on the left side and that is is. Nice star field and I can see the zoomed out full screen view of the galaxy (end key) but that is about it.
Any suggestions?
Again, thank you.
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- Posts: 30
- Joined: Sat Dec 22, 2012 4:30 pm
RE: Recording Distant World Game Play
what no takers?
RE: Recording Distant World Game Play
For some recording program I heard some mention capturing full screen to make it work. That may not have been for fraps, but maybe there is a similar choice?
- OzoneGrif_slith
- Posts: 520
- Joined: Thu Dec 02, 2010 5:05 pm
RE: Recording Distant World Game Play
I use OpenBroadcaster for my recordings, and it feels much better than Fraps.
It captures DW without flaws if you use the "Monitor Capture" source.
https://www.youtube.com/watch?feature=p ... VEHY#t=413
It captures DW without flaws if you use the "Monitor Capture" source.
https://www.youtube.com/watch?feature=p ... VEHY#t=413
RE: Recording Distant World Game Play
I use Bandicam to record all my games. Distant Worlds works differently than your regular game and I have to set the recording software to record Full Screen and NOT Direct X/Open GL. I do not know how it works with Fraps though.
RE: Recording Distant World Game Play
I tried recording Distant Worlds Universe with FRAPS 3.5.99 and also had problems, but it wasn't a black screen. The galaxy map showed up, along with a few parts of the UI, but most of the UI was missing. This happened whether I recorded Distant Worlds in full screen or set it to a 1600x900 window in the Startup.ini.
RE: Recording Distant World Game Play
Bandicam with screen capture gets all the pop-ups. Love Bandicam.
RE: Recording Distant World Game Play
Bandicam seems to have a lower footprint than Fraps as well. I love it too!
Yskonyn -
Desktop: Intel i7 9700K @5.0Ghz, Nvidia RTX3080Ti, 32GB RAM, Win 11 64bit
Laptop: Acer Swift 3 Intel i7 1065G7, Nvidia MX350, 8GB RAM, Win 11 64 bit.
Desktop: Intel i7 9700K @5.0Ghz, Nvidia RTX3080Ti, 32GB RAM, Win 11 64bit
Laptop: Acer Swift 3 Intel i7 1065G7, Nvidia MX350, 8GB RAM, Win 11 64 bit.
RE: Recording Distant World Game Play
ORIGINAL: Das123
Bandicam with screen capture gets all the pop-ups. Love Bandicam.
+1
Bandicam for me too! Has been hassle-free and well worth the price! [8D]
RE: Recording Distant World Game Play
For all those using Bandicam: What settings do you use as the video format/codec? And what quality setting do you use?
RE: Recording Distant World Game Play
ORIGINAL: UPUAUT
For all those using Bandicam: What settings do you use as the video format/codec? And what quality setting do you use?
For me, I record in a smaller window (1366x768). So I set BandiCam's target window to "Rectangle on the Screen" (not openGL/DX).
Video setting are as follows:
-Full size (this is a scaling option, so set to full size - unless you want smaller video output)
-FPS: 30 (your mileage may vary)
-Codec: MPEG-1
-Quality: 100%
It may take a bit of tinkering to get things the way you want, but the above works well for me. HTH
RE: Recording Distant World Game Play
My Bandicam settings are a little different than Larry. I set one of my monitors to 1366 x 768 and record full screen. The reason I don't use the window is I don't like that the game offsets right-click placement of bases in windowed mode.
I have Bandicam resize to 720p on the fly (0x720)
30 FPS
MPG-1 Codec
80% Quality
Audio PCM at 44.1KHz
I have Bandicam resize to 720p on the fly (0x720)
30 FPS
MPG-1 Codec
80% Quality
Audio PCM at 44.1KHz
- nedcorleone1
- Posts: 162
- Joined: Tue Apr 26, 2011 11:09 am
RE: Recording Distant World Game Play
Das!!!! I love your material! All of it. Thank you. Thank you so much.
RE: Recording Distant World Game Play
Full Size, 30.00fps, 80q, Xvid Video Codec.
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- Posts: 30
- Joined: Sat Dec 22, 2012 4:30 pm
RE: Recording Distant World Game Play
ORIGINAL: OzoneGrif
I use OpenBroadcaster for my recordings, and it feels much better than Fraps.
It captures DW without flaws if you use the "Monitor Capture" source.
https://www.youtube.com/watch?feature=p ... VEHY#t=413
I have OBS and have used it in the past for MINECRAFT videos. I didn't think to try it with DWU since given I had FRAPS. But FRAPS isn't that good for recording games like DWU or Space Empires it would seem. So its back to OBS.
Thanks mate. Good call.
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- Posts: 30
- Joined: Sat Dec 22, 2012 4:30 pm
RE: Recording Distant World Game Play
ORIGINAL: Das123
Bandicam with screen capture gets all the pop-ups. Love Bandicam.
Thank you Das, Antiscamp, and Larry. I will check out bandicam tonight. Also I sincerely thank you three for the videos. Das the only reason I bought Distant worlds back in the day was because of your Let's Play series. I just recently found Larry's videos, thanks to a post in the STEAM forum, and I have been following Antiscamp for about as long as he has been doing LP's of DW. Thank you all for your work.
Off to check out Bandicam.
RE: Recording Distant World Game Play
If you have a recent Nvidia graphics card, you can use Shadowplay to record gaming. As it uses built-in hardware the performance loss is very small, even with intensive 3D games. Second advantage is you can have it do a perpetual recording of up to 20 minutes, which you can save at any time (mostly good for games where you get a cool moment and want to save it afterwards). Saves in H264 format, so efficient file sizes.
It is included in Nvidia Geforce Experience software. Requires GTX 600/700-series-based chip (the video encoder part was introduced firstly in those late series).
http://www.geforce.com/geforce-experience/shadowplay
To record Distant Worlds you have to check "Allow desktop capture", turn off the indicator (or it will get saved with the video), and set the capture hotkeys to ones not used by Distant Worlds.
It is included in Nvidia Geforce Experience software. Requires GTX 600/700-series-based chip (the video encoder part was introduced firstly in those late series).
http://www.geforce.com/geforce-experience/shadowplay
To record Distant Worlds you have to check "Allow desktop capture", turn off the indicator (or it will get saved with the video), and set the capture hotkeys to ones not used by Distant Worlds.
RE: Recording Distant World Game Play
Thank you kindly, Atrocities. If you publish videos on YouTube, be sure to let me know so I can come watch and link
RE: Recording Distant World Game Play
I imagine you have to consider whether it is using DirectX or not. I hear rumor this game was done in XNA and it might just be calling some .NET Windows drawing methods that do not go through DirectX...if it is old anyway. I can't remember if XNA was before or after the time they claimed all the UI drawing was going to go through DirectX...around Vista?
While XNA had a goal of dx in .NET, I do think 'hybriding' was permitted. Some DX mixed with .NET Windows GUI.
While XNA had a goal of dx in .NET, I do think 'hybriding' was permitted. Some DX mixed with .NET Windows GUI.
Windows 7 64 bit, i7 930, GTX670, 12 gig DDR 1300