A new map for WitP/AE

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

A new map for WitP/AE

Post by Rainer »

Deleted at the author's request.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
Jones944
Posts: 153
Joined: Mon Mar 03, 2008 6:53 pm
Contact:

RE: A new map for WitP/AE

Post by Jones944 »

When I checked that map recently it was missing some key terrain indicators in the rendering, forcing me to use the '1' hotkey to determine the terrain of a hex, such as urban and also shallow vs. deep sea depth. Have these issues been remedied yet?

It's very pretty, but not yet ready for full time use in my opinion.
"Cry 'Havoc,' and let slip the dogs of war" - William Shakespeare, "Julius Caesar"
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: A new map for WitP/AE

Post by Rainer »

Deleted at the author's request.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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