E-class escorts die en masse vs. allied subs

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

czert2
Posts: 537
Joined: Sat Feb 09, 2013 10:56 pm

RE: E-class escorts die en masse vs. allied subs

Post by czert2 »

how about spliting group and then set oen port for asw,second for night search and third for lown training to deal with other shipping ?
it is posible or with this i will have to small numbers to have any effect ?
czert2
Posts: 537
Joined: Sat Feb 09, 2013 10:56 pm

RE: E-class escorts die en masse vs. allied subs

Post by czert2 »

and few more questions (as jap player)
it is better to use planes to locate subs and just keep thiers known position and use asw assets just for escort , or in this case it have sense to setup dedicated asw groups to hunt known subs ? it is clearly sated that hunting invisble subs is waste of resources.
Why figters can be used for asw too ? rocket/deep charge equiped planes (hurriacen, typhoon) were more effective than normal bombers, due to thier fatser diving speed, despite begin very short ranged.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: E-class escorts die en masse vs. allied subs

Post by Naskra »

I prefer single ship ASW TFs over multi-ship for the reason that the ships tend to use up their ammo one ship at a time, and the TF will not replenish until the last ship is empty, thus a 4-ship TF will spend the bulk of its patrol just sailing around with targets rather than weapons. Also, it is rare that more than one ship in a TF will execute an attack.

Detection level is vital so that ASW TFs without air spotters are a poor fuel investment. You can expect a 1 or 2 pt experience gain with each attack. Once a ship gets into the 70s, it's fairly lethal.
User avatar
AW1Steve
Posts: 14518
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor Illlinois

RE: E-class escorts die en masse vs. allied subs

Post by AW1Steve »

While I don't know the mechanics of the game , in RL , "herding" with active SONAR , both then , and now is a very effective tactic. If the game modeled real life , then two asw groups using active would be deadly , or very effective in making the sub decide to be "elsewhere". Sinking subs is NOT the most important thing for your escorts. Protecting your escortees is. Consequently in ww2 it was not unusual to run the active SONAR constantly. And in shallow waters , even today , it is very effective to drive a SS away , or in the direction you want him. (Except today we'd use dipping SONAR equipped helo's).
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: E-class escorts die en masse vs. allied subs

Post by Bullwinkle58 »

ORIGINAL: AW1Steve

While I don't know the mechanics of the game , in RL , "herding" with active SONAR , both then , and now is a very effective tactic. If the game modeled real life , then two asw groups using active would be deadly , or very effective in making the sub decide to be "elsewhere". Sinking subs is NOT the most important thing for your escorts. Protecting your escortees is. Consequently in ww2 it was not unusual to run the active SONAR constantly. And in shallow waters , even today , it is very effective to drive a SS away , or in the direction you want him. (Except today we'd use dipping SONAR equipped helo's).

Active only works after you have a datum, or are in restricted waters. A transiting TF banging away can be heard for at least ten miles (then.) It's not hard to get out of the way. The game is all about getting that datum. After you do it lasts for a totally unrealistic time in RL terms. A whole day.

Active is a trade-off. You advertise to the sub you're there, you have escorts, and you don't find him at first. He has the initiative to prosecute or stay away. It's not on the skimmers. But after he moves in the speed differential and multiple, communicating platforms swings the advantage, if not against the sub, more toward equal. Seven knots for an hour on the battery isn't a lot of maneuver hedge. I agree helos are a nightmare. But Japan don't have so much helos. [:)]
The Moose
User avatar
AW1Steve
Posts: 14518
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor Illlinois

RE: E-class escorts die en masse vs. allied subs

Post by AW1Steve »

ORIGINAL: Bullwinkle58

ORIGINAL: AW1Steve

While I don't know the mechanics of the game , in RL , "herding" with active SONAR , both then , and now is a very effective tactic. If the game modeled real life , then two asw groups using active would be deadly , or very effective in making the sub decide to be "elsewhere". Sinking subs is NOT the most important thing for your escorts. Protecting your escortees is. Consequently in ww2 it was not unusual to run the active SONAR constantly. And in shallow waters , even today , it is very effective to drive a SS away , or in the direction you want him. (Except today we'd use dipping SONAR equipped helo's).

Active only works after you have a datum, or are in restricted waters. A transiting TF banging away can be heard for at least ten miles (then.) It's not hard to get out of the way. The game is all about getting that datum. After you do it lasts for a totally unrealistic time in RL terms. A whole day.

Active is a trade-off. You advertise to the sub you're there, you have escorts, and you don't find him at first. He has the initiative to prosecute or stay away. It's not on the skimmers. But after he moves in the speed differential and multiple, communicating platforms swings the advantage, if not against the sub, more toward equal. Seven knots for an hour on the battery isn't a lot of maneuver hedge. I agree helos are a nightmare. But Japan don't have so much helos. [:)]

No , but a wall of DD's banging away is a lot rougher against a diesel powered SS with a 7 to 10 knt speed and a couple of hours endurance. The DD's can do nearly 40KTS for days. And they don't have to find or sink the sub. They just have to hold him down, or keep him away from his targets.
wdolson
Posts: 7648
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: E-class escorts die en masse vs. allied subs

Post by wdolson »

ORIGINAL: Naskra

I prefer single ship ASW TFs over multi-ship for the reason that the ships tend to use up their ammo one ship at a time, and the TF will not replenish until the last ship is empty, thus a 4-ship TF will spend the bulk of its patrol just sailing around with targets rather than weapons. Also, it is rare that more than one ship in a TF will execute an attack.

Detection level is vital so that ASW TFs without air spotters are a poor fuel investment. You can expect a 1 or 2 pt experience gain with each attack. Once a ship gets into the 70s, it's fairly lethal.

I've found that when they do real damage a sub they get a decent boost in experience and they get a big spike when they sink a sub.

Bill
WitP AE - Test team lead, programmer
Image
Chris21wen
Posts: 6975
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: E-class escorts die en masse vs. allied subs

Post by Chris21wen »

Does speed of the ASW TF play a part in detecting subs.   It did in real life anything above 18Kts and SONAR/ASDIC detection rates declined.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: E-class escorts die en masse vs. allied subs

Post by Bullwinkle58 »

ORIGINAL: AW1Steve
No , but a wall of DD's banging away is a lot rougher against a diesel powered SS with a 7 to 10 knt speed and a couple of hours endurance. The DD's can do nearly 40KTS for days. And they don't have to find or sink the sub. They just have to hold him down, or keep him away from his targets.

As usual, one of your posts in response to one of my posts, in response to one of your posts . . . on ASW . . . made me go do some reading. Thanks for delaying my bedtime by 90 minutes. [:)]

Before I get to the source documents let me respond to the above re the game and RL.

A "wall of DDs"? In the IJN's dreams. Other than carrier TFs and some very important troop-transport missions Japanese TFs were minimally, or not, escorted. Regular island supply runs, which were the most common submarine target of the early and mid-war period, were not granted DDs of any kind. Escorts were of the "PB" variety in game terms. Converted merchants with minimal, or no, sound gear, depending on visual sightings and luck, and a few dozen (sometimes less) DCs rolled off stern racks.

Tactically, the sub's actions depended a lot on time-of-day, as well as local geographic conditions. A lot of patrols were at choke points, headlands, bay exits, etc., in shallow water and with reefs and rocks a constant threat. That is to the skimmers' advantage. In areas with daytime aircraft patrols, which included major island bases such as Truk and Kwajalein, daytime patrols were at PD. Flank battery life was about an hour, but at two knots there was more than enough for a full day down.

If a convoy with active sonar was coming toward a daytime boat at PD the geometry of the track became very important. Japanese active gear had, at ten knots, for what I can find, an effective range with a good operator (rare) of about 2000yds. One nautical mile. A sub at two knots needs 30 minutes to move that distance. But an active sonar banging away continuously could be heard, depending on water conditions, at least five miles away, enough to get a bearing and thus bearing drift info for TMA, if not a full mo-board relative motion solution. (No range info.) Thus my previous comment that the sub could get out of the way most of the time.

Attacks are made off the beam (optimally) and the quarter sub-optimally. An active set with trainable sound heads (many smaller escorts had a sound head hung over the side on a wire) is only looking at the sub for a small portion of its route. Operators will tend to favor the arc forward as well. Another advantage for the sub. As well, an approach course would minimize the sonar target aspect of the hull.

Even so, it's a big ocean, and there are hundreds of descriptions of failed attacks in patrol reports due to the sub being unable to close the track in time, or having enough speed to overcome the zig plan, while submerged. A lot was learned in 1942 in this area; one reason the submarine community moved heaven and earth to deploy radar in 1942. Radar changed everything. (Not that well modeled in the game due to reliance on DL and a lack of true sensor models, but it's a tactical issue, not operational.).

If the convoy were encountered at night, by radar, everything changed. A surfaced sub is a very poor active sonar target, plus it had detection time far above the 2000 yd active sonar range. With a 10kt convoy the sub had 100% more surface speed to do an end-around and place itself on the beam of the passing convoy several hours hence. Japan never got good at radar detection either. There were a few efforts to get raw radar detectors deployed so skimmers could see that "somebody" was using radar in the vicinity, but they never got to an RDF level and were never widely deployed. (Same story with all their electronics. Their industry just couldn't get it done.) Once night attack doctrine was available to USN subs the kill rates soared, especially once the fish worked.

I found two excellent primary sources.

The first was the post-war report of the technical teams which went to Japan and tore into the gear, records, logs, and conducted interviews with officers and men of the surviving IJN ships before it all was lost or "re-remembered." It's an interesting report covering many aspects of the naval war. ASW is only a small part of it and the potion quoted is a yet smaller part of the ASW section. If you want to know all about the internal workings of Japanese DC fusing this is the read for you. I believe I have quoted from this document previously in discussion of sonar hardware. But the most relevant section:

http://www.ibiblio.org/hyperwar/USN/rep ... R58-3.html

"
Section III
Japanese Anti-Submarine Warfare and Weapons

. . . 3-7. The Japanese repeatedly demonstrated facility in detecting and locating submerged submarines by using sonar. Their underwater listening gear was fairly good and could frequently pick up our submarines at ranges of 2,000 meters or more when the listening ship was stopped or proceeding at very slow speed. A damaged submarine with a high machinery noise level, such as a reduction gear click, could of course be heard at a far greater distance than an undamaged submarine running silent or creeping. Their echo-ranging equipment was of mediocre design, roughly corresponding to the early U.S. QC sonar of about 1937. The emphasis which the Japanese placed on sonar devices is clearly shown by the unnecessarily large amount of space allocated to such equipment in the already cramped quarters of their ships. At sea it was customary to man the hydrophone set continuously and to operate the echo-ranging gear at least fifteen minutes in every hour. Small escorts were generally provided only with listening gear, in some instances just a crude hydrophone lowered over the side. Japanese scientists were cognizant of density layers and temperature gradients in sea water and their effect on sound transmissions in echo-ranging detection work. However, anti-submarine vessels were not equipped with bathythermographs and no tactical use was apparently made of the small amount of information of operational value issued by the Japanese Hydrographic Office."

(Possibly of interest to players of the game, Japan had virtually no air-surface hunter-killer TFs as are employed in the game from the first day.

"3-6. Only one small land-based "hunter-killer" air-surface group existed, and even this was not organized until early 1945.5 The group covered the East China Sea between Formosa and Shanghai and was comprised of five surface ships (DE types) known as the 102nd Surface Squadron and about 20 Navy fighters (ZEKES) of the 934th Squadron, Shanghai Air Force. These planes were equipped with both radar and magnetic airborne detectors. For routine patrol, the planes usually carried two 60 Kg. depth bombs and, when sent out to attack a previously detected submarine, carried one 250 Kg. depth bomb, although the 250 Kg. size depth bombs were also sometimes carried on patrol. Both the planes and surface escorts were provided with voice radio but could communicate only for short distances and frequently were unable to communicate at all due to technical difficulties.")

The other document is massive and is a huge archive of PDFs of images of actual report pages. I can't quote from it, but it is the full report of the technical teams. It covers land as well as naval technology and tactics. In the ASW sections, which I did skim, it includes hand-drawn diagrams by escort COs showing DC patterns, re-acquire maneuvers, convoy patrol sectoring, etc. in great detail. It does not so far as I could tell segment the data into eras, which would be highly relevant. In that sense a 7-DD screen, which is described, would be very difficult to penetrate. But how many 7-DD screens were ever deployed? Anyway, it was a hypertext Table of Contents and the actual PDF images are very easy to read. I suspect the dev team used this document very extensively.

http://www.fischer-tropsch.org/primary_ ... MJ_toc.htm

Title page:

"MICROFILM PUBLICATION 2

REPORTS OF THE U. S. NAVAL TECHNICAL MISSION TO JAPAN
1945 – 1946
Operational Archives
U.S. Naval History Division
Washington, D. C.
December 1974

ORDERING INFORMATION: This publication, consisting of 13 reels of 35-millimeter microfilm, is available for public sale at a cost of $5.00 per reel. These reels also circulate on inter-library loan. When purchasing these reels, please forward a check or money order, made payable to the Department of the Navy, to:

Operational Archives
Naval History Division
Washington Navy Yard
Washington, DC 20374
Inter-library loan requests should be forwarded to the same address.


FOREWARD

The U.S. Naval Technical Mission to Japan was established on 14 August 1945. The purpose of this organization was:

“... to survey all Japanese scientific and technological developments of interest to the Navy and Marine Corps in the Japanese Islands of KYUSHU, SHIKOKU, HONSHU, HOKKAIDO; in China; and in Korea south of latitude 38ºN. This involved the seizure of intelligence material, its examination and study, the interrogation of personnel, and finally, the preparation of reports which would appraise the technological status of the Japanese Navy and Japanese industry. “1 Between September 1945 and November 1946, the Naval Technical Mission operated in Japan under the direction of the Chief of Mission, Captain Clifford G. Grimes, USN. During this period a total of 655 officers and men served with the organization. 185 separate reports were published on various aspects of Japanese naval equipment and other technical developments of naval interest.

Although it was reported that 500 copies of each report were prepared, these documents are now rare. In the light of the extensive interest in the series by students of World War II history, it was deemed desirable to prepare the following microfilm publication.

U.S. Naval Technical Mission to Japan, History of Mission."
The Moose
User avatar
AW1Steve
Posts: 14518
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor Illlinois

RE: E-class escorts die en masse vs. allied subs

Post by AW1Steve »

Sorry for keeping you awake Moose. No , I wasn't suggestion historical, I was thinking tactics as might be applied, based on things I'd experienced. Two British "Hunter killer" groups working a NATO exercise in 1978 and a Portuguese/Spanish force in the mid-80's. Their effectiveness impressed me enough that I was "daydreaming" about employing them in AE. You are right , probably unrealistic in this game. Not that anything unrealistic ever happens in this game. [:D]
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: E-class escorts die en masse vs. allied subs

Post by Bullwinkle58 »

ORIGINAL: AW1Steve

Sorry for keeping you awake Moose. No , I wasn't suggestion historical, I was thinking tactics as might be applied, based on things I'd experienced. Two British "Hunter killer" groups working a NATO exercise in 1978 and a Portuguese/Spanish force in the mid-80's. Their effectiveness impressed me enough that I was "daydreaming" about employing them in AE. You are right , probably unrealistic in this game. Not that anything unrealistic ever happens in this game. [:D]

In WWII the Atlantic Allies had hunter-killer groups that defined the term. The Japanese never got with the program. Air is the indispensable factor. Jeep carriers were bad news for submarines. Helos are a nightmare. And narrowband processing changed the whole story as well. The 1946 reports speak to the IJN not even using crude Doppler analysis, which was HS physics even then.

I also realized when I re-read my magnum opus above that I conflated active with passive in the range claim. The sources I cited give 2000yds (metres, same-diff) for passive sonar, used at a dead stop or low speed. I didn't find anything definitive for echo ranging ranges at various speeds. I have read patrol reports that back up the five miles from the sub's POV, but I don't know what the ASW escorts could do range-wise with active. I'm sure, from a physics stand-point, it was less than five miles though.
The Moose
User avatar
AW1Steve
Posts: 14518
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor Illlinois

RE: E-class escorts die en masse vs. allied subs

Post by AW1Steve »

ORIGINAL: Bullwinkle58

ORIGINAL: AW1Steve

Sorry for keeping you awake Moose. No , I wasn't suggestion historical, I was thinking tactics as might be applied, based on things I'd experienced. Two British "Hunter killer" groups working a NATO exercise in 1978 and a Portuguese/Spanish force in the mid-80's. Their effectiveness impressed me enough that I was "daydreaming" about employing them in AE. You are right , probably unrealistic in this game. Not that anything unrealistic ever happens in this game. [:D]

In WWII the Atlantic Allies had hunter-killer groups that defined the term. The Japanese never got with the program. Air is the indispensable factor. Jeep carriers were bad news for submarines. Helos are a nightmare. And narrowband processing changed the whole story as well. The 1946 reports speak to the IJN not even using crude Doppler analysis, which was HS physics even then.

I also realized when I re-read my magnum opus above that I conflated active with passive in the range claim. The sources I cited give 2000yds (metres, same-diff) for passive sonar, used at a dead stop or low speed. I didn't find anything definitive for echo ranging ranges at various speeds. I have read patrol reports that back up the five miles from the sub's POV, but I don't know what the ASW escorts could do range-wise with active. I'm sure, from a physics stand-point, it was less than five miles though.



Echo range was probably not great (especially for the Japanese) BUT.... the possibility was there , probably just not used. The USN was using Julie. In theory the echo source didn't have to be an explosive. It could (in theory) be another "pinging unit" further down "the fence". A string of escorts , spaced to take advantage of their SONAR capabilities , could act as "drivers" with a dedicated (and trained) "hunter killer group" (AKA like "Johnny Walker" of the RN's) being the hunters. Air is always useful but (I'm biting my tongue here!) not absolutely essential. So in effect tou have 3 groups, the drivers(or beaters) , the hunters , and the spotters (Air) which double as the "hold down" preventing the sub from snorting or even taking periscope "snapshots".

To me , a large Cord-ops ASW hunt resembles a English Hunt. Drivers , hunters, dogs , ETC. [:D]
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: E-class escorts die en masse vs. allied subs

Post by Bullwinkle58 »

ORIGINAL: AW1Steve

ORIGINAL: Bullwinkle58

ORIGINAL: AW1Steve

Sorry for keeping you awake Moose. No , I wasn't suggestion historical, I was thinking tactics as might be applied, based on things I'd experienced. Two British "Hunter killer" groups working a NATO exercise in 1978 and a Portuguese/Spanish force in the mid-80's. Their effectiveness impressed me enough that I was "daydreaming" about employing them in AE. You are right , probably unrealistic in this game. Not that anything unrealistic ever happens in this game. [:D]

In WWII the Atlantic Allies had hunter-killer groups that defined the term. The Japanese never got with the program. Air is the indispensable factor. Jeep carriers were bad news for submarines. Helos are a nightmare. And narrowband processing changed the whole story as well. The 1946 reports speak to the IJN not even using crude Doppler analysis, which was HS physics even then.

I also realized when I re-read my magnum opus above that I conflated active with passive in the range claim. The sources I cited give 2000yds (metres, same-diff) for passive sonar, used at a dead stop or low speed. I didn't find anything definitive for echo ranging ranges at various speeds. I have read patrol reports that back up the five miles from the sub's POV, but I don't know what the ASW escorts could do range-wise with active. I'm sure, from a physics stand-point, it was less than five miles though.



Echo range was probably not great (especially for the Japanese) BUT.... the possibility was there , probably just not used. The USN was using Julie. In theory the echo source didn't have to be an explosive. It could (in theory) be another "pinging unit" further down "the fence". A string of escorts , spaced to take advantage of their SONAR capabilities , could act as "drivers" with a dedicated (and trained) "hunter killer group" (AKA like "Johnny Walker" of the RN's) being the hunters. Air is always useful but (I'm biting my tongue here!) not absolutely essential. So in effect tou have 3 groups, the drivers(or beaters) , the hunters , and the spotters (Air) which double as the "hold down" preventing the sub from snorting or even taking periscope "snapshots".

To me , a large Cord-ops ASW hunt resembles a English Hunt. Drivers , hunters, dogs , ETC. [:D]

Oh, I'm not doubting it could be done. It was done, in the Atlantic. But there was no chance it was ever going to be done by the Japanese. When you're hanging a mike over the side on a rope and calling it "sonar" you're a long way away from coordinated ASW. And you know better than I do that the best gear is not the deciding factor--it's data-sharing. The Allies worked on that from the start. The report I cited said the Japanese, by early 1945, were still having trouble making radios work between ships and airplanes, when ASW was their full-time job. A real CIC and an ASW commander was not even in the cards. Hopeless.
The Moose
User avatar
AW1Steve
Posts: 14518
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor Illlinois

RE: E-class escorts die en masse vs. allied subs

Post by AW1Steve »

ORIGINAL: Bullwinkle58

ORIGINAL: AW1Steve

ORIGINAL: Bullwinkle58




In WWII the Atlantic Allies had hunter-killer groups that defined the term. The Japanese never got with the program. Air is the indispensable factor. Jeep carriers were bad news for submarines. Helos are a nightmare. And narrowband processing changed the whole story as well. The 1946 reports speak to the IJN not even using crude Doppler analysis, which was HS physics even then.

I also realized when I re-read my magnum opus above that I conflated active with passive in the range claim. The sources I cited give 2000yds (metres, same-diff) for passive sonar, used at a dead stop or low speed. I didn't find anything definitive for echo ranging ranges at various speeds. I have read patrol reports that back up the five miles from the sub's POV, but I don't know what the ASW escorts could do range-wise with active. I'm sure, from a physics stand-point, it was less than five miles though.



Echo range was probably not great (especially for the Japanese) BUT.... the possibility was there , probably just not used. The USN was using Julie. In theory the echo source didn't have to be an explosive. It could (in theory) be another "pinging unit" further down "the fence". A string of escorts , spaced to take advantage of their SONAR capabilities , could act as "drivers" with a dedicated (and trained) "hunter killer group" (AKA like "Johnny Walker" of the RN's) being the hunters. Air is always useful but (I'm biting my tongue here!) not absolutely essential. So in effect tou have 3 groups, the drivers(or beaters) , the hunters , and the spotters (Air) which double as the "hold down" preventing the sub from snorting or even taking periscope "snapshots".

To me , a large Cord-ops ASW hunt resembles a English Hunt. Drivers , hunters, dogs , ETC. [:D]

Oh, I'm not doubting it could be done. It was done, in the Atlantic. But there was no chance it was ever going to be done by the Japanese. When you're hanging a mike over the side on a rope and calling it "sonar" you're a long way away from coordinated ASW. And you know better than I do that the best gear is not the deciding factor--it's data-sharing. The Allies worked on that from the start. The report I cited said the Japanese, by early 1945, were still having trouble making radios work between ships and airplanes, when ASW was their full-time job. A real CIC and an ASW commander was not even in the cards. Hopeless.


And JFB's have been concerned about accuracy that hobble their abilities since????[&:][:D]
I'll bet every hardcore JFB is planning right now to look up the references we discussed here. [:D][:D][:D]
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: E-class escorts die en masse vs. allied subs

Post by Bullwinkle58 »

ORIGINAL: AW1Steve

And JFB's have been concerned about accuracy that hobble their abilities since????[&:][:D]
I'll bet every hardcore JFB is planning right now to look up the references we discussed here. [:D][:D][:D]

That microfilm archive is weeks of reading. It is incredibly broad in subject matter. I'm sure some of it was revised later as more war records were cataloged and digested, but even so it's an amazing set of documents for the hardware freaks out there. Or in here. [:)]
The Moose
Chris21wen
Posts: 6975
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: E-class escorts die en masse vs. allied subs

Post by Chris21wen »

ORIGINAL: Chris H

Does speed of the ASW TF play a part in detecting subs.   It did in real life anything above 18Kts and SONAR/ASDIC detection rates declined.


Anybody know?
SenToku
Posts: 57
Joined: Wed Nov 28, 2012 11:48 pm

RE: E-class escorts die en masse vs. allied subs

Post by SenToku »

For the game, I would add my twin cents by suggest using "ASW Lead ships" as TF leaders.

All E-ships coming out of yard are manned by reservists, meaning their crew experience starts at 50 or less. At same time subs are increasingly more experienced, thus even mighty Mikura class E-ship probably makes first contact with US sub by having Mk 14 torpedo hitting it. Situation is made worse by poor maneuver and top speed of most E-ships, meaning they can't even dodge.

I recomend using converted destroyers, especially older ones, as TF lead ships. Wakatake, Momi and Momo class E-ships (converted directly from DD's) or Kamikaze or Minekaze E-ships (converted from APD's, originally DD's) don't have huge ASW rating [2-4], but they will retain their crews with experience of 60-70 at start of the game and are also fast and agile, making them ideal for acting as flagships in ASW TF with 2 or 3 purpose built E-ships with huge ASW ratings. This seem to increase the odds quite a lot, especially since it is not always the lead ship that makes the attack allowing the E-monsters to gain experience.

Note that while Wakatake, Momi and Momo can be converted to APDs and then E classes, these conversions are inferior to direct conversion from DD (no good DCs or very slow). Same is true with non-APD Kamikazes and Minekazes, so retaining Wakas, Momos and Momis as DDs and converting only Minekazes and Kamikazes to APD until E-conversions come available is almost rule in my IJN handbook.

I think you could also try "true destroyer" as ASW leader, but I find that there are never enough of them to go around as it is. So few conversions from older types with 533 mm torpedo tubes is my compromise.
Post Reply

Return to “War in the Pacific: Admiral's Edition”