Randomized generals

Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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mikeCK
Posts: 565
Joined: Tue May 20, 2008 3:26 pm

Randomized generals

Post by mikeCK »

Do any if you guys play with randomized general stats? Seems a bit more "realistic" as you don't know which generals are good at what until they have a chance to prove their talents or incompetence. Just curios as to whether you find it improves your experience with the game.
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AFIntel
Posts: 156
Joined: Tue Jul 23, 2002 8:26 pm
Location: Saginaw, TX

RE: Randomized generals

Post by AFIntel »

mikeCK,

I've just started playing the game, but I randomize the generals. I did the same when playing Forge of Freedom as well.

I like playing that way because, just as happened historically, you don't REALLY know how a general will perform until he is tested in combat (McCellen, anyone?).
mikeCK
Posts: 565
Joined: Tue May 20, 2008 3:26 pm

RE: Randomized generals

Post by mikeCK »

Ok, I am mistaken. I had thought that randomization also HID the statistics so you didn't know how a general would perform until after several fights. Having started a game with randomized generals (heavily randomized) I CAN see their stats (strategic, attack and defense). That's pointless to me. Is there an option I am missing to hide those? OR is it that those numbers are assigned but subject to change
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