Ammo storage explosion

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

linrom
Posts: 100
Joined: Wed Feb 20, 2002 10:00 am

Ammo storage explosion

Post by linrom »

Japanese aircraft
A6M2 Zero x 14
B5N2 Kate x 30
D3A1 Val x 30

Allied aircraft
F4F-3 Wildcat x 37

Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 8 destroyed, 4 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 5 destroyed, 4 damaged
D3A1 Val: 1 destroyed by flak

Allied aircraft losses
F4F-3 Wildcat: 1 destroyed

Allied Ships
CA Indianapolis
CV Saratoga, Bomb hits 2
CV Yorktown, Torpedo hits 1, on fire

Aircraft Attacking:
5 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg GP Bomb
7 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x B5N2 Kate bombing from 6000 feet
Naval Attack: 2 x 250 kg SAP Bomb
3 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb

CAP engaged:
VF-3 with F4F-3 Wildcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 17000.
Time for all group planes to reach interception is 22 minutes
9 planes vectored on to bombers
VF-42 with F4F-3 Wildcat (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 19000.
Time for all group planes to reach interception is 34 minutes
9 planes vectored on to bombers
VMF-221 with F4F-3 Wildcat (0 airborne, 5 on standby, 7 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 33 minutes
6 planes vectored on to bombers

Ammo storage explosion on CV Yorktown
_________________________________________________________________________

What are the chances that she sank?

Also why is my hit percentage so low? Out of 31 bombers, I only got 3 hits.
User avatar
ny59giants
Posts: 9883
Joined: Mon Jan 10, 2005 12:02 pm

RE: Ammo storage explosion

Post by ny59giants »

I tend to count either an Ammo or Fuel Explosion as an extra torpedo hit. Usually, it takes 4 or 5 torpedo hits to sink an American CV. But they can go down with less. The AI will have her show up on the sunk list (almost all torpedo hits do), but I doubt she is sunk.
[center]Image[/center]
User avatar
Yaab
Posts: 5060
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Ammo storage explosion

Post by Yaab »

You had 34 bombs/torps and scored 3 hits with them, so the hit ratio is OK, under 10%. I have just had 12% hit ratio on a DD/AK TF with no CAP. Your result seems reasonable.
linrom
Posts: 100
Joined: Wed Feb 20, 2002 10:00 am

RE: Ammo storage explosion

Post by linrom »

ORIGINAL: Yaab

You had 34 bombs/torps and scored 3 hits with them, so the hit ratio is OK, under 10%. I have just had 12% hit ratio on a DD/AK TF with no CAP. Your result seems reasonable.

No , she did not show up the next day on SUNK list.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Ammo storage explosion

Post by seille »

Did you see large numbers of allied CV planes destroyed on ground this turn ?
If not she is probably alive.
User avatar
Cribtop
Posts: 3890
Joined: Sun Aug 10, 2008 1:42 pm
Location: Lone Star Nation

RE: Ammo storage explosion

Post by Cribtop »

I once sank Ent with only 3 bomb hits, one of which was an ammo storage explosion, but I was frankly shocked when I later learned she sank. That was a very unusual result. I would be similarly surprised if you got a sinking here. The most reliable sign, as was previously stated, is a large number of CV plane Ops losses.
Image
User avatar
KenchiSulla
Posts: 2956
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: Ammo storage explosion

Post by KenchiSulla »

If the crew gets fires under control 3 bomb hits is not much. Raging fires on open sea often mean the death of a ship. It's the first damage type I look at.

The picture shows on fire, so it means Yorktown was burning when the aircraft left the scene. As damage seems to be low I would say Yorktown is fine with some system damage from fires and maybe 15-30 Major float damage. If you saw the counter flooding message then Yorktown has some minor floatation damage but that will be manageable as system damage is low..
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
Lokasenna
Posts: 9303
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Ammo storage explosion

Post by Lokasenna »

ORIGINAL: seille

Did you see large numbers of allied CV planes destroyed on ground this turn ?
If not she is probably alive.

This. In particular, look for SBD and TBD. The F4Fs were in the air, so they might have made it to a base within range.

Japanese Ships
SS I-9

Allied Ships
CV Enterprise, Torpedo hits 2, on fire, heavy damage
CA Chester
DD Gridley
DD Balch
DD Fanning
DD Dunlap
DD Ellet

Fuel storage explosion on CV Enterprise

^ Result from my game = sunk. Yours, however...likely not sunk. Typically with Allied DC On, you need to see "on fire, heavy damage" or "heavy fires" before something will sink. You see "heavy damage" whenever any of the 3 categories for damage is 50 or above. This could even be System damage.
User avatar
PaxMondo
Posts: 9812
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ammo storage explosion

Post by PaxMondo »

ORIGINAL: Lokasenna

...Typically with Allied DC On, you need to see "on fire, heavy damage" or "heavy fires" before something will sink. You see "heavy damage" whenever any of the 3 categories for damage is 50 or above. This could even be System damage.
And even then, allied ships can survive. IJN ships? Yeah, I've lost them to 4 or 6 Fire ... [:(] ... which escalated out of control .... you just never know with IJN ships ... very fragile.
Pax
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Ammo storage explosion

Post by crsutton »

No, it is highly unlikely that you sunk her. Magazine explosion on a surface ship seems to always sink the ship but ammo storage or fuel explosion on an Allied carrier should not sink them unless you have multiple hits to go along with it. Still, nice to put a hole in her.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
czert2
Posts: 537
Joined: Sat Feb 09, 2013 10:56 pm

RE: Ammo storage explosion

Post by czert2 »

Yeah, japanese damage controll is, well how to put it.....sometimes i think they work for enemy. I lost xAK with 8/15/6 when it was on sea.
No idea if it was due to flooding or fire.
User avatar
tigercub
Posts: 2010
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Ammo storage explosion

Post by tigercub »

if it has supply on it they burn like plastic Christmas trees!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
Gaspote
Posts: 303
Joined: Sun Jun 30, 2013 10:12 am
Location: France

RE: Ammo storage explosion

Post by Gaspote »

You don't get her with sub ? I know I always get a sub screen to catch damaged ships in combat area.
User avatar
PaxMondo
Posts: 9812
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ammo storage explosion

Post by PaxMondo »

ORIGINAL: czert2

Yeah, japanese damage controll is, well how to put it.....sometimes i think they work for enemy. I lost xAK with 8/15/6 when it was on sea.
No idea if it was due to flooding or fire.
I've lost the Kaga with damage like that ... [:@][:@][:@]
Pax
User avatar
nashvillen
Posts: 3835
Joined: Mon Jul 03, 2006 3:07 am
Location: Christiana, TN

RE: Ammo storage explosion

Post by nashvillen »

Sure way to lose a IJN carrier is to run a damaged one at mission speed instead of setting them to cruise. Rarely have I lost a damaged IJN carrier if it doesn't outright sink when doing this.

I figured this out after losing the Ryuijo just outside Singapore harbor from a sneaky Dutch sub and then the Akagi after an exchange in the Solomans. After that, I didn't lose a single carrier after the battle was over. I had several CVEs get torpedoed instead of my valuable Tankers, but still get the CVE to a port to fix it back up and return to Tanker decoy duties.

Just be careful with your speed after the battle is over and they will survive.
Image
User avatar
PaxMondo
Posts: 9812
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ammo storage explosion

Post by PaxMondo »

ORIGINAL: nashvillen

Sure way to lose a IJN carrier is to run a damaged one at mission speed instead of setting them to cruise. Rarely have I lost a damaged IJN carrier if it doesn't outright sink when doing this.

I figured this out after losing the Ryuijo just outside Singapore harbor from a sneaky Dutch sub and then the Akagi after an exchange in the Solomans. After that, I didn't lose a single carrier after the battle was over. I had several CVEs get torpedoed instead of my valuable Tankers, but still get the CVE to a port to fix it back up and return to Tanker decoy duties.

Just be careful with your speed after the battle is over and they will survive.
Nope, I lost the Kaga at cruise with 4 DD escorts. You are correct, generally cruise works, but with the IJN you can't be sure ... [:o] ... or at least I can't be. [;)]
Pax
Numdydar
Posts: 3271
Joined: Fri Feb 13, 2004 9:56 pm

RE: Ammo storage explosion

Post by Numdydar »

+1 to this.

Cruise speed is the key to surviving major damage for both sides.
Cavalry Corp
Posts: 3644
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Ammo storage explosion

Post by Cavalry Corp »

I sank the Lex with 1 x 250kg bomb from a Kate - caught fire and did not go out. The allied player confirmed it to me.
No critical or anything just a fire that got bigger.
User avatar
nashvillen
Posts: 3835
Joined: Mon Jul 03, 2006 3:07 am
Location: Christiana, TN

RE: Ammo storage explosion

Post by nashvillen »

Sounds like you rolled snake-eyes, twice!
Image
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: Ammo storage explosion

Post by geofflambert »

Also why is my hit percentage so low? Out of 31 bombers, I only got 3 hits.

CAP doesn't have to shoot every plane down, the ones that survived were still disrupted by them and weren't as efficient or effective as they otherwise might be. It's unusual to get more hits with that much CAP in your way, in proportion to your escorts. Dive bombers dropping at 3000ft is not very good, as opposed to 2000ft. That could be due to disruption but more likely insufficient training would be my guess.

edit: Furthermore, the percentage of fighters on CAP will affect your escort effectiveness. If my F vs B ratio is healthy, I generally use 30% CAP. So far this has served me well. Some use 40, 50 or even more, which I think is unwise. But this brings up another issue, which is what is the appropriate percentage of fighters on a carrier to bombers. Both the IJN and the USN begin with about 30% fighters aboard. This is inadequate and the USN adjusted accordingly. In my view it should be closer to 50% than 30%. Flak will deliver a more or less fixed % of losses to your attack, but the CAP may totally stop your attack if you have insufficient escort.

Post Reply

Return to “War in the Pacific: Admiral's Edition”