Infamous Calcutta Island
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Infamous Calcutta Island
Now I see what Andrew Brown was originally trying to do. He wanted to cross just a single hexside for sea travel from DH to Cal. Not unreasonable since they are only 25 miles apart. But game movement is across hexsides, NOT along hex boundaries, so he made a “phantom” navigable river set of hexsides between DH and Cal. For sea traffic, it’s good; for combat, it’s not good. It requires a shock river crossing assault to move up the (quite good) hiway from DH to Cal.
So make the navigable river hexsides between DH and Cal into ‘land’ and move the navigable river to the W hexside of Cal. One must also make sure one makes the E hexside of hex “!” as a navigable river also.
Now you can get into and out of Cal with no problem, BUTT :: As one traverses into hex ! there are many exits, and one could technically bypass DH if one is beating feet from Cal. This is not good either, since DH is down river from Cal, but still on the river, so one must be forced to pass thru DH going in or going out.
So one must also close off the SW edge of hex ! to prevent exit. I used the reef code block, but one can think of it as an area of swamps and mudflats, just like the area SE of DH. This forces exit from hex ! to go thru DH. Thus sea traffic will go, first, to DH and then to Cal, and from Cal to the sea thru DH, just like IRL. All it adds is one extra hex.
Hope the attached pictures are clear enough to follow along with.
So make the navigable river hexsides between DH and Cal into ‘land’ and move the navigable river to the W hexside of Cal. One must also make sure one makes the E hexside of hex “!” as a navigable river also.
Now you can get into and out of Cal with no problem, BUTT :: As one traverses into hex ! there are many exits, and one could technically bypass DH if one is beating feet from Cal. This is not good either, since DH is down river from Cal, but still on the river, so one must be forced to pass thru DH going in or going out.
So one must also close off the SW edge of hex ! to prevent exit. I used the reef code block, but one can think of it as an area of swamps and mudflats, just like the area SE of DH. This forces exit from hex ! to go thru DH. Thus sea traffic will go, first, to DH and then to Cal, and from Cal to the sea thru DH, just like IRL. All it adds is one extra hex.
Hope the attached pictures are clear enough to follow along with.
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- Calcutta.jpg (68.89 KiB) Viewed 79 times
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RE: Infamous Calcutta Island
Nice work.
RE: Infamous Calcutta Island
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- castor troy
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RE: Infamous Calcutta Island
Hey John, thx for keeping up the good work!
RE: Infamous Calcutta Island
Looks Great. [8D] GP
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RE: Infamous Calcutta Island
Is this going to end up on your website to download?
RE: Infamous Calcutta Island
Yes. Not just yet, but very soon. It won't be included on the Stock Map things, but it will be fully incorporated into the Extended Map standard. One more teensy little thing has come to my attention, re the Mersing Gambit (I won't say from who). But it is very interesting and shows some very acute operational acumen.ORIGINAL: oldman45
Is this going to end up on your website to download?
Down below is the stock map of Malaya. There's absolutely nothing to stop a landing at Mersing and letting the IJA just gallop West and cutting off Singers from Malaya. The other pic is Babes. There's Kluong at the major road intersection. It was an important base irl, HQ of the Aus 8th Div, well garrisoned , and there were substantial units right up the road in Malacca. So far so good. But there's a primary road connection between Mersing and Kluong, when it only should be a secondary. Even today, Jalang Mersing Rte 50 ain't much to speak of.
So making the Mersing/Kluong road a secondary. That will allow the Allies to win the race for feeding reinforcements into the Malacca, Kluong, Johore axis. Makes the Mersing gambit a bit more of a gamble; if the Allied player doesn't panic [8D]
Ciao. John
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RE: Infamous Calcutta Island
Here are the 8th Division deployments of 12/8. Notice also the airfield symbol at Kluang and also at Kahang.
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- 8thDeploy.jpg (306.31 KiB) Viewed 80 times
RE: Infamous Calcutta Island
Got it ! See that Batu Pahat has an airfield, too. Woof !ORIGINAL: Don Bowen
Here are the 8th Division deployments of 12/8. Notice also the airfield symbol at Kluang and also at Kahang.
@PaxMondo, thanks. Coming soon to a website near you.
Ciao. John
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RE: Infamous Calcutta Island
Thanks John. Will be waiting. GP
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RE: Infamous Calcutta Island
ORIGINAL: Symon
Got it ! See that Batu Pahat has an airfield, too. Woof !ORIGINAL: Don Bowen
Here are the 8th Division deployments of 12/8. Notice also the airfield symbol at Kluang and also at Kahang.
@PaxMondo, thanks. Coming soon to a website near you.
Ciao. John
Ah, missed that one (at Batu Pahat). Old eyes I guess.
8th Australian Division was deployed to prevent Japanese landings on the east coast from cutting Johore Bahru off from northern Malaya.
The greatest risk was assessed to be via the road junction at Jemaluang from enemy troops landing at Mersing. A small secondary risk was assessed from enemy troops landing at Endau and/or proceeding up river toward Kahang. Similar threats existed at the river mouth at Sedili Besar but were less serious (apparently due to river conditions??).
22nd Brigade was deployed at Mersing and Jemaluang, with two companies in the Endau region (one at Endau and one guarding a boom over the river nearby).
27th Brigade was deployed in support. 2/30 Bn was the mobile force, positioned just west of Jemaluang and requiring permission of General Bennett (8th Division Commander) prior to use. The other two battalions were deployed to protect Kahang/Kluang and the Sedili Besar.
8th Division Headquarters was at Jahore Bahru, with no combat forces. There was no reserve.
The division's remaining brigade was at Darwin (less a Battalion at Rabaul). The pioneer and machine gun battalions were also at Darwin while the reconnaissance (which included light tanks) had been detached and sent to North Africa.
For AE, considering map scale, I'd put 22nd Brigade at Mersing and 27th at Kluang. Alternately one could split the 27th into battalions at station them one each at Mersing, Kluang, and Johore Bahru.
RE: Infamous Calcutta Island
That sounds good. Right now, Babes has 22nd Brigade at Kluong and 27th Brigade at Johore, seems smart to move them like you suggest. Thanks, Don.ORIGINAL: Don Bowen
For AE, considering map scale, I'd put 22nd Brigade at Mersing and 27th at Kluang. Alternately one could split the 27th into battalions at station them one each at Mersing, Kluang, and Johore Bahru.
Ciao. John
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RE: Infamous Calcutta Island
And last, a teensy tweak to Papua. Put a 0:0 'dot' at Kokoda which meant redirecting the paths somewhat. Changed the paths leading nland from Port Moresby and Buna from secondary roads to 'tracks' and jiggered up the graphics to show them as dotted lines. The Kokoda hex has no paths and still uses the hard coded "trail" algorithm to get you over the Owen Stanleys. Also recoded it from Jungle/Rough to Tropical/Mtn. Hope ya'll have fun with it.
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- LargeSlowTarget
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RE: Infamous Calcutta Island
Great minds... [;)] Have done that as well - tank attacks over the Owen Stanleys have always bugged me.Only difference is my Kokoda has 1:0 and airfield has 99% service and 50% runway damage.
RE: Infamous Calcutta Island
Ok, latest version of Extended Map Art and Data is up on the Babes site.
Decided the dotted line roads in Papua looked lame, so just got rid of those two spurs altogether .. just use the R key; did put mountain graphics in the Kokoda hex to match up with the Mtn-Trop coding. Full changelog is included in the zip download.
Decided the dotted line roads in Papua looked lame, so just got rid of those two spurs altogether .. just use the R key; did put mountain graphics in the Kokoda hex to match up with the Mtn-Trop coding. Full changelog is included in the zip download.
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- FeurerKrieg
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RE: Infamous Calcutta Island
I must have missed some updates along the lines. My map has Subic Bay and Batu Pahat, but not the split for the Arabian Sea with the extra couple bases up there. I also don't have Buin and the relocated Shortlands.
Is it possible to switch maps in mid game? I'd expect not. Which, if not, how hard is it to just edit the PW hex file to make the changes to the Calcutta area?
Is it possible to switch maps in mid game? I'd expect not. Which, if not, how hard is it to just edit the PW hex file to make the changes to the Calcutta area?
Upper portion used with permission of www.subart.net, copyright John Meeks
RE: Infamous Calcutta Island
You should be able to change the maps out. Just sounds like you grabbed the wrong one.
RE: Infamous Calcutta Island
John, are these fixes going to be available for the standard map? I think that is Babes A.
- FeurerKrieg
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RE: Infamous Calcutta Island
ORIGINAL: oldman45
You should be able to change the maps out. Just sounds like you grabbed the wrong one.
Just wondering about things like the Shortlands base move. Are units located in the database referenced to the hex or the base? I'm not sure what happens with the units on the map when bases are moved around and stuff.
Upper portion used with permission of www.subart.net, copyright John Meeks