Automatic Victory needs to be looked into. Especially when weather is a factor at high odds.
After playing 90 impulses of the game in solitaire mode as a 2 player game. This has come up at least 4 times. This is a critical element to game play when in defense. Especially if anyone wants to play with the 1D10 CRT table.
Any beta tester playing with the 1D10 CRT and blitz option. I can send 2 saved files where the combat is easy to get at.
A: 36:6 is resolved on the 5-1 table. blitz or assault.
B & C: 58:6 is resolved on the 7-1 table if the Assault is picked. No matter if the Fractional odds hits or not.
D: 41:6 is resolved on the 6-1 if the blitz table is picked and the fractional odds hits.
E: 60 to 6 is resolved as an automatic victory. The rain weather is not calculated.
F: 42 to 6 is initially given a 5-1. If the Blitz table is picked it becomes Automatic victory. Also Rain weather is not calculated.
ODDS RATIOS
Compare the attacker’s total to the defender’s total and work out the basic ratio between them. Round the ratio to a whole number. Always round in favor of the defender. For example, 19:5 rounds to 3:1, not 4:1.
Option 40: (Chinese attack weakness) Halve the combat factors of Nationalist Chinese land units that are attacking.
Option 41: (Fractional odds) Round to a whole number in favor of the defender, then work out how far to the next odds ratio you are. Round this in favor of the defender to the next 10%. Roll a die just before rolling the combat die (you could roll it with the combat die if you want), to see if you find the result on the lower odds or the higher odds. If you roll the percentage or less, you resolve it on the next higher odds, otherwise on the lower odds.
Example 1: 12:7 rounds to 3:2. But you have a spare 1.5 factors. This is 42.9% of the way to 2:1 (i.e. 1.5/3.5). So you get a 40% chance (i.e. a roll of 1-4) of resolving the combat at 2:1.
Example 2: 35:6 is 5.83:1 which rounds down to 5:1 but with an 80% chance of resolving the combat at 6:1.
Reduce the ratio for the effects of jungle (see 11.16.1) and weather (see 8.2.7). If, after all modifications, you are attacking 0 defending combat factors, the combat result is an automatic “*/2B” result in a blitzkrieg attack or an “*/2S” if it is an assault.
EDITED ADDED
A, B, C and D are all correct.
The last two. E and F are the ones i have issue with. If someone sees these last 2 as correct. Explain why.
Screenshot below