new counters
RE: new counters
Fantastic work! Neither the time to write the dream list and the counter appear.
Bravo.
Don't worry about the to hit table,is not so diffult to do.Is better if you use your time for this beauty.
Bravo.
Don't worry about the to hit table,is not so diffult to do.Is better if you use your time for this beauty.
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
Here it is :
Here's the SU-100 :
For the Guard :
Here's the SU-100 :
For the Guard :
"Impossible is not French" Napoleon Bonaparte
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
Here's the KV-2 with functionning turret :
Soviet :
Guard :
And its turret file in TGA (with transparency in an alpha layer):
http://wargameinfrance.free.fr/download/solo/RUSS-KV-2-turret.tga
Soviet :
Guard :
And its turret file in TGA (with transparency in an alpha layer):
http://wargameinfrance.free.fr/download/solo/RUSS-KV-2-turret.tga
"Impossible is not French" Napoleon Bonaparte
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
here is some others
Kosmolet prime mover :
soviet :
and its back side
Guard :
and its back side
ZIS-5 truck :
Soviet :
and its back side
Guard :
and its back side
The land lease's scout car :
Soviet :
and its back side
Guard :
and its back side
Kosmolet prime mover :
soviet :
and its back side
Guard :
and its back side
ZIS-5 truck :
Soviet :
and its back side
Guard :
and its back side
The land lease's scout car :
Soviet :
and its back side
Guard :
and its back side
"Impossible is not French" Napoleon Bonaparte
RE: new counters
Your fast production is amazing.My compliments.
Unfortunately Jonj have found another problem with the LOS to the hills,now we have the counters but not the game.[&:]
Unfortunately Jonj have found another problem with the LOS to the hills,now we have the counters but not the game.[&:]
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
Some others but i don't know what to put for values on the counters. If you know, let me know.
Pz 38 t :
Wehrmacht :
SS :
ZIS-42 track :
GAZ-AA Truck :
Soviet :
Pz 38 t :
Wehrmacht :
SS :
ZIS-42 track :
GAZ-AA Truck :
Soviet :
"Impossible is not French" Napoleon Bonaparte
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
Some others... I thinks these one are more symbolistic graphics but it's maybe more visible. By the way tey are more easy to product.
For now i don't make turret files (because it is a real pain to product them and i am waiting to know if we use them or not...)
What do you think of the idea to propose these counters under the shape of packs (for example "Soviet early war", "Soviet mid war", "Soviet late war", and so on...) ? So, scenarios creators can pick up in to make their own scenarios and they just have to put a few files in their games's directory to completely cover the period of the world war 2 on the east front.
T-26 :
T-26S :
T-27 :
T-28 :
T-35 :
T-26 :
For now i don't make turret files (because it is a real pain to product them and i am waiting to know if we use them or not...)
What do you think of the idea to propose these counters under the shape of packs (for example "Soviet early war", "Soviet mid war", "Soviet late war", and so on...) ? So, scenarios creators can pick up in to make their own scenarios and they just have to put a few files in their games's directory to completely cover the period of the world war 2 on the east front.
T-26 :
T-26S :
T-27 :
T-28 :
T-35 :
T-26 :
"Impossible is not French" Napoleon Bonaparte
RE: new counters
TO ALL THE MODDERS.
I try to do the more complete and ordered counters sheet.At the moment i have worked on some German but i want to do the same for the Russian.At the moment i'm focused on the Eastern front.
1)Before to go ahead i want to know from the others if the work could be useful.
2)Can be a problem for the file csv to have another order of the bitmap?
3)Always for the csv file,is better to put into the new counter sheet also the counters provided with game?I think that if we put all togheter we can produce the definitive csv file for the Eastern front.Or not?
Obviously all the turret are ready but not posted for the moment.
I post the turret with the bitmap when we have decided,
In the file i put also the flametrower version of same Panzer,then we must decide in which way can play the unit.
I try to do the more complete and ordered counters sheet.At the moment i have worked on some German but i want to do the same for the Russian.At the moment i'm focused on the Eastern front.
1)Before to go ahead i want to know from the others if the work could be useful.
2)Can be a problem for the file csv to have another order of the bitmap?
3)Always for the csv file,is better to put into the new counter sheet also the counters provided with game?I think that if we put all togheter we can produce the definitive csv file for the Eastern front.Or not?
Obviously all the turret are ready but not posted for the moment.
I post the turret with the bitmap when we have decided,
In the file i put also the flametrower version of same Panzer,then we must decide in which way can play the unit.
- Attachments
-
- Germany1copy.jpg (43.79 KiB) Viewed 45 times
RE: new counters
the only new counter is the Stug H42.
All the new caunters are modelled on the basis of ASL for the to hit table and also for the armor.For example i have changhed the armor of the Pz35 that was ,in the original sheet,to high in my opinion.I have also changed the colour in a gray more appropriate for the 1941.
All the new caunters are modelled on the basis of ASL for the to hit table and also for the armor.For example i have changhed the armor of the Pz35 that was ,in the original sheet,to high in my opinion.I have also changed the colour in a gray more appropriate for the 1941.
- Attachments
-
- Germany2copy.jpg (44.28 KiB) Viewed 45 times
RE: new counters
I forgot one thing.Untill the problem with the LOS is not totally solved is better to not post scenarios ,so we have time to arrange the counters and the csv file.All you agree?
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
Good job. I aggreed with your ordering system. That goes in the right direction.
Very good job inspiring you with ASL values.
Very good job inspiring you with ASL values.
"Impossible is not French" Napoleon Bonaparte
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
I'm still working on russian's counters
Artillery Tractor :
T-37 :
T-60 :
T-70 :
T-40 :
T-38 :
BA-20mAC :
BT-7 :
BT-5 :
Komintern prime mover :
Voroshilov prime mover :
GAZ command truck :
Artillery Tractor :
T-37 :
T-60 :
T-70 :
T-40 :
T-38 :
BA-20mAC :
BT-7 :
BT-5 :
Komintern prime mover :
Voroshilov prime mover :
GAZ command truck :
"Impossible is not French" Napoleon Bonaparte
RE: new counters
Thank you Maitrebongo.Now i wait also from others the opinion.Jonj,i think,is the man of the csv and i want to know also what think him.
Please don't forget the Nashorn,the PSW234,and PzJgV if possible.
Your reply is a push to go ahead.
Please don't forget the Nashorn,the PSW234,and PzJgV if possible.
Your reply is a push to go ahead.
- maitrebongo
- Posts: 321
- Joined: Tue Mar 18, 2014 11:29 am
RE: new counters
Don't worry, I'm working on german's counters too [;)]
Jpz IV :
Sdkfz 232 :
The Sdkfz 234 serie :
Nashorn :
Jpz IV :
Sdkfz 232 :
The Sdkfz 234 serie :
Nashorn :
"Impossible is not French" Napoleon Bonaparte
RE: new counters
Fast and furius!
thank you very much.Now we have the most important German AFV.
thank you very much.Now we have the most important German AFV.
RE: new counters
Sorry for the delay. At work tonight I'll try to crank out as much of the cvs for the above counters as possible.
Some of the stuff you guys gave me(both acropora and maitrebongo) are already in the CounterPack 1.2. But much of the stuff is not.
I'll take a closer look and slap on generic turrets on all the counters I use.
Maitrebongo...we will definitely use t-26S, t-28, and t-35...so need 3 turrets for all of those.
Just saw your post on the armored car series.(Sdkfz 232 and 234 series)..need 2 turrets for all of them ...1 short barreled and one long barreled for the puma.
Acropora...we will definitely use your pz35,pz38,pzII (the complete series for all of them) So I will need 2 tga turrets for them (1 turret for pz35 +pz38 series, it can probably work on both) and one turret for the pzII series.
So right now we need 7 turrets...to go on all your counters.
Sdkfz (2 tgas one short-one long barreled.)
T-26S
t-28
t-35
pz35_38(one turret for both)
pzII
thanks for all your help
Some of the stuff you guys gave me(both acropora and maitrebongo) are already in the CounterPack 1.2. But much of the stuff is not.
I'll take a closer look and slap on generic turrets on all the counters I use.
Maitrebongo...we will definitely use t-26S, t-28, and t-35...so need 3 turrets for all of those.
Just saw your post on the armored car series.(Sdkfz 232 and 234 series)..need 2 turrets for all of them ...1 short barreled and one long barreled for the puma.
Acropora...we will definitely use your pz35,pz38,pzII (the complete series for all of them) So I will need 2 tga turrets for them (1 turret for pz35 +pz38 series, it can probably work on both) and one turret for the pzII series.
So right now we need 7 turrets...to go on all your counters.
Sdkfz (2 tgas one short-one long barreled.)
T-26S
t-28
t-35
pz35_38(one turret for both)
pzII
thanks for all your help
RE: new counters
Acropora if you have any values you want to use for the counters Maitrebongo made..please post them in the next 8 hours. Otherwise I will look them up..if I get the time to do them tonight.
I'll use all the values you gave in your sheets(pzIIIN hit chart may be a tad off...I need to look that up) everything else goes in.
thanks.
I'll use all the values you gave in your sheets(pzIIIN hit chart may be a tad off...I need to look that up) everything else goes in.
thanks.
RE: new counters
Jonj ,you must have patient.I'm working on the counters but the time is limited.Is important if you agree with the expansion of the numbers of counters.the work could be divided in this way:Maitrebongo produce the counters,I the value and the turret,and you the csv file.Obviously not so restrictive.Anyone can add something.
What i want to ask you is:do you prefer to have all the counters,i mean also those included in the original game,in the new bitmap series?
I don't know if this can be an help for the csv.I thought that is more comfortable to read and add value, in the csv,in a certain order.
If you agree I do also the Russian.
What i want to ask you is:do you prefer to have all the counters,i mean also those included in the original game,in the new bitmap series?
I don't know if this can be an help for the csv.I thought that is more comfortable to read and add value, in the csv,in a certain order.
If you agree I do also the Russian.
RE: new counters
No a new series would mean i have to renumber everything...too much trouble