Weekly Spotlight: Azure Isles

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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Breca
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Weekly Spotlight: Azure Isles

Post by Breca »

This week's spotlight is on the on the pirate realm, the Azure Isles...


In the warm waters of the South, the Azure Isles are home to a pirate stronghold. Islands and treacherous coral reefs pepper the perimeter, while formidable cliffs rise to mark the capitol. The pirates spend much of their time raiding merchant vessels and are a scourge of the southern seas. While punitive naval battles have driven the pirates back from time to time, no major invasion has been mounted against them. With all this raiding activity, it is easy to overlook that the Azure Isles have a small self-generated economy as well, with shops, craftsmanship and even some trade with distant realms. This helps to keep the Azure Isles stable through tough times.


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Breca
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RE: Weekly Spotlight: Azure Isles

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Azure Isles flag...



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Breca
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RE: Weekly Spotlight: Azure Isles

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Azure Isles units...



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Breca
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RE: Weekly Spotlight: Azure Isles

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Azure Isles Mercenary Captain...

When a Mercenary Captain serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Sea Dog: Target one enemy Naval Unit. Gain control of that unit for the remainder of your turn.
Campaigner: All Units you control heal 10 Life for every Objective you currently control.

Only one card may be played per turn.


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Breca
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RE: Weekly Spotlight: Azure Isles

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Azure Isles Spymaster...

When a Spymaster serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Insidious Envoy: Choose any Unit you control. Retreat that Unit. All enemy Units suffer a -1 Morale.
Guild Insider: Choose 1 target Mercenary your opponent owns. Take control of that Unit until the beginning of your next turn.

Only one card may be played per turn.


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Breca
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RE: Weekly Spotlight: Azure Isles

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Azure Isles Trafficker...


When a Trafficker serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Den of Thieves: Choose one Mercenary Unit you control and place it on any undefended Objective on the map.
Veneer of Legitimacy: For the remainder of your turn, all of your units gain Crusader and Guardian. For the remainder of battle, all of your Units suffer -1 Morale.

Only one card may be played per turn.


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Breca
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RE: Weekly Spotlight: Azure Isles

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The Azure Isles Spell Tree focuses on trickery and subterfuge:

Level 1
Poisoned Blade: Target Human or Elven unit gains Venom for 1 turn.

Level 2
Fell Mists: Thick mists obscure and negate all ranged fire in a province you own.
Mousetrap: Mousetrap affects a province you own. While in effect, no unit may leave this province. Any unit attempting to retreat is captured instead.
Thievery: Send an agent across your borders. For 1 turn, a bordering province receives a -2 Economy, while your Capitol receives a +2 Economy.

Level 3
Fog of War: Enemy Scouting into this province is negated for the next 9 turns.
Dead Winds: The winds die, and the seas are calm as glass. All ships in the sea zone are unable to move out. No naval battles may take place for 2 turns.
Scorching Sky: The skies burn. All flying units in the affected provinces have a -2 Initiative and -3 Morale.

Level 4
Siren's Song: Each turn, destroy one random naval unit in the affected sea zone.
Summer Haze: (Global). Can only be cast if the Spring Bloom global spell is in effect. Cancels Spring Bloom. Recharge Time for all Illusion Spells is -1, and all Death spells is +1.

Level 5
Fields of the Dead: Target marked battlefields only. Cancels Hallowed Ground. Raise 5 Skeletons under your command.


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Maulet
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RE: Weekly Spotlight: Azure Isles

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It reminds me, iron islands of greyjoy family [:)]
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Breca
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RE: Weekly Spotlight: Azure Isles

Post by Breca »

The Azure Isles' Unit spotlight: the Galleon.

Galleons are formidable pirate flagships, specializing in surprise attacks. When they are themselves caught by regular navy, they are far less fearsome, and will attempt to evade contact.

When a Galleon receives its first combat Medal, it may gain one additional ability of your choice:

Defense +1:
Evasion: This unit may not be captured.

When a Galleon receives its second combat Medal, they may gain a final ability of your choice:

Attack +1:
Shackles: Any enemy Unit retreating as a result of damage from this Unit is instead captured and becomes a Prisoner.



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