We have a Beta version of World in Flames we would like you to check out. It corrects a few issues with Vichy France, some crashes and closes a couple infinite loops, along with other fixes. It is available in the Members Club.
Let us know how it works for you.
V1.1.7.2 – March 23, 2014
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Bug Fixes[/b]
[ul]
- Enabled CAP for ground strikes in solitaire play.
- Added some checks to avoid fatal errors when loading a saved game whose Screen Layout file (SLY) is not found when the game is restored.
- Fixed the problem with the reorganization ‘cost’ for a minor country HQ or TRS reorganizing one of its own units being incorrect (e.g., Dutch TRS reorganizing a Dutch unit or the Polish HQ reorganizing a Polish unit).
- Fixed the problem with ending Commonwealth Production causing a Mad Except because the game was restored after the Commonwealth had built multiple convoys but not terminated its production phase.
- Fixed the problem with the program halting at the beginning of the USSR and Japanese Production. This occurred when playing with Unlimited Breakdown (an optional rule) and the program unable to automatically reform the units in the Breakdown Pool that needed to be reformed.
- Fixed the problem with using oil causing the game to go into an infinite loop. This happened when some units were in an isolated group and had to use the ‘local’ oil that was available.
- Added a couple lines of code so when a new major power begins the Return to Base phase, the map centers on the first eligible unit.
- Prevented an infinite loop during the Return to Base phase when determining optimal paths for returning to viable port destinations.
- Reduced the time to recalculate supply when Vichy France is collapsed by replacing numerous redundant calls with a single call after all the countries held by Vichy France have been assigned to another Axis major power or (Free) France.
- Fixed a problem with collapsing Vichy France sometimes causing a fatal error.
- Enabled placing all Vichy French units on Sentry status.
- Corrected a column heading on the Naval Combat Results table from 82-98 to 81-98.
- Changed ‘in effective’ to ‘in effect’ in the Optional Rules Help text.
- Corrected in typo in the warning message about the two half map scenarios not being available.