Naval attacks against ports

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

Post Reply
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Naval attacks against ports

Post by Erik2 »

It looks like there is something wrong here. Here's what happens if a naval vessels perform a sea attack agains an enemy ship in port where there is also enemy land units.
All damage is always (what I have observed in many similar attacks at least) assigned to the land unit in port.
In the screenshot example the sub attack does no damgae to the enemy ship, only to the enemy land unit.
I have set up the sub SFT to only be able to damage naval vessels.

Image
Attachments
subattack.jpg
subattack.jpg (30.06 KiB) Viewed 62 times
User avatar
Vic
Posts: 9282
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Naval attacks against ports

Post by Vic »

Dammage to land units by sea-attack on port is actually impossible. Ignore the "retreat" statement.

And check the 'detail' button to see whats going on and who is attacking who.

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Decisive Campaigns: Case Blue”