Heroes Of the Gap Mods

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maitrebongo
Posts: 321
Joined: Tue Mar 18, 2014 11:29 am

Heroes Of the Gap Mods

Post by maitrebongo »

Hello,

I'm starting to make a Heroes Of the Gap mods for this game using The Lock 'n Load module.

For now i have made all graphic countersheets files for both side (US and USSR).


All the infantery counters :

Image

Image

Image

Image


All the vehicles, helos and planes :

Image

Image

Image

Image

Image

Image

Image


All the weapons :

Image



The whole .BMP files in a single ZIP archive :

http://wargameinfrance.free.fr/download ... sheets.zip


The whole .PSD (Photoshop format) template files in a single ZIP archive :

http://wargameinfrance.free.fr/download ... mplate.zip

-------------------------------------------------------------------------------------

Now if someboby want to work on this mod, this is the works to do :

- Weapons countersheet image files (I'm currently working on it) ---> Done
- Excel files (XLS and CSV) for all the units (That's a hard work to do...)
- Map making (i still have the image file)
- Scenario files

I will edit this post once the works progress...

Hope you find it interresting, because i think we can do this work for all the Lock 'n Load modules.

Regards

Bongo
"Impossible is not French" Napoleon Bonaparte
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Barthheart
Posts: 3079
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: Heroes Of the Gap Mods

Post by Barthheart »

Interesting stuff.... where are you getting the graphics files from?

Also I'm not sure that the game engine as it is will be able to handle ATGM depletion or helicopters or thermal sights or moving fire but the rest should work.

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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maitrebongo
Posts: 321
Joined: Tue Mar 18, 2014 11:29 am

RE: Heroes Of the Gap Mods

Post by maitrebongo »

I wanted first to scan the counters from my paper's game, but it was a pain because they have to be scan one by one...
And then i take the graphics from the vassal's module, that's more easy.

And yes you're right ; i don't know if the system works for this kind of modern conflicts. I sincerely hope that Matrix games and Lock 'n Load publishing make very soon a DLC or an another entire game to cover this. Immediately, i will buy a copy of that... I think it will be a more professionnal work than i can do.
"Impossible is not French" Napoleon Bonaparte
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Barthheart
Posts: 3079
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: Heroes Of the Gap Mods

Post by Barthheart »

I thought I recognised the graphics as being from the vassal module. I built that module. It's a good idea to use them.... faster than scanning or making your own. I got them from Mark to make the vassal module.

I too hope they make more to work with the modern stuff like Heroes of the Gap, Forgotten Heroes and Day of Heroes.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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maitrebongo
Posts: 321
Joined: Tue Mar 18, 2014 11:29 am

RE: Heroes Of the Gap Mods

Post by maitrebongo »

You have my congratulations for the very well job done on the vassal module's graphics.
This module openned me a new dimension for a game it is very hard for me to find opponents in real life.
Thanks to your job, i finded opponents who don't live near me to play with.
And now, thanks to the work made on this computer game, i can play alone (against my computer...).
That's always the problem to find opponents and to find time and space to play together.
As Heroes Of the Gap (and its "Honneur et Patrie" extension - sure, i'm french [;)]) is my favorite Lock 'n Load games, i am very excited to think that maybe one day i'll could play it in my computer too.
"Impossible is not French" Napoleon Bonaparte
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maitrebongo
Posts: 321
Joined: Tue Mar 18, 2014 11:29 am

RE: Heroes Of the Gap Mods

Post by maitrebongo »

Hi,

I edited the first post to add weapons countersheet and corrected infantery countersheets (adding missiles counter and minor corrections)

Now, Arts should be complete.

next...
"Impossible is not French" Napoleon Bonaparte
usgrandprix
Posts: 97
Joined: Fri Mar 21, 2014 2:11 pm
Location: Indianapolis

RE: Heroes Of the Gap Mods

Post by usgrandprix »

Thanks! These are great. I used the T-72 in a custom scenario.
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maitrebongo
Posts: 321
Joined: Tue Mar 18, 2014 11:29 am

RE: Heroes Of the Gap Mods

Post by maitrebongo »

If i have time, i'll make A turret.tga file for this T-72...


edit --> oops, wrong thread (almost) [:'(]
"Impossible is not French" Napoleon Bonaparte
MikeAP
Posts: 266
Joined: Fri Mar 07, 2008 2:28 am

RE: Heroes Of the Gap Mods

Post by MikeAP »

Wow, excellent work.

Small nit pick: CPT is the US Army abbreviation for O-3 Captain. Capt is the Navy abbreviation for O-6 Captain.

Also, I like the ode to Team Yankee
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