We are playing Reluctant Admiral 6.6 with "Gnarly Roads" pwhex.
House Rules: Big Bad Wolf vs NY 59Giants
First turn
Allied – Can give orders to only units at sea, no new TFs, land or air movements or changing orders for LBA.
Japan – Port strikes with carriers only, no gamey warp invasion, like Mersing, Sinkawang, Midway or Ambon. Wake is OK.
No hunting of Allied CV's during the first turn.
Air
No 4E below 10,000ft. - Restricted to 10k or higher for naval and ground attacks (does not include PBY/Mavis type patrol craft).
Aircraft Limitations (reflecting the RA Mod):
-No A6M3 on CVEs
-No A6M4 on any form of Carrier
-A7M Sam and B7A-D Grace cannot be operated from CVEs
General
Advanced weather is OFF; PDU – ON; Realistic R&D – OFF;
PPs must be paid when changing theater.
No strategic bombing prior to July 1st 1943.
No strategic bombing in China for the duration of the war.
No night bombing at less than 50% moonlight. Allies can after July 1st 1943
Thai units may freely enter Burma and Malaya, but require PP's to enter India or China.
No invasions or paradrops on non-base hexes
Single ship TF – The Allied player will not form them deliberately after January 42 due to the AI code often ignoring them and not sending out bombers to attack. Japan will be allowed to send out single ships.